A downloadable game for Windows
Submachine is a hand-drawn point and click adventure game. You will find yourself in a vast network of desolate locations containing puzzles, secrets, notes and inventory items to collect to help you along the way.
The underground world of submerged machines offers you vast variety of locations and structures to discover and repair. While everything is shattered, you will try to put things back together to understand and escape.
You are alone here. You will follow the footsteps of a banished lighthouse keeper discovering his descent into ruins of Submachine. The story is divided into chapters that will unlock for you as you progress through the game. The story is conveyed by series of notes that you'll collect and read.
There are tons of puzzles, some of which you'll solve by bringing the machinery back online, tinkering with it, turning off and on again. For others you'll need to find missing parts, levers that were broken off or stolen, depleted power sources, gears, cogs, lamps, coils and so on. As you move through the structure, you will be putting back together things that were shattered.
Entire game is hand-drawn. There's nothing auto-generated nor procedural. Each location was thoughtfully designed. Stylized drawings give the game it's eerie atmosphere.
Ambient music for this game was created by ThumpMonks, with chapter 1 ambient by Marcus Gutierrez. The music perfectly emphasizes the atmosphere of lonely exploration.
Status | Released |
Platforms | Windows |
Rating | Rated 4.6 out of 5 stars (25 total ratings) |
Author | Mateusz Skutnik |
Genre | Adventure,Puzzle |
Tags | Atmospheric,Hand-drawn,Point & Click |
Average session | Days or more |
Inputs | Keyboard,Mouse,Gamepad (any) |
In order to download this game you must purchase it at or above the minimum price of $24.99 USD. You will get access to the following files:
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I'm enjoying the experience so far...but I've been getting the following bug: It happens every time I try to examine some papers in Submachine 6, especially the papers that detail the order of how the red balls go in the pillar in world 3.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object o_god:
unable to convert string "_zoom" to float
at gml_Script_scr_god_zoom_detail
############################################################################################
gml_Script_scr_god_zoom_detail (line -1)
gml_Script_scr_god_draw
gml_Object_o_god_Draw_0
Great game! Worth every penny spent.
If you think the price is too high, know that it ensures hours of play and above all it was developed by just one person!
I think I spotted a bug: if you start the game having previously muted it, when you turn the audio back on, the title screen audio will not be played.
alright well now you're just trying to make me cry. Was not expecting a reply directly from you. This might be ridiculous but honestly I think I was 12 when I found daymare town and the art style has stuck with me. The sporadic etching style got me into Edward gorey and had an influence on almost all of the art I've made in my life. Seriously, thank you for your work.