A downloadable game for Windows, macOS, Linux, and Android
A brand new puzzle-platformer for the Nintendo Entertainment System!
A young boy has been kidnapped by a Dark Sorceress! It's up to his best friend, a young Witch, to rescue him but it won't be easy! Over 100 levels of brain-melting puzzles stand between the two, and it's up to you solve them all!
Features:
Not just retro-looking...
This is a real NES game that runs on real NES hardware! Play the ROM on your PC, or copy to an EverDrive/PowerPak and play on your NES!
Battery save included
No passwords required! Witch n' Wiz is built with full battery save support, and has multiple save slots, so the whole family can play on one cart!
Undo your mistakes
Rewind time 1 move, or 100 moves, so you don't need to restart the entire puzzle when you make a mistake.
Evolving gameplay
Designed to introduce a new gameplay twist every 5-10 levels to keep the game feeling fresh start-to-finish.
The most accessible game on the NES
Find out more athttps://www.witchnwiz.com/a11y/
Technical details
NES Mapper: MMC1
Size: 256KB (128KB Code/Data + 128KB Graphics)
Code Language: C (CC65)
Development Time: 1 year
Purchase Includes:
Stay up to date with this game, as well as future games I am making!
Matt Hughson (https://x.com/matthughson)
Alp
Kenneth Fejer (https://x.com/kennethfejer)
Tui (https://x.com/Tui2A03)
Haller Zoltan (https://forums.nesdev.org/viewtopic.php?t=13144)
Flor (Kori) Arredondo (https://x.com/koriArredondo)
Status | Released |
Platforms | Windows,macOS,Linux,Android |
Rating | Rated 4.9 out of 5 stars (60 total ratings) |
Author | Matt Hughson (NES Dev) |
Genre | Puzzle,Platformer |
Tags | 2D,8-Bit,Demake,NES (Nintendo Entertainment System),NES ROM,PICO-8,Pixel Art,Remake,Retro |
Average session | A few minutes |
Accessibility | Color-blind friendly,High-contrast,Interactive tutorial,Blind friendly |
Links | Homepage,Blog |
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Log in with itch.io to leave a comment.
You can get a better understanding of the Pico-8 history of this game here:
Retiring Pico-8 Edition and Donations - Witch n' Wiz (NES) by Matt Hughson (NES Dev)
Top-right of any item on Itch has a "Rate This Game" button you can click - it's in the same menu as the follow options and stuff.
Here's the link to rate this game:https://mhughson.itch.io/witch-n-wiz/rate?source=game
I bought this game a year ago. Bummed out I couldn't get working on the snes the first time. But today I booted it up and it worked perfectly (I don't have a nes) the puzzles were great and sucked my wife into playing it with me which was my favourite part. We played it for two hours straight and loved it. The game is simple, puzzles are not. Thank you so much!
I've just played this all the way through and I had an amazing time. I found this completely out of the blue and had no idea people were still developing and publishing NES games. I have to say this is the most polished, high quality games for the platform even including the classics everyone knows.
Outstanding work on the puzzles, art, and music. The game is rock solid and I didn't experience a single issue. I'm amazed. Everything is so crisp and clear and fun. The challenge was higher than I expected. Some levels really had me stumped! Very creative in its simplicity. What a satisfying victory. The team did an awesome job all around. Please give my compliments to the chefs!
Wow thats so kind of you to say! Thank you so much, and welcome tl the world of NES homebrew!
If you're interested, I've listed some of my favorites here:
https://www.matthughson.com/2022/01/06/nes-homebrew-seal-of-quality/
This is awesome. Thank you so much! I want to keep gushing about Witch n' Wiz for a moment tho.
I love how there was no dialogue or written tutorial. Simple levels where you are free to figure out the mechanics felt so good. The structured 10-stages per chapter set up kept things moving along at a great pace especially with all the new mechanics introduced in each chapter. Loved it!
And I really appreciate the settings menu! Ability to turn off timed trials is awesome accessibility-wise. And finally, using some screens as narrative with simple animations (Cutscenes that you can walk through) is just so smart.
Okay I'm done. 10/10 please keep it up!
Playing through this game was a lovely way to celebrate the recent spooky season. The puzzles were top-notch, with some real head scratchers! The sprite work is both beautiful and utterly adorable. The music both adds to the immediate ambience and keeps you humming after your play sessions.
Thank you for making this wonderful game, Matt! Can't recommend it enough.
Hello, Matt! I just discovered this game today and it was an instant buy. I'm currently playing it on my Analogue Pocket. Thanks for making this great game! I had no idea people were still making games for the NES/SNES still. That's so cool! The OST Is superb as well! I will definitely be following you to see what future products you make! Thanks again for making this awesome game!
I got it as a Christmas gift from a friend and finished it a little a couple days ago. I loved it. I grew up with a NES, playing a lot of the popular but also a few of the obscure titles. This game feels totally at home with the console but it also has some modern implementations that are useful and unique.
The graphics and music are beautiful and the puzzles mechanics felt fresh constantly and challenging at times. I certainly had at least 5 of them keeping me scratching my head for over a day which is fun!
It's a lovely game and I'll keep recommending it for sure.
There is no installer. You just open the .nes file in an NES emulator (I recommend https://www.mesen.ca/ or https://fceux.com/web/download.html).
Does that help? If not, please give some more details on what exactly you are trying to do (maybe include some pictures).
This game is fantastic. Outstanding job! One bit of feedback is not having the music reset with each new level, as on shorter levels it made the music sound a bit repetitive.
I only noticed this during the initial levels however since the later ones take longer to solve. Just a suggestion though, not sure how easy that is to implement, and certainly not a deal breaker for an otherwise excellent game.
Thanks for checking the game out!
I did consider not reseting the music, but I thought it could sound odd because there is another music track that plays at the end of a level, so starting up the level music where it was before might not sound great.
I don't know though. I agree those early levels don't sound great as is.
I recently discovered Catrap and Fire 'n Ice, and they quickly became some of my favourite puzzle games of all time. So when I saw you mention them as influences in your interview with Limited Run I didn't hesitate to order Witch 'n Wiz. I'm about halfway in now and it does not disappoint! I love all the twists to the formula and the clever puzzle design that somehow is never frustrating but still provides a good challenge and makes me feel smart when I figure out the trick to a level. Very impressive! Can't wait for the physical version. Gues I'll have to figure out if my old and dusty NES still works in the meantime😅
Thanks! If you want to get into NESDev you might find this blog post I wrote useful.
https://www.matthughson.com/2021/11/17/how-to-start-making-nes-games/
I'm trying to avoid the NESDev Competition build as being looked at as a "demo". It's really more of a pre-alpha (or "prototype") build and it doesn't really represent the final quality of the game.
I would much rather people just try the game on PiePacker if they are curious, as that is the full version.
The NESDev build is included with the purchase here on Itch FYI.
Hmm. I apparently like your game a LOT. I beat it a few times and I started making a game about a cat and the big plot twist is that he lost his witchy owner (I wonder who that could be...). I did all the music (Famitracker), art (Gimp), programming (GML/GLSL), etc. I also started making a game for the NES, but it's a dungeon crawler instead. Anyway if you ever think you can use me, let me know! I also got Witch N Wiz on an SD card so that I can play it on my Analogue Nt console. O__O!
Wow that's amazing! Maybe I'll get to send out my first cease and desist! (I'm kidding)
The game looks really cool. It's funny, I actually had a similar idea for Witch n' Wiz, with a Cat or Spider that could climb walls. Seeing what you did it makes me want to do it even more. Such a small change could add a lot of new puzzles!
Oh, cool. That would like make my wildest dreams come true, heh. Ya, I'd love to add some levels... Is it easier to chat on discord? My username is stephenwhoskins#5668 (I'm not very creative when it comes to user names.)
Should I continue doing a Cat game and link it with Witch n' Wiz? I can add a little witch hat on top of the cat. =)