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Thelock
statement acquires the mutual-exclusion lock for a given object, executes a statement block, and then releases the lock. While a lock is held, the thread that holds the lock can again acquire and release the lock. Any other thread is blocked from acquiring the lock and waits until the lock is released. Thelock
statement ensures that at maximum only one thread executes its body at any moment in time.
Thelock
statement takes the following form:
lock (x){ // Your code...}
The variablex
is an expression ofSystem.Threading.Lock type, or areference type. Whenx
is known at compile-time to be of the typeSystem.Threading.Lock, it's precisely equivalent to:
using (x.EnterScope()){ // Your code...}
The object returned byLock.EnterScope() is aref struct
that includes aDispose()
method. The generatedusing
statement ensures the scope is released even if an exception is thrown with the body of thelock
statement.
Otherwise, thelock
statement is precisely equivalent to:
object __lockObj = x;bool __lockWasTaken = false;try{ System.Threading.Monitor.Enter(__lockObj, ref __lockWasTaken); // Your code...}finally{ if (__lockWasTaken) System.Threading.Monitor.Exit(__lockObj);}
Since the code uses atry-finally
statement, the lock is released even if an exception is thrown within the body of alock
statement.
You can't use theawait
expression in the body of alock
statement.
Beginning with .NET 9 and C# 13, lock a dedicated object instance of theSystem.Threading.Lock type for best performance. In addition, the compiler issues a warning if a knownLock
object is cast to another type and locked. If using an older version of .NET and C#, lock on a dedicated object instance that isn't used for another purpose. Avoid using the same lock object instance for different shared resources, as it might result in deadlock or lock contention. In particular, avoid using the following instances as lock objects:
this
, as callers might also lockthis
.Hold a lock for as short time as possible to reduce lock contention.
The following example defines anAccount
class that synchronizes access to its privatebalance
field by locking on a dedicatedbalanceLock
instance. Using the same instance for locking ensures that two different threads can't update thebalance
field by calling theDebit
orCredit
methods simultaneously. The sample uses C# 13 and the newLock
object. If you're using an older version of C# or an older .NET library, lock an instance ofobject
.
using System;using System.Threading.Tasks;public class Account{ // Use `object` in versions earlier than C# 13 private readonly System.Threading.Lock _balanceLock = new(); private decimal _balance; public Account(decimal initialBalance) => _balance = initialBalance; public decimal Debit(decimal amount) { if (amount < 0) { throw new ArgumentOutOfRangeException(nameof(amount), "The debit amount cannot be negative."); } decimal appliedAmount = 0; lock (_balanceLock) { if (_balance >= amount) { _balance -= amount; appliedAmount = amount; } } return appliedAmount; } public void Credit(decimal amount) { if (amount < 0) { throw new ArgumentOutOfRangeException(nameof(amount), "The credit amount cannot be negative."); } lock (_balanceLock) { _balance += amount; } } public decimal GetBalance() { lock (_balanceLock) { return _balance; } }}class AccountTest{ static async Task Main() { var account = new Account(1000); var tasks = new Task[100]; for (int i = 0; i < tasks.Length; i++) { tasks[i] = Task.Run(() => Update(account)); } await Task.WhenAll(tasks); Console.WriteLine($"Account's balance is {account.GetBalance()}"); // Output: // Account's balance is 2000 } static void Update(Account account) { decimal[] amounts = [0, 2, -3, 6, -2, -1, 8, -5, 11, -6]; foreach (var amount in amounts) { if (amount >= 0) { account.Credit(amount); } else { account.Debit(Math.Abs(amount)); } } }}
For more information, seeThe lock statement section of theC# language specification.
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