
A downloadable ETHEREAL for Windows and macOS
ETHEREAL is aprofound experience (winner of the Audience Award on IGF 2019 where it was also nominated for its audio and sound design) where you have to find your way within anintricate and abstract series of levels, using different kinds of mechanics that allows you tomodify the environment or thedirection of your character movement...

Each corner of its world has beencarefully designed to communicatewithout any text and expose anovel puzzle to solvewithout time pressure, evoking anintrospective state of mind...

KEY FEATURES

Developed byNicolás Recabarren and Tomás Batista, from Nonsense Arts, an indie game studio from Argentina.
| Status | Released |
| Platforms | Windows,macOS |
| Release date | Mar 07, 2019 |
| Rating | Rated 4.4 out of 5 stars (85 total ratings) |
| Author | Nonsense Arts |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D,Abstract,artgame,ethereal,nonverbal,profound,Singleplayer,sounddesign,Unity |
| Average session | About an hour |
| Languages | English,Spanish; Castilian,Spanish; Latin America |
| Inputs | Keyboard,Xbox controller,Gamepad (any),Joystick,Playstation controller |
| Accessibility | Textless |
| Links | Steam,Homepage |
| Mentions | itch.io Recommends: Puzzles, Puzzles, Pu... |
In order to download this ETHEREAL you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
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Hi! Sorry for the delay, we are not really doing support for the game anymore. But i wonder what could be the problem you are having! Have you tried creating a new game? (deleting old saved data or using a new slot?)
There haven't been much changes between versions so it's odd that the previous one worked and the current don't
This review is intended only for accessibility reasons. I think the game succeeds well on what it seeks to do and is a fine game. HOWEVER, if you struggle with visualization, especially being able to mentally rotate images, thinking several steps ahead where images will be and being able to rotate them in this future states this game gets increasingly more annoying and inaccessible as you progress. This is compounded by the fact that in order to do these rotations you have to physically go through often quite a few steps to reach these rotation points so if you can't really do these things the game gets more and more inaccessible as you continue. I had almost finished the game (and I absolutely hadn't hated all of it), but I just reached a point where I just said "no, it's not worth it anymore". If this is not a problem for you however I think you will enjoy the game.
First off accessibility and disability are not the same thing. Accessibilities help people with disabilities cope - but it does not mean every accessibility issue is its own disability. Now, I have aphantasia - people with aphantasia cannot visualize things (to a greater or smaller extent), whether this qualifies as a disability is a matter of definition, but it's certainly clear that it effects people who have that in their lives. All of that is beside the point as I never claimed it was a disability. And no, the game wasn't too hard for me - before the visualization element become too strong for me to deal with (i.e. the accessibility issue I pointed out) I did not have a problem with the game's difficulty. I almost made it too the end and I could HAVE done so, it just was too much of a mental burden. Also I did NOT write this to critique the game or demand changes to it, if you read my second sentence, I commended the game for succeeding on what it seeks to do - this review was intended only for accessibility issues for people with similar issues that would find the information useful in guiding whether to buy the game or not.
Also you're statement "everyone's brain works differently" - congratulations, you discovered why there are accessibility options & considerations and why someone might point out concerns.
I read your whole review multiple times because I could not believe you thought it was OK to criticize a game for being inaccessible to you because you couldn't do the central premise of the game. You said the game gets more and more inaccessible, because of something you can't do. That's exactly what video games are supposed to do, if you play a puzzle game, if you can't figure out puzzles, eventually you will hit a point where you can't continue. That's not an accessibility issue, this comment was like someone who can't keep a beat complaining to someone who made a rhythm game that the later stages were too hard. You don't need accessibility options you just aren't able to do one thing, and have to choose your life choices accordingly, and not complain when everything doesn't go your way. I'm terrible at shoot em ups, but I don't complain to the dev every time I die too much. People's brains working differently is a reason to make different games, not to change every single game to fit every person, that was my entire point.
Hello there! Thanks a lot for trying to play it! Sorry for the issues you ran into. For the moment there won't be any update given that i'm a solo developer and now i'm commited to new projects. Hopefully i will be able to add more versions, fixes and some improvements sometime in the future. Thanks again!
Really smoothly designed. Hits that perfect brain consuming puzzle while never loosing momentum. Airtight level design. The only times I couldn't figure out the puzzle solution was when I was overthinking it. Also the sound design is amazing, with an ambient soundtrack supplementing the music you create by moving around the level. Perfect game for pulling you out of the real world for a little while, and I highly recommend it. I would love to see the creator's future projects.
That was a great experience! I loved the visual design, the sound design, and especially the puzzles! I found the difficulty level and the learning curve to be just right for me, and solving the puzzles makes you feel very clever. And it's astonishing how much character these guys were able to put into a small fuzzy ball! I wish I had found more of the secrets... Highly recommended!!
I really like the game: the sounds and the mechanics are really nicely done. But the fisheye distortion makes me very uncomfortable. I had to stop playing, really not feeling good in my stomach. I started looking away during the animations, but now during the 6th level I had to stop playing, the 90 degree rotations gave me the final blow ;_; Any chance that you might add an option to disable that distortion?
Hi! Thanks a lot for playing! We are really glad that you like it. The game is pretty old now, and we are not giving support anymore as we are working on other stuff. We are analizing making a big new update sometime soon to tackle a bunch of issues, but as we are with other commitments right now is kinda tricky to set a date. If it happen, we will let everyone know via twitter (atnonsenseartsandethereal_game).
Again: thanks a lot for your support!!
Thanks a lot for your interest! I'm so sorry that you ran into problems.
One of the users recommended to change some lines in the executable. As i'm not a Mac user myself I don't know exactly if that's a good idea..
There is this other approach that seems easier:
1 In the Finder, locate the app (in the Applications folder, most likely)
2 Press the Control-key and click the app icon
3 Choose Open from the contextual menu
(copy and pased fromhttps://superuser.com/questions/898124/the-application-someapp-app-can-t-be-open...)
If you still can not play it, please, ask for a refund! Thanks again!
This is the type of puzzle game I was really hoping to find in this bundle. It starts slow, introducing you to its world of sights and sounds (fantastic audio design btw), but then continuously ramps up its mechanics and difficulty that constantly leaves me in awe and curiosity which new mechanic this abstract puzzle journey game introduce next. No text needed, just pure experimentation. The basic premise is simple: Navigate to the exit in all 24 levels. The fun starts with the most simple mechanic of the game: You can move sideways, but to go up/down, you need platforms that you can move through. Then the game adds more elements that quickly make reaching that goal much more complex and rewarding. Lovely game with a zen like presentation that allows you to chill out and sink into a cloud of puzzles. 5/5
More Racial Justice bundle impressions and ranking:
https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice
I just tried to run the mac version on Catalina, but needed to do the "chmod +x" trick (seehttps://superuser.com/questions/898124/the-application-someapp-app-can-t-be-open...).
It's quite easy. Download the app and unpack it - you should have a Ethereal.app file in your Downloads Folder now.
Then open a Terminal (you can find it in "Applications") and type:
cd Downloads
chmod +x ETHEREAL.app/Contents/MacOS/ETHEREAL
After that, you can click the "ETHEREAL.app" in the Finder and it should start normally.
Oh! I'm so sorry to hear that! As you may know, this game is already very old so is very unlikely that we will give it support for these kind of things in the future (specially considerating that is not a very common error). Is it possible that it is an issue with the joystick? (if you are playing with one, of course). If that the case, try playing without it? Thanks a lot in any case for giving it a try! (if you bought the game full price and you can't find a way to play it properly, please, ask for a refund!)
Hi, I downloaded this on the racial justice bundle but can't get it to run after extracting the files (on windows) as "UnityPlayer.dl was not found". I have reinstalled the program as suggested but this hasn't worked. What can I do to solve this? I appreciate that it has been a while since this was released but I'd appreciate help from anyone <3
Hello! You have to extract all the files from the zip on the same folder. If you are doing so, it may be an antivirus deleting the UnityPlayer.dll and that's why you are getting an error. If you download the game from the site you will get the zip and you will be able to see the UnityPlayer.dll inside. Let me know if some of this helps you finding a solution, if not, please write me again and I can keep looking!