ImGui debug overlay and profilers
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Lua integration for scripting
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OpenGL 3.3/OpenGL ES 3.0 rendering
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Spritesheet based animated sprites
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Scenegraph based transformations
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Particle simulation with affectors
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Sound and music playing
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Text rendering with kerning
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Support for multiple texture formats
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Tracy frame profiler integration
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Works on multiple platforms
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Template containers and algorithms
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Additional features

  • Fully C++11 compliant codebase
  • High precision monotonic timers
  • Atomic counters
  • Thread pool creation, synchronization and affinity assignment
  • Basic math library for vectors, 4x4 matrices and quaternions
  • Logging system with multiple levels, and console or file output
  • GLFW 3,SDL 2, orQt 5 backends for window and input on PC
  • Nuklear GUI integration for fully skinnable user interfaces
  • FileSystem API to query or manipulate paths, files, and directories
  • Custom memory allocators (linear, stack, pool, free list)
  • Joystick support with hot swap and SDL 2gamepad mappings
  • Androidasset files support
  • Google Test based unit tests with coverage checked withGcovr
  • Microbenchmarked with theGoogle Benchmark support library
  • Doxygen based documentation withGraphviz class diagrams
  • Periodically checked withCppcheck andValgrind
  • Periodically linted withclang-format (previously withArtistic Style andUncrustify)

Long-term roadmap

  • Create a multi-threaded job system and expose it to the user API
  • Add a data oriented ECS system to parallelize entity updates
  • Create a cross-platform game editor with Dear ImGui
  • Abstract the rendering API and add a Vulkan backend implementation
  • Add a collision detection and response system or integrate Box2D
  • Separate game, input and audio update in different threads
  • Add some sort of space partioning for scene culling
  • Add a 2D skeletal animation system