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The following changes have been made in this version.
- Updated Spanish translation.
- Added Momo's weapon.
- Fixed a bug in which the puppet would move when moving around the room while holding it.
- Fixed a bug that Puppet's expression didnt change when paralyzed.
- Changed skill point increase to life point increase.
- Fixed the bug that the characters in Puppet's skill screen can be translated.
- Fixed bug that main character stands upright when paralyzed while dancing.
- Fixed a bug that caused Mushria to behave abnormally when taking damage while getting up.
- Fixed some glitches on the map.
- Added a mark to Cynthia's eye.
- Fixed a bug where the effect after picking up a golden truffle would not disappear.
- Fixed a bug that caused the orientation to be reversed when interacting with Teala.
A Futanari Metroidvania-type Game.
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Question: Why does the enemy's weapon always hurt? As in, if I walk to close to the enemy or if the enemy turns while I'm near, I get damaged as if I were hit? Isn't that a bit too punishing?
It's the most notable when fighting the elder for with the magic sword. I dodge the ouch laser and go to strike her back; after she's done firing, she turns and her sword instantly does a ton of damage. This is also applicable to when she's firing The laser and her back is against the edge of the zone.
The enemy's turning is so instant and unpredictable that it doesn't make sense to punish us over not dodging the turn.
I'm sorry for making this so long. I love this game, and the fighting is extremely fun! It's just that this issue was a minor personal annoyance. If you want to keep that part in the game, don't let me stop you, all I'm doing is saying a suggestion that would benefit me personally.
I really like the game and as the updates make it increasingly interesting, I've been following development for a long time and seeing it evolve so much is certainly rewarding. I was a while gone because I waited for some updates pass to have a good content to play at once, the new mushroom boss I found very cute the battle with her, but I admit that in the second phase was eager to see her stand upright as the first mushroom boss.