After 5 long years, AI CARDs gets its free 2.0 update to prepare it for migration over to myPatreon.
You can see a detailed breakdown of the changes on the main project page, but in brief:
A brief note:
Nothing in AI CARDs actually uses generative AI or LLMs anywhere in its production. I made this tech before the contemporary AI surge as a shitpost about digital RPGs and their obsession with "immersion" and "realism" as goals of AI engines. I just figured it was timely to revisit this project given the imminent collapse of today's AI bubble.
You see, analogue RPGs are already exceptionally good at creating lifelike characters and simulating interactions with them. This is obviously because RPGs rely on human input to interpret actions and generate responses. Technology just does not match the capacity for complex storytelling that our brains already possess. [Insert that Invincible meme here.] What then does something like AI even have to offer RPGs
I found the failures of these systems (which happens quite frequently with things like Oblivion's Radiant AI as demonstrated in the linked video) to be some of the most enjoyable outcomes. I made AI CARDs because I wanted to emulate those failures of technology. Like the AI it is inspired by, AI CARDs tries to poorly approximate the experience of human interaction while also generating unexpected, sometimes interesting, and often hilarious outcomes — all with a straight face.
Let me know what you think! ❤️
Rules-lite AI to upgrade your NPCs — perfectly sized for your wallet
| Status | Released |
| Category | Physical game |
| Author | Paolino Caputo |
| Genre | Interactive Fiction,Role Playing |
| Tags | artificial-intelligence,cards,Character Customization,GM-Less,gm-tools,rules-lite,storytelling,Tabletop role-playing game |
| Languages | English |
| Accessibility | Color-blind friendly,High-contrast |