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Constructing an Object-Oriented System

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Abstract

This chapter takes you through the design of a simple Object-Oriented system without considering implementation issues or the details of any particular language. Instead, this chapter illustrates how to use Object Orientation concepts to construct a software system. We first describe the application and then consider where to start looking for objects, what the objects should do and how they should do it. We conclude by discussing issues such as class inheritance, and answer questions such as “where is the structure of the program?”.

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References

  • Blaha MR, James R (2004) Rumbaugh, Prentice Hall. 8120330161, 2nd edn.

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  • Larman C (2008) Applying UML and patterns: an introduction to object-oriented analysis and design and iterative development. Dorling Kindersley Pvt Ltd.; 3rd edn. 8177589792 (1 Dec 2008)

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  • Wirfs-Brock R, McKean A (2002) Object design: roles, responsibilities and collaborations. Addison-Wesley Object Technologiey Series. 0201379430 (Nov, 2002)

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Authors and Affiliations

  1. Midmarsh Technology Ltd, Bath, Wiltshire, UK

    John Hunt

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  1. John Hunt

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Correspondence toJohn Hunt.

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© 2018 Springer International Publishing AG

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Hunt, J. (2018). Constructing an Object-Oriented System. In: A Beginner's Guide to Scala, Object Orientation and Functional Programming. Springer, Cham. https://doi.org/10.1007/978-3-319-75771-1_4

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Chapter
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  • Available as PDF
  • Read on any device
  • Instant download
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eBook
JPY 6863
Price includes VAT (Japan)
  • Available as EPUB and PDF
  • Read on any device
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  • Own it forever
Softcover Book
JPY 8579
Price includes VAT (Japan)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
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