Roguelight now has a prestige system! there are also some minor balance and UI changes
PRESTIGE
when you beat the game you get the choice to go deeper. if you do, you lose all your upgrades and everything costs more. you can do this again and again (everything will cost more and more each time), and the game keeps track of what depth you're at (once you've reached depth 2, it displays your depth in the title screen). you can always choose to stay at the same depth, and you can always hold down D and L for three seconds to completely reset the game, losing all your upgrades and your depth
how deep can you go?

ARROW BRIGHTNESS
the brightness of your arrows when you have no arrow brightness upgrades has been increased, and the effectiveness of the arrow brightness upgrades has been decreased slightly. what this means is that early on your arrows are a bit brighter than they used to be, but once you have all the upgrades it's the same as before
PAUSE AND SHOP UI
when you pause the game and selectretry, it now brings you to the shop screen, instead of skipping straight to the title screen (and losing all your coins). the shop icons have also been updated (a blue tick for bought upgrades, and a wiggling green dot for upgrades you can currently afford)

The deeper you travel the darker it gets, and you only have your arrows to light the way.
| Status | Released |
| Author | Daniel Linssen |
| Genre | Platformer |
| Tags | 2D,Difficult,Female Protagonist,Game Boy,GBJam,jumping,Pixel Art,Procedural Generation,Retro,Roguelike |
| Accessibility | Color-blind friendly,High-contrast |
Log in with itch.io to leave a comment.
Good habit in this game to shoot every lantern which as you think will clarify exact area you need to sea. Lanterns light up much more than just a lit and holded arrow in your hands ) Hanging skulls could be also more useful, if first upgrade for them would be "+1 coin every next shot of arrow", and 2nd upgrade "coins are multiplied x2 each next arrow shot" ) I think these are more interesting upgrades than same few "chances for double arrow"
Without spoiling it, here's a hint: In the floor where you encounter the final boss, explore the level thoroughly. You will find something, or rather somethings. They're not small by any means so don't worry about having to pixel hunt. You'll know what it is when you see them, and you'll know what to do with them when you do.