Tomodachi Life: Living the Dream will be releasingApril 16th, 2026!

Wii series

From MiiWiki
Jump to navigationJump to search
Wii series
The logo for theWii, used in the logos of manyWii series games, as well a different variation used in the logo forWii Party U
Details
First installmentWii Sports (2006)
Last installmentNintendo Switch Sports (2022)
Other installment(s)Wii Play (2006)
Wii Fit (2007)
Wii Chess (2008)
Wii Music (2008)
Wii Sports Resort (2009)
Wii Fit Plus (2009)
Wii Party (2010)
Wii Play Motion (2011)
Wii Sports + Wii Sports Resort (2012)
Wii Karaoke U by JOYSOUND (2012)
Wii Party U (2013)
Wii Sports Club (2013)
Wii Fit U (2013)
Related serie(s) or game(s)Sub-series:
Wii Sports series
Wii Play series
Wii Fit series
Wii Party series
Platform(s)Wii
Wii U
Nintendo Switch
 This box: view  talk  edit 
This article is about a video game series introduced on the Wii, and should not be confused with theconsole of the same name.
It has been requested thatimage(s) beuploaded and added to this article, in accordance withfile guidelines and standards. Remove this notice oncethe image(s) have been uploaded and applied.
Reason: Improve images forWii Fit U Quick Check andProject H.A.M.M.E.R.
By "Wii series" you mean games like Wii Fit and Wii Sports that start with the word Wii [...] in other words, the Wii series is a group of prominent Nintendo titles designed for the Wii hardware that anyone can play regardless of age, gender or gaming experience.
— Satoru Iwata in an "Iwata Asks" aboutWii Party[1]

TheWii series,[2][3] also referred to as theWii Project,[3] is a video game series that originally consisted ofWii Sports,Wii Play,Wii Fit, andWii Music, all released for Nintendo'sWii console, that over time expanded as the original games received sequels, additional titles were added into the series, and other software adopted theWii branding.

Games in theWii series typically have the word "Wii" as the first word in their title, such as theWii Sports series, theWii Fit series, or standalone titles likeWii Music. While every game in the series debuted on the Wii, some received successors on theWii U andNintendo Switch, with most retaining the "Wii" branding. Currently,Nintendo Switch Sports andKaraoke Joysound for Nintendo Switch are the only games in theWii series that do not contain "Wii" in their titles, the latter being an odd case as its predecessor was only aWii series game in Europe. The series frequently featuresMiis as playable characters.

List of games

Despite having a large number of titles released worldwide, some titles are only considered to be part of this series in some regions via the "Wii" moniker in their titles, either because of a marketing strategy or simply due to using the name of the console. For example,Wii Chess was released in Japan under the titleTsūshin Taikyoku: World Chess as a WiiWare title, technically making the game part of the series in Europe only despite the only thing linking it to the series being its title.

TheWii Play series is considered to be part of theWii series in Western territories, yet isn't considered as such in regions such as Japan, withWii Play andWii Play: Motion being named "はじめてのWii" (Hajimete no Wii, roughly translating to "Your First Step to Wii") and "Wiiリモコンプラス バラエティ" (literally "Wii Remote Plus Variety") respectively. Despite this, the series has a very big influence taken from otherWii series games and even has the same art style as any other game in the series, hence those two games are way more likely to be considered as part of the series as opposed toWii Chess.

Wii Karaoke U by JOYSOUND could be considered to be a part of the series due to the games having a similar enough art style to the properWii series titles. However, the game is an adaptation ofKaraoke JOYSOUND for Wii U with a different song library, the Japanese counterpart being a sequel to a non-Wii series game titledKaraoke Joysound Wii. Due to the installment released for the Nintendo Switch,Karaoke Joysound for Nintendo Switch, being a sequel toKaraoke JOYSOUND for Wii U, it could be argued that the game is a sequel to aWii series game as well. Additionally, the series is based on a karaoke service by Xing which had no prior connections to Nintendo.

Applications could also be part of the discussion with titles such asWii no Ma,Wii U Panorama View andWii Street U powered by Google. These applications, however, are even more subject to having "Wii" as part of their name due to the name of their console, putting them in a gray area concerning their membership as part of the series. While most of these applications have very few connection to the rest of the series,Wii no Ma has an art style similar to the rest of theWii series, whileWii U Panorama View has Mii support.

List of sub-series

Wii Sports series

Main article:Wii Sports (series)

TheWii Sports series is currently the biggest and most prominent sub-series of theWii series. The series started with the release ofWii Sports on the Wii in 2006 and has since been followed by two sequels withWii Sports Resort andNintendo Switch Sports, as well as a remake of the original title withWii Sports Club on theWii U, a combo disc withWii Sports + Wii Sports Resort, and a crossover with thePilotwings series on theNintendo 3DS withPilotwings Resort.

TheWii Sports series differentiates itself from the otherWii sub-series by focusing entirely on minigames based on sports, such asBowling,Tennis, andWakeboarding.

Most of the games that are part of the series are considered to be some of the most famousMii-related games, with most of them having their cast entirely made of Miis, from the player's main avatar to the NPCs that the player plays against. The background characters are also frequently Miis, which are chosen randomly from the Miis saved on the player's console.Nintendo Switch Sports usesSportsmates as the primary characters instead, but still has Miis as an avatar option.


Wii Play series

Main article:Wii Play (series)

TheWii Play series is currently only made of two games,Wii Play andWii Play: Motion. both released on the Wii. Both games came bundled with a Wii Remote and served as tech demos of what the controller was capable of, with the first game mostly focusing on the built in pointer of the standard Wii Remote and the second having more focus on making precise movements with the Wii MotionPlus. Both games are minigame collections, yet their minigames are only loosely connected to one another and more so focus on having much variety, with one minigame being a simple billiard table simulator and another being the player's Mii having to dive into the ocean in order to find treasure.

While both games are marketed in Western territories as being part of the same series, this is not the case in both Japan and South Korea, where they bear titles translating to "Your First Step to Wii" forWii Play and "Wii Remote Plus Variety" forWii Play: Motion. Despite this, both games share several elements such as music, sound effects, and art style.


Wii Fit series

Main article:Wii Fit (series)

TheWii Fit series is a series comprised entirely of fitness games. The first game,Wii Fit, was released on the Wii in 2007 and was followed by an enhanced version, titledWii Fit Plus in 2009 and a proper sequel released for theWii U titledWii Fit U in 2013. TheWii Fit series focuses on fitness exercises guided bya male and female Trainer, yet also has a variety of minigames utilizing the Wii Balance Board that features Miis in them, both as playable characters and background characters. Later entries in the series contain more complex activities utilizing the Wii Balance Board and Wii Remote simultaneously.

Along with the mainline games, there have also been several applications that released alongside each installment, consisting of theWii Fit Channel, theWii Fit Plus Channel, andWii Fit U Quick Check. All three apps are available to install from their respective game's settings and are able to be accessed without their respective game's disc inserted. Additionally, a Japanese-exclusive channel titledWii Fit Karada Check Channel, which could only be installed via a download ticket, allowed users to transfer their data fromWii Fit,Wii Fit Plus, andPersonal Trainer: Walking to a doctor.

Main games


Channels


Wii Party series

Main article:Wii Party (series)

TheWii Party series is the latest properWii sub-series, with its first title,Wii Party, being released on the Wii in 2010 before being followed up by a sequel on the Wii U withWii Party U in 2013. The series consists of two party games with various modes being available to the player, hosted byParty Phil in the first game and being assisted by his sister,Party Penny, in the second game. Both games have a variety of minigames that utilize the main feature of their console's controller and are used in various party modes, such as reaching the end of a board or winning the most minigames possible. Additionally, there are other modes that do not utilize minigames and are shorter to play.


List of single installment games

In addition to several sub-series, three other games have been released that either did not receive any sequels or are part of a series that is otherwise unrelated to theWii branding.

Wii Music

Wii Music, released in 2008 for the Wii, is a music-based game that allows players to arrange and perform songs using Miis as members of a virtual band. The game features over 50 songs and lets players experiment with more than 60 instruments, which can be unlocked by completing lessons. In the mode Jam Session, players can customize their performance by adjusting various settings, including adding or removing instrument parts, changing the style and tempo, selecting different Miis, and loading video data. The game offers multiple musical styles, such as Reggae, Rock, and Classical, allowing players to transform songs into different genres. Players can also send and receive Jam Sessions with Wii Friends, though there is a limit of 10 "blocks" per day, with each session requiring at least one block. Performances take place across 10 different stages, and after completing a song, players can rate their performance out of 100 and save a video of it. Additionally, the game includes a Drum Mode, which allows players to simulate drumming using the Wii Balance Board for a more immersive rhythm experience.

Wii Chess

Wii Chess is a chess video game developed by Nintendo and Lancarse for the Wii released in 2008, exclusively in Europe as a budget-priced retail title. A Japanese version was later released as aWiiWare title under the nameTsūshin Taikyoku: World Chess ("通信対局 ワールドチェス", roughly translating to "Telecommunication Game: World Chess") later that year. Despite the separate releases, both the European and Japanese versions were compatible with each other for online multiplayer. The game is played using the Wii Remote's D-pad in order to move the pieces. The Japanese version of the game is accompanied with two other games as part of its series,Tsuushin Taikyoku: Igo Dojo 2700-Mon andTsuushin Taikyoku: Hayazashi Shogi Sandan, with have similar premises but are instead based on Go and Shogi respectively.

Wii Karaoke U by JOYSOUND

Wii Karaoke U by JOYSOUND, originally released in Japan under the title "Karaoke JOYSOUND for Wii U", is a karaoke game released for the Wii U in Japan in 2012 and later in Europe in 2013, with both versions having a different song library from each other. The game features Mii characters and shares a similar art style with the rest of theWii series. It is also part of theKaraoke JOYSOUND series, being a successor toKaraoke Joysound Wii, developed by Hudson Soft in collaboration with Japanese karaoke company Xing. The game received a direct successor in the form ofKaraoke Joysound for Nintendo Switch, which never released outside of Japan.



List of software

Wii no Ma

Wii no Ma ("Wiiの間", roughly translating to "Wii Room") was a Japan-exclusive Wii channel available as a free download, launching on May 1, 2009. Developed and operated by Nintendo in collaboration with Dentsu, the channel offered multiple services, including film rentals, video-on-demand, and shopping. While the channel itself was free to download, certain videos required purchase using Wii Points.

Users could assign up to eight Miis to form a family. These Miis would then move into the Wii Room, a Japanese-style living room featuring a tea table in the center and a television in the corner. Throughout the day, the Miis would engage in various activities, such as eating lunch, vacuuming, reading manga, or playing on a Nintendo DSi. The room's appearance also changed dynamically based on the time of day and season set on the user's Wii. Players could interact with different objects in the room, which provided access to various menus and services. For instance, selecting the television would take users to a video-on-demand service that streamed a variety of original and sponsored content without a specific genre or target audience. After watching a video, players were given an option to rate it using a scale from 1 to 5 by dragging and dropping their Miis onto a voting board..

A companion DSiWare application titledDokodemo Wii no Ma ("どこでもWiiの間", roughly translating to "Wii Room Anywhere") was also available. The app allowed users to download videos fromWii no Ma onto their Nintendo DSi, allowing videos to be stored on the system memory or an SD card and watched without an internet connection. To accommodate the DSi's storage limitations and screen size, the videos were heavily compressed.

Wii U Panorama View

Wii U Panorama View refers to a collection of four interactive Wii U applications, consisting ofBirds in Flight ("Birds in Flight in PAL regions),Carnival in Rio ("Carnival!" in PAL regions),Double-Decker Tour, andKyoto Sightseeing (Rickshaw Around Kyoto in PAL regions). These applications provide 360-degree panoramic views of real-world locations, allowing players to explore them using the Wii U GamePad's motion controls for an immersive virtual sightseeing experience.

The software includes several features to enhance the experience, such as zooming in on details, adjusting the tilt, and changing perspectives. Rotating the GamePad switches the viewing mode between landscape and portrait, making it easier to view tall structures like towers. At the end of a session, the software highlights the top three locations where the player focused the most attention. The GamePad also records each personalized viewing experience, allowing users to revisit their favorite moments and share them with family and friends. Pre-recorded videos can be viewed on either the GamePad or a TV.

Miis seemed to have been considered to be used in the software, as seen in pre-release footage, yet their usage's goal is still unknown.

Wii Street U powered by Google

Wii Street U was a map application for the Wii U, powered by Google and utilizing their Google Street View technology. Released as a digital download on the Nintendo eShop, the software allowed players to explore locations around the world from a street-level perspective. Upon its initial release,Wii Street U was available for free until October 31, 2013. On January 29, 2016, it was announced that service forWii Street U would be discontinued, with the software becoming unplayable as of March 31, 2016.

Wii Street U provided a 360-degree Google Maps Street View experience, utilizing the motion controls of the Wii U GamePad for navigation. Users could input addresses or locations using the GamePad's touchscreen and instantly travel to over 70 pre-selected destinations. The software also allowed players to register and share their favorite locations via Miiverse, capture and view photos withinWii Street U, and engage with other users' comments.


Wii Street U powered by Google
Wii U (2013)
Discontinued (March 31, 2016)


Cancelled games

At least two games with theWii moniker were never released, with their relation to theWii series being unknown due to their unreleased status.

Wii Relax

Wii Relax is a supposedly cancelled game whose trademark was claimed by Nintendo in Europe in 2009 and North America in 2010. Very little is known about the game, but it is speculated to have used the cancelled Wii Vitality Sensor that was announced a few months prior.

Project H.A.M.M.E.R. /Wii Crush

Project H.A.M.M.E.R. was a beat 'em up video game in development by Nintendo Software Technology for the Wii. At one point, the game was decided to be reworked into aWii series game under the nameWii Crush before getting cancelled.



Gallery

  • Various Wii series calendar pages distributed via Club Nintendo (note that these aren't from a single calendar).
    VariousWii series calendar pages distributed via Club Nintendo (note that these aren't from a single calendar).
  • The same calendar pages seen from the back.
    The same calendar pages seen from the back.
  • Shigeru Miyamoto at the Nintendo E3 2008 Media Briefing stating that Wii Music was worked on at the same time as Wii Sports, Wii Play and Wii Fit.
    Shigeru Miyamoto at the Nintendo E3 2008 Media Briefing stating thatWii Music was worked on at the same time asWii Sports,Wii Play andWii Fit.

References