Doubutsu no Mori e+

From Nookipedia, the Animal Crossing wiki

Namespaces

More

  • More
  • Languages

Page actions

Logo
Doubutsu no Mori e+
e-Reader bundle game cover
e-Reader bundle game cover
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Katsuya Eguchi
Hisashi Nogami
Platform(s)Nintendo GameCube
Release date(s)Japan June 27, 2003[1]
Genre(s)Simulation
Language(s)JapanJapanese
ModesSingle-player
Ratings
CERO: All Ages
MediaGameCube Game Disc
File size57 blocks(town save data)
8 blocks(saved design data; per slot)
5 blocks(saved letter data; per slot)
4 blocks(travel data)
1 block(NES save data)
Input
methods
Nintendo GameCube Controller
Game Boy Advance
e-Reader

Doubutsu no Mori e+[nb 1] is an expanded version ofAnimal Crossing released on theNintendo GameCube exclusively in Japan in 2003. In addition to all content fromAnimal Crossing, the game features newvillagers, items, gameplay elements, and expanded functionality withe-ReaderGame Boy Advance accessory.

Due to Nintendo of America's successful localization ofAnimal Crossing, Nintendo retranslated the game back into Japanese, added additional new content, and released it asDoubutsu no Mori e+ on June 27, 2003, nine months after the North American release ofAnimal Crossing. The game retailed for 6,800 yen[1] and sold 91,658 copies in its first week of sale; it went on to sell approximately 386,000 copies as of December 2005.[2] The game was never localized for North America or Europe, possibly due to the e-Reader's limited success outside of Japan or the development and upcoming release ofAnimal Crossing: Wild World. Despite this, many features introduced inDoubutsu no Mori e+ returned in later entries of theAnimal Crossing series.

Doubutsu no Mori e+ was launched alongside the e-Reader+, a revised version of the original Japanese e-Reader that includes the GameCube connectivity introduced in the North American model.Doubutsu no Mori Card-e+, a new set of e-Reader cards, was released in three series from the game's launch until October 2003. The e-Reader+ and the first six cards ofSeries 1 were bundled with all copies of the game.[3]

New content[edit]

e-Reader functionality[edit]

Thee-Reader can be used to move villagers into a town by scanning their e-Reader card.
Marina'sDoubutsu no Mori e+ card.

Doubutsu no Mori e+ now has in-game e-Reader functionality like inAnimal Crossing. In addition toDoubutsu no Mori Card-e+ cards,Doubutsu no Mori e+ is compatible withDoubutsu no Mori+ Card-e cards.

e-Reader cards can be scanned at the following locations:

  • The e-Reader Transfer Machine (eTM) in thepost office — Character Cards can be scanned here to receive a letter and item from the character on the card.
  • Thetown tune board outside the post office — Town Tune Cards can be scanned here to set the melody on the card as the town tune. Additionally, scanning any of theDoubutsu no Mori Card-e+ cards unlocks the ability for theplayer to request that song forK.K. Slider to perform and results in a specific special character giving the player the live aircheck of that song when spoken to.
  • By talking toMabel at theAble Sisters — Design Cards can be scanned here to save the design displayed on the card.
  • Thewishing well — A villager orislander's card here to have them move to the town or island, respectively. This is the only way to have any of the new villagers move in, or for any of the islanders to move to the island.

Villagers and islanders[edit]

There are a total of 66 new villagers and 18 new islanders, bringing the totals up to 284 villagers and 36 islanders. The only way to have any of the new villagers move in, or for any of the islanders to move to the island, is to scan their e-Reader card at thewishing well. Rather than being present in the game's code and unlocked upon scanning their cards, the villagers are written into a reserved blank portion of the player's save data using information present in the cards' dot codes, acting as an early form of downloadable content.[4]

New villagers[edit]

60 new villagers can move to the player's town if theirDoubutsu no Mori Card-e+Series 1,Series 2, orSeries 3 card is scanned. Most of these villagers have reappeared in subsequent games, however 12 villagers remain exclusive toDoubutsu no Mori e+ and therefore do not have localized names.

Promotional villagers[edit]

6 villagers are obtainable exclusively from promotional e-Reader cards included with other products or publications, 3 of which arecrossover villagers.Bow andMeow are respectively based on theBowLingual andMeowLingual translation devices.Nindori was created in collaboration withNintendo DREAM magazine, and is based on a 'Spice Orange' color variant of theNintendo GameCube.Shinabiru is not a crossover, but was designed by Japanese cartoonist and manga artist Takayuki Mizushina as a caricatured self-portrait.[5]

None of these villagers have ever been localized nor have they returned as villagers in subsequent games in the series. They also do not havevillager ID placeholders in the system used fromAnimal Crossing: Wild World-onwards, unlike other villagers introduced in this game that have yet to return to the series. Nindori, however, has since appeared inAnimal Crossing-related manga inNintendo DREAM, as well as in anAnimal Crossing crossover promotion with theMonster Hunter series.[6]

New islanders[edit]

18 new islanders can appear only onAnimal Island if their e-Reader card is scanned at theWishing Well. All islanders share house layouts with one of the existing 18 islanders, but with a differentwallpaper andcarpet. Most of these islanders have returned as regular villagers in subsequent games, however 7 islanders remain exclusive toDoubutsu no Mori e+ and therefore do not have localized names.

Items[edit]

The following 21 furniture items have been added, none of which can be reordered from thecatalog.

Additionally, Tom Nook's store sellsparty poppers in the latter half ofDecember in anticipation ofNew Year's Eve.

Insects and fish[edit]

The complete insect encyclopedia
The complete fish encyclopedia

The following 16 insects and fish are introduced:

Music[edit]

Three new songs are available fromK.K. Slider: "My Place," "To the Edge," and "Forest Life." These songs were previously only heard when making an invalid request, but are nowsecret songs. K.K. will also perform a new song called "K.K. Birthday" on the player's birthday, which cannot be heard otherwise. The town's villagers will attend and celebrate with the player.

12 new songs are available from K.K. Slider only after scanning their corresponding e-Reader card: "Agent K.K.," "King K.K.," "K.K. Dixie," "K.K. Marathon," "K.K. Metal," "K.K. Rally," "K.K. Rockabilly," "Mountain Song," "Marine Song 2001," "Neapolitan," "Pondering," and "Steep Hill."

Additionally, every K.K. Slider song now has a corresponding live performance aircheck, which can be played on astereo. These can be obtained from villagers at maximum friendship, or from special characters after scanning a song's e-Reader card.

Minigames[edit]

Three minigames, collectively known asDoubutsu no Mori e+: Doubutsu-tachi to Asobou!, can be accessed from thewishing well and played on theGame Boy Advance. They feature the player and the villagers living in town, and they offer unique rewards.

SD card support[edit]

Doubutsu no Mori e+ was the first game to utilize the Nintendo GameCube SD Card Adapter (DOL-019), which was released shortly after the game on July 18, 2003.[7] It is one of only two games to utilize the adapter, the other being the Japanese version ofPokémon Channel.[8] The game can recognizeFAT16-formattedSD cards up to 2 GB in size.

When using an SD card in Memory Card Slot B, the player can takescreenshots and save their town data to the card to share with others. In the game's startup menu, there is an option titled "About SD card" (SDカードのこと,"About SD card"?). Selecting this presents the player with the following options:

  • "Prepare SD card" (SDカードのじゆんび,"Prepare SD card"?) — Selecting this creates the following directory on the SD card:PRIVATE\GAMECUBE\NINTENDO\DOUBUTU
  • "View photos" (しやしんをみる,"View photos"?)
  • "Delete records" (きろくをけす,"Delete records"?)
  • "Delete all town data" (むらをすべてけす,"Delete all town data"?)
  • "Delete all photos" (しやしんをすべてけす,"Delete all photos"?)
  • "Select and delete town data" (むらをえらんでけす,"Select and delete town data"?)
  • "Select and delete photos" (しやしんをえらんでけす,"Select and delete photos"?)
  • "Format" (しよきかする,"Format"?)

When the first player to move to town creates their save file, after naming the town,Rover asks them what name the town should have when saved to an SD card. The SD card town name can consist of up to eight characters, including capital A–Z, 0–9, and "-".

Screenshots[edit]

When an SD card is inserted into Memory Card Slot B, screenshots can be taken withGCN Z Button.svg. The resulting screenshot can then be discarded or saved to the SD card as a 640x480TIFF file (DCIM\100NINTD\MORI0001.TIF; the number increments with each screenshot) with a watermark in the bottom-right corner that reads "©2001-2003 Nintendo". The followingExif metadata is filled in:

  • Title/subject — "DOUBUTSUNOMORIe+ photo"
  • Author/camera maker — "Nintendo Co.,Ltd."
  • Program name — "DOUBUTSUNOMORIe+"
  • Copyright — "Copyright Nintendo, 2001-2003. All reserved."
  • Camera model — "NINTENDO GAMECUBE"

Screenshots can be viewed and deleted in the startup menu.

Saving and loading town data[edit]

Town data can be saved to an SD card by selecting the "Lend town" (むらをかしだす,"Lend town"?) option in the startup menu; it is saved in an encrypted .dbm file (PRIVATE\GAMECUBE\NINTENDO\DOUBUTU\<name>.DBM). This file can then be transferred to a PC and sent to another player. The receiving player can then put that data on an SD card connected to their GameCube, visit the town, save the modified data, and return it to the original player.

After town data is saved to the SD card, the town on the Memory Card enters a frozen state. During this state, all items in the player houses and dropped on the ground outside disappear, and the town's grass is set to a unique, gray palette. Players can still play in the town and save the game, but time does not pass.

Selecting the "Restore town" (むらをもとにもどす,"Restore town"?) option in the startup menu allows the player to return their town to a normal state in one of two ways. The town can be restored from the data on the SD card, saving any changes made by the other player while they were visiting, returning the erased items, and overwriting any changes made while the town was in its frozen state. Alternatively, the town can be restored from its existing data on the Memory Card, keeping any changes made while in its frozen state, but the erased items in the player houses and on the ground do not return.

Town data can be deleted from the SD card in the startup menu.

Save data transfer fromDoubutsu no Mori+[edit]

If there isDoubutsu no Mori+ save data on either Memory Card in the Nintendo GameCube, when creating a save file inDoubutsu no Mori e+, Rover asks them if they have met before. If the player says yes, they will move in as one of the players from theDoubutsu no Mori+ save. This will transfer the player's name, appearance, birthday, encyclopedia, catalogue, and on-hand designs, but will not transfer their inventory, house, letters, Able Sisters designs, or anything else.[9] Cataloged items appearing inDoubutsu no Mori+ but notDoubutsu no Mori e+ will not appear in the latter's catalogue upon transferring. This was the only way to cataloguePunchout, as nosecret code was distributed for it; however, the item cannot be ordered from the catalog, making it unobtainable.

Doubutsu no Mori+ save data is unaffected by the migration; the original town and player characters remain available to play as normal.

Objects[edit]

Uniqueobjects can be built around the town byTom Nook and take the place of one of thesignposts in town. A random set of three decorations is chosen on town generation. Many types of structures that can be built could only be unlocked fromRedd via passwords on the game's official website. The service to generate passwords is now discontinued, however.Object Delivery Service Tool is a tool that replaces the functionality of the original service and can be used to generate passwords indefinitely.

Differences fromAnimal Crossing[edit]

Doubutsu no Mori e+ features many differences fromAnimal Crossing, largely with the addition of new content and refined gameplay mechanics. Although the game is primarily based onAnimal Crossing, it does retain some Japan-exclusive content from previous games. This includes the dial-based typing system, certain furniture, and katakana characters on thetown tune board. Additionally,Jane retains her original appearance fromDoubutsu no Mori andDoubutsu no Mori+.

Controls[edit]

The lights in theplayer's house are now toggled by pressing any direction onGCN +Control Pad.svg rather thanGCN Z Button.svg, as that is now used for takingscreenshots.

Interface[edit]

PG Clock.png
DnMe+ Clock.png
The clock inAnimal Crossing (left) andDoubutsu no Mori e+ (right)
  • The game's font has been redrawn at a higher resolution.
  • Due to the higher font resolution, kanji is now incorporated into the game, considerably expanding the amount of usable characters; previous versions only made use of hiragana, katakana, Latin characters, and icons. The player can adjust their fluency with kanji from the options menu, which replaces hiragana with kanji where appropriate.
  • The clock has been redesigned.
  • The ink meter when writing letters or posts on thebulletin board has been removed.
  • Diaries that are dropped on the ground now appear as envelopes instead of brown paper bags.

Locations[edit]

Tom Nook in his pajamas after being awoken.
  • Tom Nook can be woken after-hours by hitting the shop doors three times with ashovel. Nook will be in his pajamas and allow the player to shop, but he will move much more slowly, item buy prices are inflated by 20%, he will purchase items from the player for 30% less, and the catalog is unavailable. If the store has been upgraded toNookington's,Timmy and Tommy will also appear in their pajamas after-hours.
  • TheReset Surveillance Center can be accessed after encounteringMr. Resetti twice. Once a week, a randomrock aroundtown will become the entrance to the center and can be broken with ashovel. Mr. Resetti andDon Resetti can be found here.
  • Tom Nook offers a greater variety of items during his sales, such as party poppers, fans, balloons, and pinwheels.
  • Animal Island is no longer accessed by connecting aGame Boy Advance to theNintendo GameCube. Instead, each player must now first purchase their private island fromTom Nook (after paying off all house loans) to access it. Players can visit another player's island after the other player has repaid their loan.
    • The island initially does not have an inhabitant. Anislander must be introduced by scanning theire-Reader card, which makes them wash ashore. The player can revive them, and they will then move into the smaller bungalow on the island.

Villagers[edit]

Paolo speaking to the player, having contractedfleas
  • It is possible to become "best friends" with villagers after interacting with them a lot and performing many favors for them. Best friend villagers react to seeing the player by waving or calling out to them and can also give the player special items.
  • It is no longer possible to request errands from villagers. They can only be received randomly from general conversation, as is the case in all subsequent games.
    • Pursuant to this, when working forTom Nook he no longer instructs the player to perform errands for the town's villagers in between the jobs he assigns.
  • The player can now eavesdrop on conversations held between two different villagers.
  • New villager dialogue is included that is conditional on the player's accomplishments, e.g., the size of their house, whether they own an island, the size ofTom Nook's store, etc.
  • Villagers can become ill and must be givenmedicine to treat their illness. Medicine can also be used to treat the player'sbee stings.
  • When delivering gifts as an errand for a villager, the request-giver may ask the player for the recipient's feedback.
  • The gifts and letters that villagers may task the player to deliver can now be opened and kept, incurring their anger.
  • Lost items can be found on the ground and returned to villagers in exchange for a reward.
  • Villagers can havefleas, which can be removed by the player with thebug catching net.
  • Villagers now have a favorite and hated clothing type.

Items[edit]

  • TheMario trophy andLuigi trophy have shorter bases. This change is carried over to the Australian and European versions ofAnimal Crossing, which released afterDoubutsu no Mori e+.
  • Thevibraphone is mirrored, tapering to the right instead of the left.
  • The following items return fromDoubutsu no Mori+ after not appearing inAnimal Crossing:

Interactivity[edit]

  • Flowers can now be picked up and held in the player's hand.
  • Jacob's ladders appear near the town's cliffs when a "perfect" rating has been achieved.
  • Players can make announcements using their personalGyroid. These can be scheduled to play at a specific time or set to play after a certain amount of time has passed.

Events[edit]

Egbert wearing a Santa hat on December 24
  • During theFishing Tourney,Chip will now give the player a freefishing rod if they do not have one in their inventory.
  • Holidays are now identical to those inAnimal Crossing, with the Japan-exclusive events fromDoubutsu no Mori+ removed; however,Mom will send the player letters about Tanabata (Starcrossed Day) and Setsubun (Bean Day).
  • Villagers now wear straw hats during theHarvest Festival. The hats differ between male and female villagers.
  • Villagers now wear Santa hats onDecember 24.

Music[edit]

  • The game's title theme has been remixed with added percussion.
  • Gyroids can now be set to sync withmusic that is playing in the player's house, and will now remain in sync even when the player leaves and returns.
  • Kapp'n's songs use different syllables to go along with what words he actually sings. This was present inDoubutsu no Mori+ with the old melody ("Marine Song 2001"), but inAnimal Crossing all songs used the same syllables no matter the lyrics.

Miscellaneous[edit]

  • The color of the Nintendo logo when loading the game is now blue. InAnimal Crossing, it is red, and inDoubutsu no Mori+, it is white.
  • As there was no Memory Card bundled withDoubutsu no Mori e+, the bonusgrab bag originally that was included with the Memory Card and contained twoNES games and a song fromK.K. Slider now arrives in a letter fromMom when the player moves to town. Additionally, the included song is changed from "K.K. Love Song" to "K.K. Lullaby."
  • Thecoelacanth's shadow size is increased and it now only appearsonce per play session. Even if the player fails to catch it, it will not reappear until the save is reloaded.
  • The amount of debt that the player owesTom Nook for eachhouse upgrade has been altered. The final repayment is for the purchase of aprivate island. After paying off the loan for the island, Nook will offer to build the player a statue outside thetrain station, but the player now has the option to decline to have it built.
  • Saveddesigns are now stored in their own 8-block Memory Card file on any Memory Card. Each file can hold up to 96 designs, and multiple Memory Card files can be created to save more designs. Up to five files can be created on each Memory Card, for a maximum of 480 designs per card.
  • Savedletters are now stored in their own 5-block Memory Card file on any Memory Card. Each file can hold up to 160 letters, and multiple Memory Card files can be created to save more letters. Up to five files can be created on each Memory Card, for a maximum of 800 letters per card.
  • Multiple letters can be mailed at once by pressingGCN X Button.svg to select them, similar to selling items.
  • Travel data now takes up 4 blocks on the Memory Card, increased from 3 inDoubutsu no Mori+ andAnimal Crossing.

Related media[edit]

Doubutsu no Mori e+ received two tie-inmanga:Doubutsu no Mori e+ 4koma Gag Battle andDoubutsu no Mori e+ 4koma Manga Ōkoku.

Gallery[edit]

  • e-Reader bundle box (front)

  • e-Reader bundle box (back)

  • e-Reader bundle box (left)

  • e-Reader bundle box (right)

  • e-Reader bundle box (top)

  • Game cover (front)

  • Game cover (back)

  • Game cover (left-side spine)

  • Game cover (right-side spine)

  • Game disc

  • Instruction booklet (front)

  • Instruction booklet (back)

  • Insert explaining the GameCube SD card adapter

Trivia[edit]

"Animal Crossing 2" redirects here. For the second Animal Crossing game released outside of Japan, seeAnimal Crossing: Wild World.
  • Due to its Japanese-only status, some Western media outlets erroneously reportedDoubutsu no Mori e+ as a sequel toAnimal Crossing named "Animal Crossing 2" in December 2002, after an interview with Shigeru Miyamoto on the Japanese lifestyle magazineSabra reported on a potential new game in theAnimal Crossing series.[10] The claim was backed by aFamitsu article releasing details regarding Nintendo's upcoming game lineup for Japan in 2003 including どうぶつの森2 (Doubutsu no Mori 2,Animal Forest 2) as an explicitly tentative title for the game, with the only information being that it was a GameCube game with an undecided release date.[11] ThisFamitsu article was reported on by Western outlets such as GameCubicle[12] and IGN,[13] the latter of which created a web page forAnimal Crossing 2 as a GameCube game, later incorrectly guessing that it was canceled in favor ofAnimal Crossing: Wild World[14] when in actuality it simply never was released outside of Japan.

Names in other languages[edit]

Japaneseどうぶつの森e+
Doubutsu no Mori Ī-purasu
Animal Forest e+

External links[edit]

Notes[edit]

  1. Japanese:どうぶつの森e+ Hepburn:Doubutsu no Mori Ī-purasuAnimal Forest e+

References[edit]

  1. 1.01.1Nintendo."どうぶつの森e+".nintendo.co.jp. Retrieved September 13, 2020.
  2. "GCN all through the week of 2012-12-10".Garaph. Archived from the original on February 18, 2013. Retrieved January 1, 2025.
  3. Nintendo."ハードをつなごう!~カードeリーダー+編~".nintendo.co.jp. Retrieved October 27, 2022.
  4. Hunter R. (November 20, 2024)."Creating e-Reader Villagers in Animal Crossing".YouTube. Retrieved November 24, 2024.
  5. https://ameblo.jp/value-0911/entry-12580089745.html
  6. Capcom."モンハン日記 ぽかぽかアイルー村DX".capcom.co.jp. Archived from the original on March 15, 2018. Retrieved January 31, 2022.
  7. Nintendo (April 30, 2003)."ニュースリリース:2003年4月30日".nintendo.co.jp. Retrieved December 31, 2023. (Japanese)
  8. "[...] the SD card adapter worked with exactly two games. Doubutsu no Mori e+ (the third iteration of the original Animal Crossing in Japan), and Pokemon Channel.@keslewin on X (formerly Twitter) (February 22, 2020). Retrieved December 31, 2023.
  9. Nintendo."About moving". Retrieved August 30, 2020. (Japanese)
  10. IGN Staff (December 12, 2002)."Animal Crossing Lives".IGN. Retrieved November 14, 2022.
  11.  (December 24, 2002)"『ピクミン2(仮題)』、『どうぶつの森2(仮題)』の発売が決定!".Famitsu.com. Retrieved November 15, 2022.
  12. Jim (December 24, 2002)."2003 Game Release Schedule for Nintendo GameCube and Game Boy Advance".GameCubicle. Retrieved November 12, 2022.
  13. Anoop Gantayat (December 24, 2002)."Nintendo Solidifies Japanese Lineup".IGN. Retrieved November 12, 2022.
  14. "Animal Crossing 2 - IGN".IGN. Retrieved November 12, 2022.
Doubutsu no Mori e+
Special charactersDnMe+ Logo.png
New villagers
New islanders
Locations
Geography, flora, & structures
Events
New gameplay elements
Item lists
Other pages
Related media
Category
First-generationAnimal Crossing
GamesFirst Generation Title Screens.png
Item lists
Related pages
Category
Animal Crossing series
Video gamesAnimal Crossing
Spin-off games
Applications
Other media
Related media
First generationMerchandiseExternal websitesCategory