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Has anyone got any more of an optimized solution? (Rot-13 decode)
frira rvtug naq avar ner gur yrsg guerr chmmyrf bs ab pp yriry, gra ryrira naq gjryir ner gur evtug guerr chmmyrf bs ab pp
fbegrq gur ahzoref nycunorgvpnyyl
rvtug - NEPNPAEPN
ryrira - APANPNNA
sbhe - EPAN
sbhegrra - PNPANPNNAEPEPNPA
svir - PPENN
avar - EPEPNPANANP
bar - EN
frira - EPANAN
fvk - EPEPAN
gra - NNEPNPA
guvegrra - EPAANNPA
guerr - AN
gjryir - EPEPAPAEPAPNA
gjb - EEN
Sbe gur 180° gheaf, EEP qbrf gur fnzr nf EPEP, (EEN = NNNNNN => EEP = PPPPPP = EPEP), fb gurer vf ng yrnfg bar ehar fnirq sbe rnpu.
fvk - EEPAN
avar - EEPNPAENPA
sbe avar, V jnf noyr gb ghea nebhaq, hfr na A gb ebhaq gur pbeare, zbir EN gvzrf, naq ebhaq gur ynfg pbeare jvgu nabgure A.
gjryir - EEPAPNNANPNN
V tbg vg qbja gb avargl-frira eharf.
(also encoded with Rot-13).
I've optimized some of these to reach 89 runes used. Optimized (other than what xydyx has done, in rot13 of course):
Rvtug tbrf sebz avar eharf gb rvtug ol tbvat nebhaq gur bhgfvqr jvgu NEPAENPA
Avar tbrf sebz ryrira eharf gb gra ol hfvat rvgure EEPNPAENPA be EEPAAENAAN
Gjryir tbrf sebz klqlk'f gjryir eharf gb avar vs lbh znxr n svther 8 (APA-EP-APA-N)
Guvegrra tbrf sebz 8 eharf gb 7 vs lbh ghea gur guerr A'f vagb whfg EA jvgu EPEANPN
naq svanyyl Sbhegrra tbrf sebz fvkgrra eharf gb guvegrra vs lbh ybbc onpx guebhtu lbhe fgneg ybpngvba jvgu PNPAANAANPANA
So great. If you develop this into a larger game, one suggestion would be to have 3 optional “challenge stars” you can earn for each level.
Star 1: use the lowest number of runes possible for that levelStar 2: “travel” the minimum distance possible for that levelStar 3: bonus challenge (e.g. “don’t use the N rune in this level”)
(Perhaps these are only unlocked after earning all the runes in the game, or greyed out until you have the necessary runes to get the optimal number for a given star)
These would require different solutions, adding replayability for each level.
The controls to mov around the world feel a little jank and I have no idea why, but I love this mechanic so much that I don’t think I actually care about any flaws this may have. If there’s any game jam game I want to see a full version of, it’s this.
Moving a big cat block is a little weird, but it’s a game jam game so, probably something about time constraints.
Reminded me of Taiji and The Witness, which are two of my favorite puzzle games!