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Emily Pennyway

Emily is an autistic trans game designer and writer living in South Carolina. Her games tend to focus on resolving inner conflicts that have manifested in the external world. Most of her work can be viewed constructively through trans, autistic, and plural lenses.

Emily's most popular games areMnemonic: Cracks in the Mirror, a prompt-based game for small groups to explore memories through a journey to significant places in the world; andBeyond the Rift, a metroidvania-like card game for three players.

Emily also coined the term "Community Copies", which allows players with limited resources to access full copies of their games for free. Most of Emily's games offer community copies for those who need them.

Emily has done a good deal of layout design work across the tabletop game sphere, includingMonster Care Squad,Oligarchy, and numerous other small projects.

More recently, Emily co-founded theCybernetic Coven, an artist collective dedicated to making art a more sustainable form of work. You can support her ongoing work most directly by subscribing to the Coven's Patreon.

Emily is@girl_newsie on Twitter, and@girlnewsie.bsky.social on Bluesky.

Take care of yourselves. Take care of each other.

Gameplay rules and setting lore for anyone looking to play out stories in the world of memory.
A metroidvania-like tabletop game set in a world without memory.
A single-player map-making game from the world of Mnemonic
A quiet, thoughtful game about exploring ancestral memories

Games for the World of Mnemonic

A collection of games that can be played within the Mnemonic fantasy setting with no or minimal adjustment. Some of these games are written by Dee, some of them are written by other designers.

Don your masks and venture out into the world of memory in this GMless tabletop game for up to six players.
A quiet, thoughtful game about exploring ancestral memories
A short map-making game, made for friends in need.
A single-player map-making game from the world of Mnemonic
A metroidvania-like tabletop game set in a world without memory.
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