xsq

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SpecialSpeciesIconSilhouette.pngxsqxsq
Artwork of xsq
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SquirrelUnknown
Main appearances

Other appearances
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xsq is theinternal ID for an unusedsquirrel character who exists in the data of the GameCubefirst-generation games, but does not appear in-game. Their intended role is not known other than that they would likely have served as aspecial character. The internal IDxsq, likely short for "extra squirrel", parallelsRover's ID beingxct, likely short for "extra cat". Aside fromBlanca, who was added inDoubutsu no Mori+, they are the only special characters to use villager models instead of their own unique models. The character's name was previously believed to beChestnut orShaki (a transliteration of the Japanese シャキッ), but these were later discovered to be unrelated text strings (see#Speculation), leaving them with no known official name.

xsq, alongside an unnamedcatvillager (identified internally asCAT13) found in the source code ofDoubutsu no Mori, are the only known characters to be completely cut from the series.

Characteristics[edit]

Appearance[edit]

xsq's visual appearance resemblesBliss (later renamed Caroline) with elements ofHazel (later renamed Sally), earning the character the community nickname of "Blazel". They have red colored fur and large blue eyes just like Bliss, and a creamy white pinstripe on their tail just like Hazel. In addition, they have another creamy white swirl on her head that resembles a question mark, unlike Bliss's flowery swirl. They wear a green apron over a white shirt.

Game data[edit]

The player speaking to the out-of-bounds villager ID using thexsq model, whose name is displayed as "Jambette"

xsq exists only in the games on theGameCube:Doubutsu no Mori+,Animal Crossing andDoubutsu no Mori e+. In these games, their model is used for an unused eventspecial character actor (entity),ac_ev_dokutu.ac_ev is used for the actors of special characters involved in visiting town, and while the meaning of "dokutu" is unknown, it may refer to the Japanese word 洞窟 (doukutsu) meaning "cave" or "opening in the ground", which is romanized asdôkutu usingKunrei-shiki romanization. However, whatever this actor was meant to be, it was scrapped entirely and likely unrelated toxsq, as in the originalDoubutsu no Mori it usesGulliver's model andPorter's dialogue.

Beginning inDoubutsu no Mori+, theac_ev_dokutu actor was changed to use thexsq model and if spawned in usesKapp'n's dialogue. The NPC's name appears ジョニー・B (,Johnny B?), a common placeholder name; inAnimal Crossing this renders as themojibake🔑ù«–•B¡¡. This string is used as a fallback for characters with an invalid name.[1]

The unused special NPC actor uses the hexadecimal ID0xD06C; however, the model can also be used for a villager with ID0xE15A. This is because special character and villager NPCs share the same table, with 238 villagers (2 unused) followed by the special characters. Subtracting 238 (0xEE) from 0x15A yields 0x6C, the lower byte ofac_ev_dokutu's ID, causing the use of the same model. However, only the lower byte is used for the name, so the name from the NPC with ID0xE05A is used, which isJambette. The NPC will display as and act like a male villager, however.

Speculation[edit]

This section contains unconfirmed information or speculation.

There have been several theories as to the original use ofxsq, which have also changed with new discoveries.

Initially, it was assumed the character's name was シャキッ (,Shaki'?), due to this and the exclamation とりゃ〜 (,torya?) being the last strings inDoubutsu no Mori+'s string table. This was also mistakenly corresponded to the string "Chestnut" in the English version of the game, which is actually used for apaint color. The シャキッ string and several others are preceded byislanders' catchphrases, and only rendered with the dummy text "TRANSLATE" in the English version, meaning they were likely unused catchphrases for islanders. (There are several other unused catchphrases among those used for villagers that were also left as "TRANSLATE".) シャキッ is anonomatopoetic word for a crunchy texture, a refreshing feeling, or the sound of the swift movement of blades. Due to this, the character was sometimes also referred to as "Crisp".

As for the character's role, speculation has mostly been derived from the actor nameac_ev_dokutu. The connection to caves as well as the model being a squirrel led to the idea that they may have been connected to burying/digging up items. "dokutu" was also suggested to be a corruption of ドクター (dokutā, "doctor"), though it is less likely that the word would be rendered this way.[2]

Given the discovery that the model was entirely absent fromDoubutsu no Mori, this leaves its connection to theac_ev_dokutu actor questionable. In spite of its name, the use ofPorter andKapp'n's dialogue inDoubutsu no Mori andDoubutsu no Mori+ respectively suggests the actor may have been simply used for testing (and perhaps repurposed from a scrapped NPC that was actually related to the namedokutu). Porter's role at thetrain station, which concerns travelling between towns (a concept likely implemented later in development), and Kapp'n's role as a ferryman tothe island, a feature new toDoubutsu no Mori+, both could indicate they were the final NPCs that needed testing.

The last piece of information aboutxsq is that in the game's symbol map, their code lies betweenplj_1.o (which is used forCopper duringMorning Aerobics) anditem_name.o. These alphabetically correspond to folders which can be seen in the source code ofDòngwù Sēnlín, INSTRUCTOR0 and ITEM_NAME respectively. The word ISLAND(ER) would fit alphabetically between those two, indicating a likelihood the model was originally a special NPC related to the island in some fashion. It is also possible that after this was scrapped, their design was repurposed and modified for that ofBliss, an islander.

Action Replay codes[edit]

Wisp NH Character Icon.png
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Please proceed with caution when following directions from this page, and be aware that saving the game can make undesired effects permanent. Nookipedia isnot responsible for any damage that may occur to games as a result of this information.

xsq can be spawned into a player's town using the belowAction Replay code, using "xxxx" as a regular villager and "yyyy" being set to either of the two indexes their model is located at (0xD06C for the special NPC and0xE15A for the villager).

  • 040051A0 3C600001
  • 040051A4 3863xxxx
  • 040051A8 7C032040
  • 040051AC 7C832378
  • 040051B0 4082000C
  • 040051B4 3C600001
  • 040051B8 3863yyyy
  • 040051BC 4E800020
  • 0453A198 4BACB009
  • 04544FFC 4BAC01A5

References[edit]

  1. Cuyler (2018-01-10)."Solving Chestnut's Mysteries in Animal Crossing".YouTube.
  2. garrick (2020-02-06)."Japanese Debug Text in Animal Crossing".Twinkle Spiral Heart Attack.
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Special characters
Townspeople
Visitors
Mom and DadxsqSomebodyImplied charactersCategory
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Squirrels
Villagers
xsqCategoryProject