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'Mortal Kombat 11' is so much more than just a fighting game

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 By 
Jess Joho
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Jess Joho
Jess is an LA-based culture critic who covers intimacy in the digital age, from sex and relationship to weed and all media (tv, games, film, the web). Previously associate editor at Kill Screen, you can also find her words on Vice, The Atlantic, Rolling Stone, Vox, and others. She is a Brazilian-Swiss American immigrant with a love for all things weird and magical.
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Original image has been replaced.Credit: Mashable

Mortal Kombat tops the very short list of video games that have cemented themselves as permanent staples of pop culture. Whether it'spro wrestlers,Wreck-It Ralph,Zayn Malik's Met Gala outfit, or Lil Wayne and Skrillex tracks, its influence far exceeds the confines of a fighting game.

You'd think after nearly three decades, it'd get old. But the hype forMortal Kombat 11 is still just as fatal.

SEE ALSO:Bloody 'Mortal Kombat 11' gameplay trailer shows off brutality and fatalities

"We're all just honored the game's still going," said Steve Beran, who's been working on the franchise since 1994 and is now director of art at NetherRealm Studios. "I'm honored to see how we're stitched into culture now."

We caught up with Beran at the livestreamedMortal Kombat 11 reveal event in Los Angeles on Jan. 17, where some fans were getting their favorite characters literally tattooed onto their bodies. Ronda Rousey showed up too, announcing she'd be voicing the character of Sonya after having grown up idolizing her and dreaming of becoming as strong as her one day.

Those kind of stories aren't the exception. It feels like everyone has theirMortal Kombat origin story.

"To hear those stories of how fans have grown up alongside these character, and then to see them today, decades later, more excited than ever -- it's just surreal," said Beran.

That meeting of past and present is the seed behindMortal Kombat 11's story, too.

Original image replaced with Mashable logo
Original image has been replaced.Credit: Mashable

The new character of Kronika is a powerful manipulator of time, described by series co-creator Ed Boon as having been "running the show since the firstMortal Kombat." After the timeline-shattering events ofMortal Kombat 10, she's now forced to step in and right the balance of the universe. And to do so, she'll make classic characters fight different versions of themselves from earlier games.

So, as Beran put it, you can expect, "50-year-old, level-headed dad Johnny Cage to fight himself back when he was just this young, annoying jerk."

"They grew up with these characters, and they've been part of their lives at all different stages."

It's both a meta choice and a pragmatic one to make the clashing of generations the backdrop for the newest installment of a franchise that is as old and narratively complicated asMortal Kombat. For one thing, it felt like the most evocative theme for developers who've lived lifetimes throughout their time at NetherRealm.

"We've been doing this for 28 years, and we've gotten older too," said Beran. "Whether it subconsciously influenced us to do it or not or not, that just felt like an interesting concept to meet my 20-something goofy self as my older self now."

That same meaning applies to the players, too. "I think fans will love it too because they grew up with these characters, and they've been part of their lives at all different stages," he added.

In many ways, you can trace theMortal Kombat's continued cultural and emotional resonance back to the emphasis on story that always made it stand out from the crowd.

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Even in most modern fighting games, you can at best expect a story mode included as an afterthought. ButMortal Kombat, from the beginning, has wanted players to know there was a backstory and stakes behind every fight. Long before cinematics even existed, the first one used track mode screens to explain why this or that character was seeking revenge against their opponent.

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Ronda Rousey looking fierce AF as Sonya Blade at the 'Mortal Kombat 11' reveal eventCredit: Tasia Wells/Getty Images for Warner Bros. Interactive Entertainment

The effect ofMortal Kombat's attention to story is like the difference between a good and bad fighting scene in a movie. Instead of just watching two people punch each other aimlessly, you're watching two characters clash over a conflict so dire that only a brutal spine removal can resolve it.

Since the days ofMortal Kombat vs DC Universe, NetherRealm has invested more and more resources into the story. AndMortal Kombat 11 feels like the culmination of all that came before it.

"People expect that from NetherRealm now, and we love the challenge. It's a huge effort. We're essentially making a two-hour, full length movie," said Beran. "And it doesn't matter whether you know the history or not. The story is also a great introduction to the world for new players."

"I'm happy that we don't just put everyone in trashy bikinis anymore."

But as much asMortal Kombat feels like it's stayed true to its core tenets (i.e., organ-removing finishing moves and a wacky-ass, ever-expanding story to justify it), there's been a lot of evolution along the way too.

Being a product of its time,Mortal Kombat was for many years one of the most egregious examples of games that exclusively dress female characters in skimpy outfits. Today, you'll still find extreme body proportions and skin-tight costumes on men and women. But the obvious double standard of hyper-sexualization is mostly a thing of the past.

It's also not lost on us that the two new characters introduced so far are a man of color (Geras), and a woman (Kronika, mentioned above) who's seemingly the most powerful being of all, and likely the first female big bad for the series.

"We have gotten more sophisticated with our designs, and I'm happy that we don't just put everyone in trashy bikinis anymore," said Beran. "And I like that our audience responded to the changing times, and called us out on it. I have zero problem hearing that feedback."

The evolving culture has also changed the music genre associated withMortal Kombat. Back in 1995, the cult classicMortal Kombat movie embraced the edgy music of the day: metal and techno.

But forMortal Kombat 11's announcement trailer, 21 Savage dropped a whole new LP for the game titled "Immortal." It was the perfect climax to the games' slow gravitation toward hip hop, which is the music genre where you can find the most references to the franchise.

At the risk of taking a silly fighting game too seriously, hip hop does come across as the most natural match for a series that's all about surviving violence, rising above the odds, and fighting to make your own destiny.

"We never take that – what Mortal Kombat means to people – for granted."

"There's a real rawness that feels like a very similar vibe," said Beran.

We spent some time playingMortal Kombat 11, and it's clear it won't drastically change the formula of what's come before it. It is, in many ways, exactly what you expect from the same battle you've been fighting since the early '90s.

But what keeps the franchise so entrenched in the cultural zeitgeist after all these years is precisely its unique ability to reinvent itself without ever really changing.

And, according to Beran, that comes from a sense of deep respect at the studio for the players who've kept the game not only alive, but thriving.

"We never take that -- whatMortal Kombat means to people -- for granted," said Beran.

UPDATE: Jan. 22, 2019, 10:46 p.m. PSTInterviewee was misidentified and corrected to Steve Beran


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Jess Joho

Jess is an LA-based culture critic who covers intimacy in the digital age, from sex and relationship to weed and all media (tv, games, film, the web). Previously associate editor at Kill Screen, you can also find her words on Vice, The Atlantic, Rolling Stone, Vox, and others. She is a Brazilian-Swiss American immigrant with a love for all things weird and magical.

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