To this day, it's still Flash man (MM2). For some reason I struggled fighting him as if his stage wasn't hard enough.
14 Votes in Poll
33 Votes in Poll
Base Stats:
Speed - Same as Ganondorf
Jumps - Same as Snake
Weight - Lightweight (on the heavier side)
Wall Jump - No
Wall Cling - No
Gimmick - Flash Man's Time Stopper can only be used once every Minute and Ten seconds.
Normal Attacks:
Jab - Flash Man does his rapid-fire buster shots as a rapid jab but he doesn't shoot as many. The shots are random like his fight in Megaman 2, so Flash Man having Stormtrooper Aim is very much possible. Using this move while Time Stopper is active increases the damage but not by much.
Forward Tilt - Flash Man does a corkscrew punch.
Up Tilt - Flash Man makes a flash in a certain radius. If it hits an opponent, their damage is hidden for 15 seconds and no visual indications will appear for you to guess the opponents damage. This move does 2% damage. This move is meant to annoy the opponent.
Down Tilt - Flash Man fires a line of buster shots along the ground. It hits ten times but only does 5%, it can pop opponents into the air if the final shot hits them. The moves is best used at close range.
Dash Attack - Flash Man runs forward, does a dive tackle, and then fires buster shots behind him.
Smash Attacks:
Forward Smash - Flash Man fires buster shots in a straight line. It can be aimed up and down he fires the same amount of shots he fire in his boss fight. The damage increases if the attack is used when Time Stopper is active.
Up Smash - Flash Man does a strong uppercut with his buster arm followed by a few buster shots.
Down Smash - Flash Man does the same move as his up tilt but it has a larger radius, and stuns the opponent. It does 5% & stuns for 5 seconds uncharted but when fully charged the move does 15% & stuns for 10 seconds.
Aerials:
Neutral Air - Flash Man does a flash attack with a splash hitbox.
Forward Aerial - Flash Man summons an orb that fires a small square that changes colors as it travels. It has slight homing capabilities and will start to slowly arc up or down depending on the closest opponent's position.
Back Air - Flash Man does a hook punch behind him.
Up Air - Flash Man fires shots into the air. With the same range as Mii Gunner up air. The shots are random, so stormtrooper aim is possible.
Down Air - Flash Man swings his buster arm down. He then shoots a wave beam that gets bigger as it travels. The swing spikes hard while the beam is a weak spike.
Special Attacks:
Neutral Special - Flash Man uses Time Stopper, it can freeze time for up to 20 seconds. This move can be charged. If it's used immediately without charging it freezes time for 5 seconds. If it's charged for 10 seconds, it freezes time for 10 seconds. If it's charged for 20 seconds, it freezes time for the full 20 seconds. Due to how absolutelybroken this move is, all of Flash Man's moves except his Forward Smash and Jab do half the normal damage, f-smash and Jab do double damage. Shielding will store the charge but you can't start charging again for 15 seconds. Using the move within this 15 second window will use the current charge. You can't use this move during stage morphs or during the last 30 seconds of a match.
Side Special - Flash Man uses an original move called "Flashbang" it works like Mr. Game & Watch's judge. Flash Man unleashes a flash within a large radius. There are five things that can happen. The first is that Flash Man accidentally stuns himself. The second is that the opponent gets stunned for a brief moment. The third is that the opponent gets hit multiple times. The fourth is that the opponent gets stunned for a long time. The fifth is that the opponent takes heavy damage and gets launched extremely far. There is an indicator of which one he will use and it's that his body will glow a different color before hand. He will glow red for the first, green for the second, blue for the third, purple for the fourth, and white for the fifth.
Up Special - Flash Man uses his rapid fire shots to lift him into the air. (somehow)
Down Special - Flash Man uses the Neon Light move from his EXE counterpart. He summons an orb that travels along the stage and when an opponent touches it flashes thank then send out a pulse that knocks opponents away. It moves fast and remains on stage for 7 seconds. Using this move again will make the previous orb disappear.
Final Smash:
Grand Flash - Flash Man unleashes a large flash that blinds the opponent for 30 seconds, it deals 35% damage. When the opponent is blinded their screen gets extremely blurry. When used in a local match everyone except Flash Man will be blurry.
Stage:
Name - Flashing Cave
Type - Stationary w/ randomly generated terrain.
Stage Hazards - The Shotman enemy. Once defeated it returns after about a minute.
Size - Large
Classic Mode Route:
Name - Blinding Light
Style - Flash Man fights characters with bright attacks. Characters like, Palutena, Ness, Lucas, etc.
Final Battle - Dracula (so Flash Man can bring the light to the dark)
Taunts:
Up Taunt - Flash Man leans on his knee and says,"I've got the perfect strategy for someone like you."
Side Taunt - Flash Man touches his head, brings his hand down to his side, and then looks at the opponent. If the opponent has some kind of hair, be it fur or actual hair. He will clench his fist. If the opponent doesn't have hair (or if non is currently visible) then Flash Man will wipe his forehead with his arm in relief. The only exception to this rule is Megaman because Flash Man knows about his hair.
Down Taunt - Flash Man summons a Sniper Joe to have a quick chat with but if Flash Man is attacked during this taunt the Sniper Joe will fire at the opponent. The Sniper Joe does this because Flash Man is a good boss.
Victory Animations:
#1 - Flash Man jumps into the air and when he lands he says,"Thanks for the fight!".
#2 - Flash Man has Time Stopper active and appears to be Teleporting around and appears in different poses each time. He poses like his original art work for the freeze frame but he smiles instead.
#3 - Flash Man says,"My troops could use someone like you." and then he give the camera a thumbs up.
That's it for Flash Man. Let's me know your criticisms, I'm always open to it. Ground Man is next. After him the three Remastered movesets will release.
Simple said than done, a neat little thing I've done withCut Man andGuts Man, D.L.N 0.0.3 and D.L.N 0.0.4 respectively, so here's Part 3!
Ice Man: D.L.N 0.0.5: South Pole Soldier
Ice Man appears at the same height as Mega Man, and he's noticeable with his quaint light-blue parka, complete with a white belt to keep it held in place.D.L.N 0.0.5 is also the third Stage Select option clockwise,obviously!
Ice Man doesn't have any hard time in his boss battle, other than hisIce Slashers speeding up gradually. Also, Thunder Beam(which I will appropriately callElec Beam) can be said as a good weakness.
A confusion of fan belief is thatIce Man could either representBubble Man orFlash Man,Bubble Man with battle,Flash Man with stage. I preferBubble Man.
The last thing to note isIce Man could be considered one of those tough-guy opponents if not dealt with fast enough, to don't stayfrozen-solid for too long. Regardless, I like the South Pole Soldier better than the "Amped-Up Actor" more because of that one cute quality withIce Man's cute-shaped eyes. Still, I have more respect toIce Man.
That's it for Ice Man, so stay tuned to for Bomb Man soon, and keep from beingcold-hearted, too!
|Link for "Amped-Up Actor" below v |