A downloadable game

GALACTIC is a belonging outside belonging game, inspired by star wars.
tell the character-driven, relationship-focused space opera stories you want to see in the world, using playbook archetypes like THE ACE, THE DEFECTOR, and THE DIPLOMAT, and create a unique and colorful world with pillars, places, and traits that flesh out different factions, forces, and characters in your story.
PRESS & ACTUAL-PLAY
MORE GALACTIC CONTENT
if you want even more galactic 2e playbooks, pillars, and other supplements and expansions, check out the submissions to thegalactic 2e jam! there's a bunch of awesome additions to your star wars story.
if you can’t afford the game right now, there are community copies below. one community copy is added to the pool for every game bought, and you can add additional copies with your purchase for $12 each.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (169 total ratings) |
| Author | riley rethal |
| Tags | belonging-outside-belonging,GM-Less,Sci-fi,Space,star-wars |
| Mentions | Announcing the itch.io Summer Sale and T... |
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
if you can't afford to pay for this game, feel free to take a community copy.
Log in with itch.io to leave a comment.
We played first edition on Hope's Hearth and the way the game shook out developed so much of our universe's lore. We had a Nova who was a clone doing his best, a goat man running from the mandate, an ex pirate caught under the mandate's thumb, and someone who just wanted to stay hidden from the whole system.
It's a fantastic game, and each of us on the podcast have read 2e or played it since playing 1e. Highly recommend this game if you like star wars but want something better than that.
Even the OC-generating system made a great solo gameplay already! I did that on my Twitter thread where I just randomized everyone's OC stats/details & storylines/background by rolling for places + NPCs + pillars (Space Between, Mandate, Scum & Villainy, Liberation) & link them up together somehow! Thank you for making this game.
Just got this as part of the sale, along with the bundle of supplements and loving what I've read so far. Great combination of play books and sets to craft the exact type of game you want and bonus points for accommodating both GM and GMless play.
I was just wondering if the supplements were a one shot deal for the jam or if there is a third party license?
Galactic 2e does an amazing job of simulating classic space opera, and there are a lot of creative supplements from the jam that expand what it’s capable of. This is an easy game to jump into, that has great prompts throughout–I especially like a lot of the locations. Also, lateral moves are a cool addition to Belonging Outside Belonging.
Just played a oneshot of this game and I feel compelled to mention that the Ace's ability to "maneuver an unfamiliar vehicle without trouble" was used to allow the character to leap onto the back of a giant haunted bioluminescent space mole, make a psychic bond with it, and bowl over a bunch of mandate soldiers. Also, all the mandate's ships and large weapons were powered by reactors containing the trapped souls of dead novas. So after we snuck onto the ship and discovered the truth, we breached the reactor and told the ghosts the long lost secret of teleportation we had discovered, allowing us all to escape the "Not Death Star", where the Nova's former mentor who had joined the mandate had us cornered. Because he was so power hungry and unable to trust anyone, when we left him he was trying and failing to teleport, because the secret of teleportation was willingly sharing your power and minds with a group of people. Then the "Not Death Star" blew up, but it was left ambiguous whether he was able to make it out alive.
hi! I just bought this game today and I’m really excited to play it, but I was wondering if you could elaborate on how the token system works? I know that this is run on the belonging outside belonging engine, but since I’m unfamiliar with that I don’t know really what the point of the tokens is. Is there a max/min number of tokens you’re allowed to have at a time?
firstly, great game! i'm not a huge fan of star wars but i love a whole lot of the pieces that make up its foundation, so the chance to take pieces of it apart is great to me.
second, i'm not entirely sure about lateral moves, and ask for clarification. when a move says "give a token," am i giving another character/pillar one of "my" tokens, or giving them one from the pool/total?
thank you in advance, and i hope this is legible and makes sense
"Belonging outside belonging" or BoB is a description of the game engine, kind of like "d20" or "dice pool", but it doesn't use dice or a game master. There's more background atBuried Without Ceremony. Wanderhome is another recent example.
Hi! i just received galactic as a gift from a friend and i am so excited to play it!! the character options are so excellent!! I'm not really well versed in belonging-outside-belonging games however, and it's not entirely clear, do you start with no tokens (and then gain tokens for making weak moves/interacting with a setting's lure before you can make strong moves?) thanks!!!
omg thank u so much that’s so great to hear!!! in bob the general thing is that u start w no tokens & gain them via lures/weak moves, but i would never use that as a way to be like “no u can’t do that thing actually” u know? i’m p sure i’ve played a game of galactic where the first move i did was getting a “negative token” lmao. imho it’s all about whatever sounds good & moves the story forward.
When I played this game I was looking for an opportunity to be extra, and I was not disappointed. I have a tendency to play very quiet characters, since I am a very quiet person. I was getting frustrated by that, and decided to play a scoundrel lady with very thick eyebrows.
Would lie to my shitty ex girlfriend who stole my ship that we had a chance again to save my friends any day of the week, thank you very much. And she can keep the ship. I've got a new home now.
played this with some friends at all different experience levels with Star Wars content and rpgs (tho nobody had done BoB before). in a four-hour one-shot we made incredible original characters and NPCs, planned and executed a stellar heist, almost got back together with an ex, faked a death to found an alternative to the jedi nova, and resolved to get the disparate rebellion liberation cells united with real solidarity. whatever type ofStar Wars galactic story you want to play this game can do it. hope to get a chance to play again soon, would recommend highly