A downloadable game for Windows
Archtower went Early Access onSteam!
https://store.steampowered.com/app/1837690/Archtower/
Wishlists and reviews will help with the game promotion a lot!
There is a great Tower in this world. It has always been there. A primitive community of people, organized in family clans, are trying to get into it. You are playing for one of those families. Who knows what the offspring of your clan will find there next: fame, treasures, or just a painful death.
Choose your hero from the list of generated adventurers. Choose wisely, because, in addition to choosing a class, certain traits and stat spreading can significantly affect your playing experience. Increase its characteristics, level up, choose upgrades and perks. Pick the right equipment for your builds.
Raise the family clan level by getting Fame (complete quests, explore the Tower). For clan level-ups, get small clan bonuses, which will gradually add up to a good boost for all your characters. Send your old characters to the well-deserved retirement, thereby earning additional clan Fame.Take back the lost clan lands and start building them up, taking various bonuses from buildings. For example, the Tavern allows you to have several characters at the same time.
Unlock and explore new floors, along with new classes and upgrades. Buy Tower upgrades from the enigmatic Attendant. Discover and explore secret places, find powerful gear for your characters, fight new enemies.
Do the quests, those that wait for your help can be found both in your home camp and in a strange mysterious Tower. Get Fame for your clan for this.Unlock new skills for your characters and improve relationships with your allies by doing class and faction quests.
Retrieve incomprehensible power crystals that gain you new active skills. Use these skills to diversify your gaming experience and cover the weak spots of your characters.
Preserve your heroes, don't forget to heal in time, buy and use bandages when low on health. If your character dies, then it is permanent, and its loot and equipment will stay in the Tower.
With time, you'll learn how to minimize harm from the death of characters and the loss of gear. You'll unlock upgrades that allow you to pick up the dropped loot of your predecessors. And defeat doesn't always mean the death of the character, you'll have your chances to survive and escape, but this will lead to the chance of getting traumas, or even injuries. If you have a Hospital, there you can heal your traumas if they weren't left to a serious condition.
Try new classes and builds and you'll achieve great results!
Updated | 19 days ago |
Status | In development |
Platforms | Windows |
Release date | Sep 22, 2018 |
Rating | Rated 4.9 out of 5 stars (35 total ratings) |
Author | Mr_SMOKE |
Genre | Role Playing |
Made with | GameMaker |
Tags | Action RPG,Classes,Difficult,Dungeon Crawler,GameMaker,Pixel Art,Retro,Roguelike,Roguelite |
Average session | A few minutes |
Languages | English,Spanish; Castilian,Russian |
Inputs | Keyboard,Mouse,Xbox controller,Gamepad (any) |
Accessibility | Configurable controls,Interactive tutorial |
Links | Steam |
If you have shader related fatal error on starting up, in most cases it means that you need to install 'DirectX 9.0c' manually.
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This is the best game I've played in demo day, and it might be the most immediately charming game I've played in a while. I certainly felt compelled to come back, and at the point my first character died I had:
Honestly, this is a fantastic, pacy game and I can't wait to play more of it. The fact that armour etc changed my sprite, switching between 1st and 3rd person, the fact that the 3rd person camera was over-the-shoulder rather than awkwardly centered still letting me aim: Everything about the game feels tight, well-designed and just really great.
Personal highlight: Movement feels so slick - it's almost boomer-shooter-y. Like Hexen, if it played more like DOOM.
I'm gonna be following this project with huge interest! My only feedback is that the game really feels like it improves once the enemy variety gets higher - bats and fire cultists being the only enemies on levels 1-3 is understandable as an onboarding measure, but maybe something like a slime on the bat-only level 1 might feel good? Just as a touch of early variety.
Hi! I want to play this but I'm getting an error trying to start it :
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object o_inventory:Push :: Execution Error - Variable Index [0,5] out of range [1,5] - -5.gama(100054,5)
at gml_Script_gml_game_save
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_gml_game_save (line -1)
gml_Script_gml_game_start
gml_Room_room1_Create
I'm very impressed with Archtower. It's been put together really well. I liked how you have enabled the mouse to pan around in this 2d pixel environment and I had great fun playing Archtower. The graphics and the audio track add to the nice atmospherics of the game . The controls work really well and overall the mechanics are pretty good.
Overall, I think it has a lot of potential so I will keep on eye on Archtowers development
Great work DEVSwobblyfootgamer