
A downloadable asset pack for Windows and Linux
The most anticipated addition forModern Interiors andModern Exteriors
Some Features include:
- Various window frames and styles
- Loads of unique Buttons (42 total)
- Tons ofprops to create UI forShops,Inventories and much more
- Available in 3 sizes (16x16, 32x32, 48x48), ready for any engine!
Portrait Generator
- Easy to use tool included (Overview)
- Fully synched with the Character Generator from Modern Interiors
-9 Skin tones, 29 Hairstyles (with 6 recolors each),15Accessories(+ recolors)
- Each possible combination is supplied with aTalk animations (10 frames), aNod animation (10 frames) and aShake Headanimation (10 frames)

Dialogue Boxes
- With the Power of the Portrait Generator + the versatility of the frames you will be able to create many dialogue boxes, like those below!



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LICENSE (.txt file provided):
YOU CAN:
- Edit and use the asset in any commercial or non commercial project
-Use the asset in any commercial or non commercial project
YOU CAN'T:
- Resell or distribute the asset to others
- Edit and resell the asset to others
-
-Credits required (this link)____________________________________________________________________________
| Status | Released |
| Category | Assets |
| Rating | Rated 4.9 out of 5 stars (62 total ratings) |
| Author | LimeZu |
| Genre | Role Playing |
| Tags | 16-bit,16x16,Action RPG,Graphical User Interface (GUI),Pixel Art,storygame,Tileset,Top-Down,User Interface (UI) |
| Average session | A few seconds |
| Languages | English |
In order to download this asset pack you must purchase it at or above the minimum price of $3.90 USD. You will get access to the following files:
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Hey there! Portrait Generator dev here! I tried adding support for Mac while developing the Portrait Generator however I wasn't able to get around Apples security requirements without paying for an Apple developer account which cost $100 a year which sadly isn't worth it as I'm not earning any money off of the Portrait Generator aside from the initial commission I recieved
Manually, you should probably be able to separate corner pieces from each of sides pieces .. imagine 3 x3 grid and you cut it up into 9 pieces with 4 corners, and then each 4 sides and a center.
In Godot use NinePatchRect and you input the # of pixels each corner is.
in Unity, you add Sprites package and setup a 9-slice sprite .. see youtube for tutorial ...
Idk other game engines right now...
"Fully synched with the Character Generator from Modern Interiors"
I have installed the generator from the interiors pack, how do I sync the files from this pack to that? I opened the download and it is a lot of aesprite files.
It's a bit miss leading, what he means is the portraits use the same skins/hair/accessories that Modern interiors does meaning you can make a character from Modern Interiors and then make that exact same character as a portrait, however to do this it is currently manual, you need to copy all the different parts of the portrait pieces together in some sort of art software like Paint.net or Aseprite.
a tool to automate the process is coming soon tho, I've already finished developing the Portrait Generator which will act similarly to the Character Generator in Modern Interiors, we're just working on the finishing touches right now and it will hopefully be released soon, tho I won't give an exact date.
MZ has a very rigid menu for the most part. You would need to construct your own menus by cropping these assets individually into pictures and then assembling them on the screen at runtime, or get a plugin that helps you create custom menus. You could also customize the windowskin using these assets, but it won't use very many of them and might not look right since the windowskin stretches based on window size.
i dont think it's GUI bro, you should ask in his Modern Interiors pack.