Event

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(Redirected fromEvents)
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From top to bottom:Halloween,Turkey Day, andToy Day, three major events in theAnimal Crossing series.

In theAnimal Crossing series,events are occasions that differ from the standard gameplay experience and usually offer unique items. Events are often based on real-world holidays (often with a different name), and they are hosted byspecial characters. They can occur as often as four times a year oras rare as once every four years and are usually announced in thebulletin board,town hall, orResident Services.

In games prior toAnimal Crossing: New Horizons, many minor events occur throughout the year, where a special item is received by talking to a character. Additionally, in all games, larger events, such asHalloween andToy Day, occur more rarely and feature a unique character and a quest that can result in receiving items in a series of special furniture.

Attending events is optional, but some are triggered upon launching the game, when a special character asks the player to come with them for a brief moment.

Appearances[edit]

In the first-generation games[edit]

See also:Events inDoubutsu no Mori andDòngwù Sēnlín, Events inDoubutsu no Mori+, and Events inAnimal Crossing andDoubutsu no Mori e+

Doubutsu no Mori features relatively few events compared to itsNintendo GameCube port, but includes major ones such asHalloween andToy Day.Doubutsu no Mori+ adds several minor events, and the international versions replace many of the Japan-inspired events with new ones that would be more familiar to North American players, such asGroundhog Day andLabor Day. One major event, theHarvest Festival, is exclusive to international versions.

Most minor events inAnimal Crossing are set up the same, withTortimer appearing near thewishing well and giving the player an item themed around that event if spoken to, as well as offering some unique dialogue for each event.

InWild World[edit]

See also:Events inWild World

Animal Crossing: Wild World removes all holiday-based events from the previous game (with the exception of theCountdown andNew Year's Day) in favor of unique events likeYay Day,La-Di-Day, andBright Nights. According to series creatorKatsuya Eguchi, this was because after the lengthy North American and European localizations forAnimal Crossing, the developers set out to remove region-specific events from the game to make the game understood worldwide.[1]

InCity Folk[edit]

See also:Events inCity Folk

Animal Crossing: City Folk brings back many of the holiday-based events fromAnimal Crossing while adding some, including several minor events and two new major events:Bunny Day andFestivale. Additionally,City Folk features region-exclusive events for North America, Europe, Japan, and Korea that can only be experienced if the player is in a town from a copy of the game from one of those regions.

The minor events inCity Folk work mostly the same as inAnimal Crossing, with Tortimer telling the player about the event and giving them an exclusive item, though he is now located outside town hall.

InNew Leaf[edit]

See also:Events inNew Leaf

Animal Crossing: New Leaf's events are mostly the same as inAnimal Crossing: City Folk, with some minor events being added, as well as one major one:April Fool's Day. Minor events are celebrated in theevent plaza, whereIsabelle will tell the player about the event and give them an exclusive item; sometimes, there is also a cardboard cutout in the plaza where the player can pose for a screenshot. Region-exclusive events return fromCity Folk.

New Leaf'sWelcome amiibo update adds one new event, theTown Anniversary, which is celebrated on the anniversary of themayor moving to town.

InNew Horizons[edit]

See also:Events inNew Horizons

Animal Crossing: New Horizons, unlike previous games, did not have any events at release, with the exception ofFishing Tourneys,Bug-Offs, and theCountdown. Several events were subsequently added via updates, includingBunny Day,Nature Day,May Day,International Museum Day,Wedding Season,Halloween,Turkey Day,Toy Day, andFestivale. Several of the events do not take place on a single day, but rather across several weeks or a month. Minor events do not return from previous games, though some real-world events are celebrated throughNook Shopping, where the player can purchase an event-themed item for a set period of time.

InPocket Camp[edit]

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Supported years[edit]

Each game has a minimum and maximum date supported by the in-game clock. After the time passes 11:59 PM on the latest supported date, the game will typically reset to an earlier date. InNew Horizons, the date will progress but the game will display an error message upon reloading. After the latest possible date passes in real-world time, players can no longer experience in-game events in sync with the real-world date (nor obtain theNew Year's shirt inCity Folk depicting numbers of the current real-world year). Setting the date back 28 years from the current date will, however, approximate the same calendar sequence for the year, with the potential exception of lunar events.

GameEarliest dateLatest dateDate after reset
Doubutsu no Mori
Doubutsu no Mori+
Animal Crossing
Doubutsu no Mori e+
Dòngwù Sēnlín
January 1, 2001[nb 1]December 31, 2030January 1, 2030
Wild WorldJanuary 1, 2000December 31, 2099January 1, 2000
City FolkJanuary 1, 2000December 31, 2035January 1, 2000
New LeafJanuary 1, 2012December 31, 2050January 1, 2012
New HorizonsJanuary 1, 2000December 31, 2060Does not reset[nb 2]

Notes[edit]

  1. The earliest year that can be set for the in-game clock in thefirst generation games is 2001, though they internally support the year 2000.
  2. Although the clock continues past this date, an error message is shown that the date is unsupported and that the system clock should be changed to a date between January 1, 2000, and December 31, 2060.

References[edit]

  1. Wired Staff (April 7, 2006)."Interview: The Wild World of Katsuya Eguchi".Wired. Retrieved November 11, 2020.
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