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Abstract
With the right game design, gamification has the ability not just to improve education but also to revolutionize it. Although the incorporation of AI into games is nothing new, the technology has the potential to alter classroom dynamics significantly. Integrating AI into classrooms is a chance to offer students more flexible and individualized instruction. This chapter will explore how artificial intelligence (AI) can be used with gamification in the classroom.
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Authors and Affiliations
Department of Computer Science & Engineering, Anantha Lakshmi Institute of Technology & Sciences, Anantapuramu, India
Muralidhar Kurni
Department of Computer Science & Engineering, Malla Reddy Institute of Technology & Science, Hyderabad, India
Mujeeb Shaik Mohammed
IIIT-Naya Raipur, Raipur, Chhattisgarh, India
K G Srinivasa
- Muralidhar Kurni
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- Mujeeb Shaik Mohammed
Search author on:PubMed Google Scholar
- K G Srinivasa
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Kurni, M., Mohammed, M.S., Srinivasa, K.G. (2023). AI-Enabled Gamification in Education. In: A Beginner's Guide to Introduce Artificial Intelligence in Teaching and Learning. Springer, Cham. https://doi.org/10.1007/978-3-031-32653-0_6
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