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A friendly reminder regardingspoilers! As always, the expandedTrek universe is in a period of major upheaval with the continuations ofStrange New Worlds andProdigy, the advent of new eras ingaming with theStar Trek Adventures RPG andStar Trek Online, as well as other eventful releases such asSection 31, theongoing IDWStar Trek comic and spin-offStar Trek: Defiant. Therefore, please be courteous to other users who may not be aware of current developments by using the {{spoiler}}, {{spoilers}} OR {{majorspoiler}} tags when adding new information from sourcesless than six months old (even if it is minor info). Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release.THANK YOU

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Video game logic is a concept ofgaming inStar Trek, wherein thelogic of continuity associated with a character, place or object will be expanded infinitely based on the outcomes or subjective gameplay experienced by the game player.

History and specifics[]

For example, a gamer playingStar Trek Online will experience all the missions they play, in the order they play them, as part of their player history, but it would be incongruous to imagine a specific version ofStar Trekcanon or non-canon continuity where multiple characters would all experience the same events (such as defending a location or defending a game prize) subsequently or simultaneously.

AllStar Trek games with "binary" outcomes, where one can win or lose, are by definition in an alternate continuity for the unfavorable result. For example, looking at earlyTrek games, when you playTOSvideo game:The Promethean Prophecy orThe Rebel Universe, and lose theEnterprise, that gameplay cannot be reconciled withcanon or non-canon continuity, as theEnterprise went on to return from that mission and had many subsequent missions. Only the favorable "win" outcome is in continuity.

This lack of continuity is more evident in games where there are "non-binary" outcomes, where there could be a discontinuitous "loss" outcome where the hero player or ship is lost, but also multiple scenarios of wins, such as a perfect score where a ship receives no damage (an "optimal" win), but also additional outcomes where the ship may be damaged or partially destroyed (a "semi-favorable" result), but still wins the game. At this point, from the POV insideStar Trek, only one scenario is "in continuity". For the purposes of this wiki, neither scenario can be definitive as part of the overall narrative. All of the players' favorable scenarios may fit with overallStar Trek continuity, but they conflict with each other.

Games often also include randomly generated events or elements of the game's world. For example, in games likeTNGvideo game:Birth of the Federation orSTvideo game:Infinite, the location and layout of many star systems is random in each campaign. Therefore this wiki only includes those parts of these games that are the same for each player.

See also[]

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