Part of the book series:Synthesis Lectures on Computer Architecture ((SLCA))
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Abstract
This book explores the hardware design of graphics processor units (GPUs). GPUs were initially introduced to enable real-time rendering with a focus on video games. Today GPUs are found everywhere from inside smartphones, laptops, datacenters, and all the way to supercomputers. Indeed, an analysis of the Apple A8 application processor shows that it devotes more die area to its integrated GPU than to central processor unit (CPU) cores [A8H]. The demand for ever more realistic graphics rendering was the initial driver of innovation for GPUs [Montrym and Moreton, 2005]. While graphics acceleration continues to be their primary purpose, GPUs increasingly support non-graphics computing. One prominent example of this receiving attention today is the growing use GPUs to develop and deploying machine learning systems [NVIDIA Corp., 2017]. Thus, the emphasis of this book is on features relevant to improving the performance and energy efficiency of non-graphics applications.
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Authors and Affiliations
University of British Columbia, Canada
Tor M. Aamodt
Samsung Electronics, USA
Wilson Wai Lun Fung
Purdue University, USA
Timothy G. Rogers
- Tor M. Aamodt
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- Wilson Wai Lun Fung
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- Timothy G. Rogers
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Aamodt, T.M., Lun Fung, W.W., Rogers, T.G. (2018). Introduction. In: General-Purpose Graphics Processor Architectures. Synthesis Lectures on Computer Architecture. Springer, Cham. https://doi.org/10.1007/978-3-031-01759-9_1
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Publisher Name:Springer, Cham
Print ISBN:978-3-031-00631-9
Online ISBN:978-3-031-01759-9
eBook Packages:Synthesis Collection of Technology (R0)eBColl Synthesis Collection 8
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