A downloadable game for Windows and Linux
Created by Nash Muhandes
I've always enjoyed watching those "I Made [Insert Game] Clone in [Insert Some Absurdly Short Time]" videos that are all over Youtube. Feeling inspired, I decided, "hey, I wanna make a Quake clone in 10 days!".
"ElderJam" is a working title I gave to the project (I needed to name it something, after all). It's a nod to HP Lovecraft. This game was mostly built solo, in 10 days. It was a fun challenge. Some resources and assets were borrowed during the creation process; see CREDITS.txt for full details.
Will ElderJam become a full game? I don't know. I'm currently busy working on another actual game (Darkadia, a first person survival horror game running on the GZDoom engine). After Darkadia ships - and if there's enough demand for it - I'd definitely be open to the idea of making ElderJam an actual, complete game.
If you enjoy ElderJam, and want to further support my game development activities, consider subscribing to my Patreon!
Also consider pay-what-you-want on the ElderJam OST Bandcamp, or just help spread the word about my creations! Thanks! <3
Itch.io (DOWNLOAD!):https://nashmuhandes.itch.io/elderjam
Patreon:https://patreon.com/NashMuhandes
ElderJam OST BandCamp:https://nashmuhandes.bandcamp.com/album/elderjam
E-mail: nashmuhandes.gamedev@gmail.com
Twitter:https://twitter.com/NashMuhandes
Youtube:https://youtube.com/NashMuhandes
Facebook:https://youtube.com/NashMuhandes
Status | Prototype |
Platforms | Windows,Linux |
Rating | Rated 4.4 out of 5 stars (23 total ratings) |
Author | Nash Muhandes |
Genre | Shooter,Action |
Tags | 3D,Doom,Fast-Paced,First-Person,Low-poly,Multiplayer,quake,Retro,Singleplayer |
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Hey Guys I have Fixed the multiplayer and also updated the game to the latest engine. I added a dynamic reverb mod which simulates sound bouncing around the room and also a graphics mod which is optional.
The download link is here:https://drive.google.com/file/d/1AMbh0BRULd5NvCchsffSGlpY0ZVK8DX_/view?usp=share...
You are welcome.
I have Fixed the multiplayer and also updated the game to the latest engine. I added a dynamic reverb mod which simulates sound bouncing around the room and also a graphics mod which is optional.
The download link is here:https://drive.google.com/file/d/1AMbh0BRULd5NvCchsffSGlpY0ZVK8DX_/view?usp=share...
ElderJam is now known as DISDAIN!
Check out the new trailer here:
First, the host must run the "Coop - Host" file, and be sure you have open ports on your router. Type your player name, and the number of players to host. Then the other players must join your session by running the "Coop - Join" file - they'll have to type your net address (usually IP address, but can also be your network name)
The game is fantastic, I hope you Nash complete this project because it's amazing, I really enjoyed playing and making a Gameplay and being able to bring it to my channel, and help in promoting your game here in my country.
You are to be congratulated Nash because making a game in 10 days is not easy for any developer, it's amazing.
Thank you for your trust, a hug and take care my wizard.
Here is the Gameplay link I made on my channel.
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is good and it's pretty well executed, especially considering that it has been made in 10 days.-The gameplay mechanics are those nice classic ones from the classic FPS formula and work really nice.
-The visual style is good and I like it, but I think there's a lot that can be improved when it comes to clarity of the enemies on their design and how they fit in the game itself as the design is good but they need to outstand a little bit more visually. When I was playing I had a hard time seeing enemies clearly, especially when I was using my "blue light filter glasses" because of the colours on them and the background.
-The music on the game menu IS NOIIICE totally on point :D
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
This is a fantastic achievement for a ten-day project! I've made a video of my playthrough below:
As far as my thoughts on the game, this is an awfully faithful rendition of Quake, as you have aimed to create. I hope there is a big appetite for these sort of games - I can remember people addicted to these in the 90s!The core mechanics are very well fleshed out. All the fixtures are here: weapon varieties, enemies, ammo/armor/health packs, interactive doorways and platforms. The foundations of this are executed so well!
Gameplay is great. Notwithstanding some early issues with ammo, this is chock with pumping shotgun slugs at enemies constantly. Super satisfying. Does the damage model differentiate for headshots or am I imagining?
In terms of moving forward, I think for flavour some greater variation on the texture design could help. The limited palette of Doom and Quake was out of technical limitations - you have the potential to go even further!
It'd also be nice to have some music like the menu music ingame - I remember the soundtracks to the FPS games of those era always being quite intense, moody ambient music of this game being a counterpoint.
Great work on this! I hope you keep it up.
- FSV
Hi there, thanks for playing! It seems that the graphics are glitchy in this video. The models aren't supposed to flicker like that. The problem might go away with 2 possible solutions:
1 - switch the renderer to Vulkan. Options - Display - Set video mode - prefered rendering API - change it to Vulkan and restart the game
2 - this problem usually happens on AMD hardware and can be "worked around" by downgrading your AMD drivers to 21.5.2
Sorry for the inconvenience! Glad you enjoyed it anyway :)