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Abstract
As a result of the COVID-19 pandemic, learners of all ages have been forced out of the classroom and into the virtual realm of education over the past few years. This is when educational technology, or “edtech,” entered the public consciousness. One of its primary advantages is that it makes education more accessible to students, which in turn helps them learn experientially. The following are three technologies that are influencing how we learn.
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Authors and Affiliations
Department of Computer Science & Engineering, Anantha Lakshmi Institute of Technology & Sciences, Anantapuramu, India
Muralidhar Kurni
Department of Computer Science & Engineering, Malla Reddy Institute of Technology & Science, Hyderabad, India
Mujeeb Shaik Mohammed
IIIT-Naya Raipur, Raipur, Chhattisgarh, India
K G Srinivasa
- Muralidhar Kurni
Search author on:PubMed Google Scholar
- Mujeeb Shaik Mohammed
Search author on:PubMed Google Scholar
- K G Srinivasa
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Kurni, M., Mohammed, M.S., Srinivasa, K.G. (2023). AR, VR, and AI for Education. In: A Beginner's Guide to Introduce Artificial Intelligence in Teaching and Learning. Springer, Cham. https://doi.org/10.1007/978-3-031-32653-0_7
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