Villager house
In theAnimal Crossing series, in addition toplayer houses,villagers each also possess their ownhouse. They usually move ontosignposts aroundtown, except inAnimal Crossing: New Leaf, where they can move in anywhere where there is sufficient space, andAnimal Crossing: New Horizons, where they move into plots placed manually by theplayer. Each house differs in appearance slightly and is furnished differently. When a villager moves out, their house will vanish from town, leaving behind a signpost and/or a patch of bare ground.
Houses owned by villagers are always 6x6 in size, and, in games pastAnimal Crossing, usually cannot be entered by the player unless the villager is inside, with a few exceptions, such asToy Day inAnimal Crossing: City Folk (whereJingle can be inside an empty villager's home).
Designing villager houses is the main element ofAnimal Crossing: Happy Home Designer andAnimal Crossing: New Horizons – Happy Home Paradise, althoughfacilities such as aschool can be designed as well.
InAnimal Crossing: New Horizons, the two villagers that move to the deserted island with the player at the start of the game will each initially live in a tent. The player can either recommend the villager to place the tent where they are thinking of putting it, or they can freely choose where these tents are placed via a kit that the villager gives them. The villagers will reward the player for helping them, regardless of which option they choose. Once certain conditions are met, these two villagers will upgrade their tents into houses, having presumably paid their initial getaway package fee much like the player.
Functions[edit]
Players can interact with some objects in villager houses, such as musicalinstruments. InAnimal Crossing: New Leaf, quickly interacting with a musical instrument enough times will cause the villager to applaud the player. If the player opens a storage unit, a message will be displayed, usually about how cluttered the villager's drawers are. InAnimal Crossing: New Horizons, if the player enters a villager's home and touches an item, the villager will give dialogue. The dialogue differs depending on what item the player interacts with, and the villager'spersonality. Interacting with any other items after which will not give anymore dialogue, unless the player leaves and re-enter the house. If there are other players visiting their host player's island, interacting with items in a villager's home will not give any dialogue.
Birthday parties andFlea Markets take place in villager houses, and in the former instance, another villager will be present. InAnimal Crossing: New Leaf, another villager can sometimes be present even not on the villager's birthday.
InAnimal Crossing: City Folk, a villager may lose thekey to their house. The player can find it byfishing in theriver, and return it to the villager for a reward. The villager will never be permanently locked out, though, even if the player does not help.
InAnimal Crossing: New Leaf andAnimal Crossing: New Horizons, villagers sometimes invite the player over to their house. The player can sometimes buy an item from the villager.
Exteriors[edit]
InAnimal Crossing[edit]
InAnimal Crossing, there are five house exterior models with five colors each. Villagers will always have the same house exterior, and each exterior is shared between several villagers. Allislanders share the same house exterior.
Alice Analog Carmen Dozer | Elmer Gen Kitty Mathilda | Puck Static Tiara Twiggy |
Aisle Bubbles Chuck Doc | Hazel Huggy Ketchup Ozzie | Purrl Rex Walker |
Anchovy Azalea Cleo Cobb | Daisy Gwen Midge Miranda | Paula Rio Tasha Vesta | Weber |
Anicotti Apollo Bill Buck | Dotty Hank Kiki Patty | Peggy Puddles |
Bangle Bow Frett Peanut | Mallary Megumi Mitzi Ribbot | Peewee Samson T-Bone |
Amelia Biff Boyd Camofrog | Cesar Cupcake Friga Ike | Joey Mint Rocco Stinky |
Bunnie Clara Curly Marcy | Nosegay Poko Poncho Rasher | Ricky Rosie |
Carrot Cookie Deena Jane | Joe Lobo Quetzal Tom | Stu Sydney Sylvia |
Angus Axel Belle Goose | Hopper Kody Leigh Maddie | Sally Spork Victoria |
Ava Betty Bluebear Dizzy | Freckles Hugh Leonardo Louie | Maggie Stella Sylvana |
Chabwick Hambo Huck Nate | Otis Pinky Sandy Scoot | Snake Tank Tybalt Wade |
Aziz Coco Curt Cyrano | Frobert Lucky Oxford Paolo | Rizzo Wart Jr. |
Avery Billy Cube Derwin | Gaston Gladys Kabuki Rollo | Shoukichi Spike Sven Tarou | Twirp |
Astrid Claude Del Dora | Iggy Jacob Jūbei Liz | Maple Pudge Snooty Tabby | Tutu |
Admiral Antonio Benedict Bones | Buzz Genji Gonzo Grizzly | Limberg Octavian Prince Punchy | Vladimir |
Agent S Bob Biskit Gabi | Hopkins Hornsby Jeremiah Lulu | Moe Pecan Piper Roald | Shinabiru Valise |
Big Top Boris Carrie Filbert | Lily Pippy Sunny Tangy | Wolfgang Zoe |
Broccolo Chief Cousteau Goldie | Olive Peaches Pierre Pompom | Rod Woolio |
Blaire Candi Cheri Ellie | Emerald Kid Cat Kit Kitt | Lucy Meow Teddy Winnie |
Ace Bea Bella Eunice | Lolly Nibbles Pate Sprocket | Tad Truffles |
Bertha Cashmere Chevre Francine | Olivia Pierce Rhoda Rolf | Savannah Sue E Vivian |
Alfonso Bree Butch Chico | Ed Eloise Groucho Merry | Murphy Nindori Pango Petunia |
Alli Bitty Freya Gruff | Hector Jambette Opal Roscoe | Tiffany Ursala Willow Yuka |
Aurora Baabara Becky Chrissy | Fang Jay Portia Queenie | Robin |
Bessie Boots Chow Egbert | Felicity Leopold Margie Monique | Nan Penny Velma |
InWild World[edit]
InAnimal Crossing: Wild World, there are twenty house exterior models with twenty-five colors each. Villagers will always have the same house exterior model, and each exterior model is shared between several villagers. However, the color will vary, which affects the overall texturing of the house, including the color of the door, the color and shape of the windows, and the coloring of the roof. The color associated with each house exterior model is determined when the town is created.
The twenty house exterior models can be categorized into five separate families of four children (A, B, C, and D). The children in each family look nearly identical but have small differences, such as the addition of a chimney, or the addition of a window on the roof. When a town is created, the game randomly associates group A, B, C, and D each with its own unique color from the twenty-five potential colors. For one random example, group A could be assigned color #2, group B could be assigned color #18, group C could be assigned color #12, and group D could be assigned color #23. Therefore, a town will only ever have four different color variants for houses.
InCity Folk[edit]
InAnimal Crossing: City Folk, there are 9 different texture styles for houses. 3 styles are generic and can occur in any region of the game, while the other 6 styles are regional variants. Note that the following given texture style names are unofficial:
- International: stone, rustic, ranch
- Japan/Korea only: zen, farmhouse
- North America only: pink, ornate
- Europe only: brick, log
Each town will only ever showcase 1 specific combo of 2 different styles:
- Stone and rustic
- Rustic and ranch
- JP/KO: stone and farmhouse, NA: stone and ornate, EU: stone and log
- JP/KO: ranch and zen, NA: ranch and pink, EU: ranch and brick
- JP/KO: zen and farmhouse, NA: pink and ornate, EU: brick and log
There are 5 house exterior models, and each house model has 27 variations (9 different texture styles with 3 different colors each). For a specific region, there are a total of 75 possible house exterior combinations, but between all regions, there exist a total of 135 house exteriors. Villagers are associated with 9 specific house exteriors, 1 from each house style, and these pools of exteriors are shared between several villagers. Villagers exist among 15 distinct potential pools of house exteriors.
House model #1[edit]
House model #2[edit]
House model #3[edit]
House model #4[edit]
House model #5[edit]
InNew Leaf[edit]
InAnimal Crossing: New Leaf, each villager has a unique house exterior, although many of these look quite similar. Each house has a chimney that releases uniquely-shaped smoke plumes, which can be either oval, butterfly, fish, flower, or star-shaped. Oval-shaped is the most predominant type.
InNew Horizons[edit]
InAnimal Crossing: New Horizons, each villager has a unique house exterior, although many of these look quite similar. After completing the 30th house and attending DJ KK's concert for the first time in theHappy Home Paradise DLC, the player can change a villager's exterior furnishings, including their roof, exterior, door, and any door decorations.
InHappy Home Designer[edit]
InAnimal Crossing: Happy Home Designer, the player may customize the exterior of each villager's home and its surrounding area. Like inAnimal Crossing: New Leaf, each house has a chimney that releases uniquely-shaped smoke plumes. The shape is identical to theirNew Leaf counterparts, except forMaddie.
Interiors[edit]
Villager houses are always 6x6 in size and, with the exception of the two starting villagers' tents upgrading to houses inAnimal Crossing: New Horizons, never expand, unlike the player's home. Each villager starts with differentfurniture, but this changes over time, such as when the player mails them new items or when the villager (or a player) buys items at the Flea Market. ForAnimal Crossing: Wild World andAnimal Crossing: City Folk,wallpaper andflooring may change if the player sends aletter to a villager with one of these attached as a gift. InAnimal Crossing: New Leaf andAnimal Crossing: New Horizons, they will always retain their wallpaper and flooring, so gifting them new wallpaper and flooring will have no effect.
InAnimal Crossing andDoubutsu no Mori e+[edit]
InAnimal Crossing, villager houses feature a fixed furniture layout that cannot be changed. InDoubutsu no Mori e+, villagers who are new to the game feature identical furniture layouts to specific existing villagers, albeit with different wallpaper, flooring, and songs. Unlike in later games, villager houses can be entered by the player if the villager is not home.
InWild World andCity Folk[edit]
Furniture layouts in villager homes are mostly the same betweenAnimal Crossing: Wild World andAnimal Crossing: City Folk, though there are some exceptions.
- A piece of furniture may be rotated betweenWild World andCity Folk:
- An item may be substituted betweenWild World andCity Folk:
- Camofrog,Drake,Kid Cat, andPippy'sNintendo bench was replaced with ablue bench.
- Chow andLucky'ssquat dingloid was replaced with acroakoid.
- Dizzy,Hopper,Peewee,Poncho, andRodeo'smega timpanoid was replaced with amini drilloid.
- Elvis'sthrones were replaced withregal chairs.
- Robin'sblue marlin was replaced with asalmon.
- Rodeo'stall timpanoid was replaced with aharmonoid.
- Snake'sstone wall was replaced with alunar horizon.
- A piece of furniture may swap positions with another piece of furniture betweenWild World andCity Folk:
- Bunnie's baby bear and lovely lamp swapped positions.
- Camofrog's tape deck and office locker swapped positions.
- Genji's mini-dharma andevening cicada swapped positions.
- Jitters's lawn mower and mega fizzoid swapped positions with the oil drums.
- Moe's dice stereo and kiddie dresser swapped positions.
- Monique's iris table and lovely vanity swapped positions.
- A piece of furniture may be removed betweenWild World andCity Folk:
- Bluebear,Cube,Kabuki, andKody'sred snapper was removed.
- The layouts are identical betweenWild World andCity Folk, but the arrangement is mirrored from left-to-right:
- If a villager has the "dig up fossils"hobby, the furniture in their house will have an altered arrangement with empty space in one of the four corners to accommodate a large fossil. The following villagers have a starting hobby of "dig up fossils" inWild World, which is not guaranteed to be their starting hobby inCity Folk:
Additionally, villagers may occasionally change the location of furniture in their house and randomly throw away furniture each day after moving in.
InNew Horizons[edit]
InAnimal Crossing: New Horizons, the first five villagers' houses have default interiors with basic furniture, flooring, and wallpaper, tailored to their base personalities (as there will always be one each ofbig sister,jock,normal,peppy, andlazy)—whereas all subsequent villagers have furnishing customized to their individual characters as in past games. Nonetheless, there is still some variation in the exact items each villager starts with, based in part on character and the island's native fruit. The house exteriors are consistent with what those same characters would have gotten if they moved in later. Prior to the release ofHappy Home Paradise, these villagers were not able to "upgrade" to their default furnishings while on the same island, though if they are adopted by another island, they will reset to their standard furnishings and retain them if they then move back.
With the release ofAnimal Crossing: New Horizons – Happy Home Paradise, after completing the 30th house on thearchipelago and attending DJ KK's first concert on the main archipelago island, the houses of the villagers on the player's island can be customized viaTom Nook, including the ability to reset to that villager's default furnishings, even for those in the first five. The player can also utilize lighting,soundscapes, and polishing when remodeling a house, though room-size adjustments will be unavailable for the remodeling of a villager's house. The player can also askIsabelle to reset the villager's interior to their default furnishings, though this requires the ability for villager house customization on the player's island.
Initial houses during island development quest[edit]
Big sister[edit]
The big sister starter villager's house will have craftable items primarily from theWooden Block Series, but not all items from that series, with some varying randomly (e.g., she may or may not have a bed or wardrobe). The villager may also initially retain thelantern,portable radio, andsleeping bag from her tent. Wallpaper, flooring, and item colors may also vary depending on the character (e.g.,Katt will have furniture in the "Mixed wood" variant, whileMira will have furniture in the "Vivid" variant).
Item list:
- Mini DIY workbench
- Wooden-block table
- Wooden-block bookshelf
- Wooden-block stereo
- Wooden-block chest
- Wooden-block chair
- Wooden-block bed
- Corkboard
- Wooden-block wall clock
Jock[edit]
The jock starter villager's house will have craftable items primarily from theWooden Series, but not all items from that series, with some varying randomly (e.g., he may or may not have a bed or wardrobe). Similar to the big sister starter villager, the jock villager may initially retain the lantern, portable radio, and sleeping bag from their tent. Wallpaper, flooring, and item colors may also vary depending on the character (e.g.,Bam will have furniture in the "Blue" variant, whileCoach will have furniture in the "Cherry wood" variant).
Item list:
- Mini DIY workbench
- Wooden wardrobe
- Wooden table
- Wooden simple bed
- Wooden chair
- Wooden chest
- Wooden end table
- Log wall-mounted clock
- Key holder
Lazy[edit]
The lazy starter villager's house will have a combination of non-craftable furniture, plus items crafted by players during the island development storyline, primarily from theLog Series and applicable native fruit sets.
Apple[edit]
Item list:
- Wooden-mosaic wall
- Dirt flooring
- Juicy-apple TV (Red apple)
- Apple chair (Red apple)
- Wild log bench (Dark wood)
- Log bed (Dark wood - Southwestern flair)
- Pot (Brown)
- Log decorative shelves (Dark wood - None)
- Gas range (Red)
- Log stool (Dark wood)
- Infused-water dispenser
- Log dining table (Dark wood - None)
- Fruit basket
Cherry[edit]
Item list:
- Wooden-mosaic wall
- Dirt flooring
- Log bed (Dark wood - Southwestern flair)
- Pot (Brown)
- Gas range (Silver)
- Log dining table (Dark wood - None)
- Log stool (Dark wood)
- Fruit basket
- Infused-water dispenser
- Log extra-long sofa (Dark wood - Southwestern flair)
- Log chair (Dark wood - Southwestern flair)
- Cherry lamp (Cherry)
- Log decorative shelves (Dark wood - None)
- Cherry speakers (Cherry)
Orange[edit]
Item list:
- Wild-wood wall
- Dirt flooring
- Log bed (Dark wood - Southwestern flair)
- Log decorative shelves (Dark wood - None)
- Gas range (Silver)
- Pot (Brown)
- Log dining table (Dark wood - None)
- Log stool (Dark wood)
- Infused-water dispenser
- Fruit basket
- Orange end table (Orange)
- Log extra-long sofa (Dark wood - Southwestern flair)
- Orange wall-mounted clock (Orange)
Peach[edit]
Item list:
- Dark wooden-mosaic wall
- Dirt flooring
- Gas range (Silver)
- Log decorative shelves (Dark wood - None)
- Log bed (Dark wood - Southwestern flair)
- Log dining table (Dark wood - None)
- Log stool (Dark wood)
- Pot (Brown)
- Infused-water dispenser
- Fruit basket
- Peach chair (White peach)
- Log bench (Dark wood)
- Peach surprise box (White peach)
Pear[edit]
Item list:
- Dark wooden-mosaic wall
- Dirt flooring
- Pot (Brown)
- Log decorative shelves (Dark wood - None)
- Gas range (Silver)
- Log dining table (Dark wood - None)
- Log stool (Dark wood)
- Log extra-long sofa (Dark wood - Southwestern flair)
- Infused-water dispenser
- Fruit basket
- Pear wardrobe (La France)
- Firewood
- Pear bed (La France)
- Log wall-mounted clock (Dark wood)
Normal[edit]
The normal villager's starter house will have a combination of non-craftable furniture, plus items crafted by players during the island development storyline, primarily from theWooden Series.
Item list:
- Blue simple-cloth wall
- Light parquet flooring
- Wooden full-length mirror (Light wood)
- Wooden wardrobe (Light wood)
- Wooden simple bed (Light wood - Orange)
- Wooden chair (Light wood)
- Wooden bookshelf (Light brown)
- Wooden waste bin (Light wood)
- System kitchen (Dark wood)
- Wooden chest (Light wood)
- Stack of books (Literature)
- Wooden table (Light wood - Orange)
- Classic pitcher (Unglazed)
Peppy[edit]
The peppy villager's starter house will have a combination of non-craftable furniture, plus items crafted by players during the island development storyline, primarily from theWooden Block Series.
Item list:
- Green flower-print wall
- Cute-paint flooring
- Wooden-block bookshelf (Natural)
- Wooden-block stereo (Natural)
- Mini DIY workbench (Natural)
- Loft bed with desk (Natural - White)
- Diner chair (Pink)
- Upright vacuum (Pink)
- Floating-biotope planter (White)
- Wooden-block chest (Natural)
- Aroma pot (White)
- Accessories stand (White)
- Corkboard (Natural - Flower)
- Cosmos wreath
Trivia[edit]
- Unique default music exists for the villager starter houses during the island development quest inAnimal Crossing: New Horizons, but they are ultimately unused since the music that plays is linked with the villager, irrespective of the starter house's default music value. These default songs are as follows:
- Big sister: "Forest Life"
- Jock: "K.K. Country"
- Lazy (apple, orange, peach, pear): "To the Edge"
- Lazy (cherry): "K.K. Island"
- Normal: "K.K. Soul"
- Peppy: "Bubblegum K.K."
See also[edit]
- List of villager houses inAnimal Crossing
- List of villager houses inWild World
- List of villager houses inNew Leaf
- List of villager houses inNew Horizons
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