Villager

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This article is about the animal villagers found within the Animal Crossing series. For the playable human villager from Super Smash Bros., seeVillager (Super Smash Bros. series). For the player character of the Animal Crossing series, seePlayer.
A selection of villagers and special characters inAnimal Crossing: New Horizons
The player and several villagers in a room inAnimal Crossing: New Horizons

Villagers, also known asanimals orresidents, are the main non-playable characters in theAnimal Crossing series. They are the player's neighbors scattered around theplayer'stown. They do most of the same things as the playable character, such asfishing, findingfossils, and collectinginsects. Villagers, as suggested by theAnimal Crossing series title, come in a variety of species.

Random villagers canmove into the town at any time, usually after another villager moves out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects,fish, fossils, andclothes they obtain.Flooring andwallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.

Interaction[edit]

Villagers can be interacted with in various ways. The player can talk to villagers by approaching them and pressing the interact button. Theseconversations usually result in a line of relative dialogue, or the player receiving arequest to complete. Requests uncommonly will trigger a game or small event. Interacting positively with villagers will develop the player'sfriendship with them.

A generic villager icon inAnimal Crossing: Pocket Camp

Additionally, inAnimal Crossing: New Horizons, villagers will frequently talk to the player about actions they did the previous day, such as buryingBells inshining soil, upcoming events, and more. They also generally have special dialogue for their first interaction with the player during the day.

Villagers will occasionally attempt to get the player's attention by eliciting a surprisedReaction and excitedly approaching the player (this is also known as a "ping" within the player community). Interacting with them in this state will produce special dialogue and requests or a notification of their imminent departure from town, giving the player an opportunity to prevent (or encourage) their move. InAnimal Crossing: New Leaf, villagers in this excited state might request a newcatchphrase or greeting, suggest an idea for apublic works project, give or ask for an item, or could be thinking of moving out. InAnimal Crossing: New Horizons, they may teach the player aReaction.

In addition, villagers can be annoyed in a number of ways:

  • "Pushing" villagers by continuously walking into them for approximately eight seconds will result in them getting upset at the player.
  • InAnimal Crossing: City Folk onwards, a villager will become sad or angry after falling into apitfall, whether the player talks to them whilst they are in the trap or not.
  • Repeatedly talking to villagers to the point where they get annoyed. They may give warnings or yell at the player, and then refuse to talk for a while, or inAnimal Crossing: New Leaf onwards, say that they are "thinking" and cannot talk at the moment.
  • Hitting villagers with certaintools (such as theNet, theToy Hammer, or theAxe[nb 1]) three times in a row will result in them becoming upset.
  • InAnimal Crossing: New Leaf andAnimal Crossing: New Horizons – Nintendo Switch 2 Edition, using theMegaphone too close to a villager may startle them and consequently result in them complaining.
  • In some games, refusing favors can upset villagers. InAnimal Crossing: City Folk, for example, declining a task (such as a delivery,hide-and-seek, or greeting change) will usually result in the villager becoming sad.
Felicity being angry inNew Horizons

Personalities[edit]

Male

Female

There are different personalities and characteristics found in villagers.Hobbies, style, and color preference are not unique to each personality, but some are more apparent in individual personalities than others. There are eight different personalities:lazy,jock,cranky, andsmug, which are male villager personalities, andnormal,peppy,snooty, andbig sister, which are female personalities. The smug and big sister personalities were introduced inAnimal Crossing: New Leaf, while the rest were introduced inDoubutsu no Mori.

Internally inAnimal Crossing: Pocket Camp, the male personalities are ordered from B1 to B4 (lazy, jock, cranky, and smug), and the female personalities are ordered from G1 to G4 (normal, peppy, snooty, and big sister). B1 to B4 likely stands for boy 1 to boy 4, while G1 to G4 likely stands for girl 1 to girl 4. Internally inAnimal Crossing: New Horizons, a unique ID from 0 to 7 is associated with each personality type, giving a default sort order of lazy, jock, cranky, smug, normal, peppy, snooty, and big sister.

Certain personalities for one gender are counterparts to certain personalities of another gender. For example, lazy and normal villagers are calm and average but are very kind and easily able to make fast friends with. Internally inAnimal Crossing: New Horizons, they are respectively labeled asboy_normal andgirl_normal, and they are sorted as the first personality for their respective genders.

Jock and peppy villagers are energetic, cheerful, and slightly overbearing, but are very enthusiastic and mean well. Internally, they are respectively labeled asboy_active andgirl_active, and they are sorted as the second personality for their respective genders.

Cranky and snooty villagers are arrogant and rude, but they can be very experienced and caring when the player gets to know them. Internally, they are respectively labeled asboy_pride andgirl_pride, and they are sorted as the third personality for their respective genders.

Smug villagers act egotistical and sophisticated, while big sister villagers are tomboyish and laid-back. Internally, they are respectively labeled asboy_snobby andgirl_big_sis. Although they are not as similar from a personality perspective, they were both introduced inAnimal Crossing: New Leaf, so they are both internally sorted as the fourth personality of their respective genders.

Villagers of the same personality tend to have very similar dialogue, apart from theircatchphrase. However, inAnimal Crossing: New Horizons, each personality has two subtypes (mostly correlated with one or two common hobbies per subtype) which have distinctive dialogue that can be encountered occasionally once the player reaches a high level of friendship with the villager.

Villager ID[edit]

Nearly every character in theAnimal Crossing series has an assigned "ID" which is used internally by the games to identify them. These consist of a three-letter species prefix followed by a number for villagers, or a simple three-letter abbreviation forspecial characters. Full lists of these IDs can be found here:

The species prefixes for villagers are as follows:

Similarly, each villager personality is assigned a two-character ID, derived from their Japanese name. They are as follows:

Male

  • BOLazy (ぼんやり,bon'yari)
  • HAJock (はきはき,hakihaki)
  • KOCranky (コワイ,kowai)
  • ZKSmug (きざ,kiza)

Female

Appearances[edit]

InAnimal Crossing[edit]

See also:List of villagers in Animal Crossing

Initially inAnimal Crossing, there are six villagers in the town when the player moves in. The maximum number is 15, the most of any game to date; once 15 villagers have moved in, one of the already existing villagers will move out without warning to allow a new villager to move in. Villagers have a unique role inAnimal Crossing. During town events, they gather and celebrate in different areas of the town to partake in different events. Most noted is during theNew Year's Eve celebrations, where they gather around the town pond (in future releases except inNew Horizons, they are simply scattered around town, and have special conversations revolving around the festivities).

Duringsummer andwinter, villagers may live outside in atent or anigloo for the day, where they become the source of collecting special furniture items.

InWild World[edit]

See also:List of villagers in Wild World

Initially inAnimal Crossing: Wild World, there are three villagers in the town when the player moves in out of a possible eight. Once eight villagers have moved in, one of the already existing villagers may move out to allow another new villager to move in, lowering the number to seven until the new villager moves in. Although villagers do have a similar role as they do inAnimal Crossing, they also have a few new features.

When the playable character befriends them, they are likely to give the player a picture of themselves as proof of their friendship. Each picture has a unique quote for each villager, which can be read when the picture is placed in the player's house and interacted with.

They are also competitive inWild World, a feature unique to the game. During some conversations, they may ask the player if they want to see who can catch the biggest fish or find the rarest insect. These are games which are similar to theFishing Tourney andBug-Off. During these events, when two villagers meet they will not talk.

Another new feature were the rumors that some villagers were dating. This could be discovered by talking to some of the villagers in the town who would either be gossiping about the two villagers or one of the two villagers in the relationship. There was no proof of the two villagers dating, however, other than through conversation.

Unlike the first game, the villagers walk at a much slower pace than the player, which is continued throughAnimal Crossing: City Folk.

For the first time in theAnimal Crossing series, a new villager species was introduced inAnimal Crossing: Wild World:monkeys. (AlthoughPorter is also a monkey and was in the games betweenDoubutsu no Mori andDoubutsu no Mori e+, he is a special character.)

InCity Folk[edit]

See also:List of villagers in City Folk

Initially inAnimal Crossing: City Folk, there are six villagers in the town when the player moves in. The maximum number is ten. Once ten villagers have moved in, one of the already existing villagers will attempt to move out to allow a new villager to move in.

Villagers have a slightly different role than inAnimal Crossing: Wild World. They no longer compete against the player, as this feature was prominent enough in Bug-Off and Fishing Tourney events. They do, however, have a new feature: playing hide-and-seek, where a group of up to three villagers hide around the town. They no longer give outpictures of themselves when they become friends with the player.

Villagers now talk about the glamour and style found within thecity, a new area found in the game.

InNew Leaf[edit]

See also:List of villagers in New Leaf

Initially inAnimal Crossing: New Leaf, there are five villagers in the town when the player moves in. The maximum number is ten, although the tenth villager will not move in unless the player invites them to move in, either through thecampground (as ofAnimal Crossing: New Leaf - Welcome amiibo) orcampsite, or if they communicate with a player whose town had any villagers move out.

Villagers now have more actions than in previous games. For example, they will shake trees, plant flowers, be seen entering and exiting stores, and will fish during the Fishing Tourney. Players can sometimes findlost items on the ground and return them to their rightful villager owners. Villagers will give the playerpictures of themselves again, albeit in uncommon circumstances. Also, villagers have more expansive opinions about the player'sreputation.Non-resident villagers of the player's town will be able to appear in the campsite where they can be interacted with for special dialogue and convinced to move in. They also may appear inthe café in place of resident villagers. Villagers who move out of town eventually appear regularly onMain Street.

Two new villager species, thedeer and thehamsters, were introduced inNew Leaf.

For the first time in the series, two new personalities are introduced, one new one for each gender. For male villagers, the new personality issmug キザタイプ (Kiza Type). For female villagers, the new personality isbig sister アネキタイプ (Aneki Type).

InHappy Home Designer[edit]

InAnimal Crossing: Happy Home Designer, villagers appear as clients, and the player designs a house for them to move in to. When visiting a house, villagers can be seen exercising, cleaning, or singing. The player can also invite villagers to the designed house. Villagers can also be seen in buildings, like theschool andshops.

InNew Horizons[edit]

See also:List of villagers in New Horizons

As of version 2.0,Animal Crossing: New Horizons features413 villagers, including all the villagers in Series 1-4 ofAnimal Crossingamiibo cards (333 characters), the 50 villagers of theWelcome amiibo series of amiibo cards, the 6Sanrio villagers, 3 returning fromDoubutsu no Mori, 1 returning fromAnimal Crossing, 4 returning fromDoubutsu no Mori e+, and 16 new villagers to the series.

The player arrives at the deserted island with two other villagers, the fewest starting villagers of any game in the series. These villagers are always onejock villager and onebig sister villager, out of a total of 83 possible starting villagers. Three additional villagers can move in after meeting certain criteria, one at a time. Those villagers are alazy villager, apeppy villager, and anormal villager. Then up to five more (at least one of which will besmug), for a maximum of ten, can be moved in either via the campsite, which can be built once theResident Services center is upgraded from a tent into a building, through furtherMystery Tours, or by inviting them from another player's town.

Villagers have even more interactivity and actions than inNew Leaf. They can sometimes be seen in their homes, working on a DIY recipe, and they will share it with the player when talked to, even if the player already has that particular recipe. The2.0 Free Update also made it possible to have villagers invite the player to their house, ask the player for an invitation to the latter's house, or enter the player's house for a random visit. Villagers can make comments about furniture when the player interacts with it, play a minigame with the player ("High Card, Low Card"), and offer them gifts as a thank you for their visit.

Villagers can be seen attempting to catch bugs, along with the fishing they did inNew Leaf. They may also perform a variety of other actions such as eating and drinking, sprinting, exercising (including stretches, yoga, and lifting dumbbells), reading books, examining objects with a magnifying glass, or singing to themselves. If music is playing on a nearby music player, villagers may even sing along to the song. While many of these activities can be performed by any villager, each villager has a primary hobby distinct from their personality, which leads to certain preferred activities. If a player is visiting the host player's island, all of the villager's actions will be limited to walking to a designated area, idling, and repeating. However, villagers working on DIY recipes, villagers moving in or out, and villagers celebrating another villager'sbirthday will continue to do so. Additionally, it is not possible for the visiting player to enter a villager's house if they aresick.

New to this game, after the player has annoyed a villager, they can apologize to them if talked to enough times while angry or sad, in which doing so results in the villager easily forgiving them.

See also[edit]

Notes[edit]

  1. In first generation games only
  2. "crocodile", which the Japanese word "Wani" is interchangeable with
  3. "child bear"
  4. Mis-romanization of "big bird"
  5. Mis-romanization of "frog"
  6. oct prior toPocket Camp
  7. TA for タカビー,takabī prior toNew Leaf
Gameplay elements
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Town
Life
Activities
Character AI
Minigames
Currencies
Vehicles
Cheating
Other
MultiplayerSituationsCategory
Species
Villagers
Special Characters
CategoryProject
Villager personalities
Male
Female
CategoryProject