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ConditionalAttribute Class

Definition

Namespace:
System.Diagnostics
Assemblies:
mscorlib.dll, System.Runtime.dll
Assemblies:
netstandard.dll, System.Runtime.dll
Assembly:
System.Runtime.dll
Assembly:
mscorlib.dll
Assembly:
netstandard.dll
Source:
ConditionalAttribute.cs
Source:
ConditionalAttribute.cs
Source:
ConditionalAttribute.cs
Source:
ConditionalAttribute.cs

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Indicates to compilers that a method call or attribute should be ignored unless a specified conditional compilation symbol is defined.

public ref class ConditionalAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Method, AllowMultiple=true)]public sealed class ConditionalAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Method, AllowMultiple=true)][System.Serializable]public sealed class ConditionalAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Method, AllowMultiple=true)][System.Serializable][System.Runtime.InteropServices.ComVisible(true)]public sealed class ConditionalAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Method, AllowMultiple=true)>]type ConditionalAttribute = class    inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Method, AllowMultiple=true)>][<System.Serializable>]type ConditionalAttribute = class    inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Method, AllowMultiple=true)>][<System.Serializable>][<System.Runtime.InteropServices.ComVisible(true)>]type ConditionalAttribute = class    inherit Attribute
Public NotInheritable Class ConditionalAttributeInherits Attribute
Inheritance
ConditionalAttribute
Attributes

Examples

The following example demonstrates the use ofConditionalAttribute. The example assumes that the condition is defined with the/define compiler option. You can obtain different results by changing the compiler option. You can optionally define the conditions by using pragmas in the sample code instead of identifying them as compiler options.

#define CONDITION1#define CONDITION2using System;using System.Diagnostics;class Test{    static void Main()    {        Console.WriteLine("Calling Method1");        Method1(3);        Console.WriteLine("Calling Method2");        Method2();        Console.WriteLine("Using the Debug class");        Debug.Listeners.Add(new ConsoleTraceListener());        Debug.WriteLine("DEBUG is defined");    }    [Conditional("CONDITION1")]    public static void Method1(int x)    {        Console.WriteLine("CONDITION1 is defined");    }    [Conditional("CONDITION1"), Conditional("CONDITION2")]    public static void Method2()    {        Console.WriteLine("CONDITION1 or CONDITION2 is defined");    }}/*When compiled as shown, the application (named ConsoleApp)produces the following output.Calling Method1CONDITION1 is definedCalling Method2CONDITION1 or CONDITION2 is definedUsing the Debug classDEBUG is defined*/
#Const CONDITION1 = True#Const CONDITION2 = TrueImports System.DiagnosticsClass Test    Shared Sub Main()        Console.WriteLine("Calling Method1")        Method1(3)        Console.WriteLine("Calling Method2")        Method2()                Console.WriteLine("Using the Debug class")        Debug.Listeners.Add(New ConsoleTraceListener())        Debug.WriteLine("DEBUG is defined")    End Sub           <ConditionalAttribute("CONDITION1")> _    Shared Sub Method1(x As Integer)        Console.WriteLine("CONDITION1 is defined")    End Sub        <ConditionalAttribute("CONDITION1"), ConditionalAttribute("CONDITION2")> _    Shared Sub Method2()        Console.WriteLine("CONDITION1 or CONDITIOIN2 is defined")    End Sub    End Class' When compiled as shown, the application (named ConsoleApp) ' produces the following output.'Calling Method1'CONDITION1 is defined'Calling Method2'CONDITION1 or CONDITION2 is defined'Using the Debug class'DEBUG is defined

Remarks

You can apply theConditionalAttribute attribute to methods and classes. However, its use on classes is valid only for types that are derived fromAttribute.ConditionalAttribute either will be ignored or will produce a compiler warning or error message if you apply it to any other type.

ApplyingConditionalAttribute to a method indicates to compilers that a call to the method should not be compiled into Microsoft intermediate language (MSIL) unless the conditional compilation symbol that is associated withConditionalAttribute is defined. You will get a compilation error in Visual Studio if you apply this attribute to a method that does not return void. ApplyingConditionalAttribute to an attribute indicates that the attribute should not be emitted to metadata unless the conditional compilation symbol is defined. Any arguments passed to the method or attribute are still type-checked by the compiler.

You can use the following techniques to define conditional compilation symbols:

  • Use compiler command-line options; for example,/define:DEBUG.

  • Use environment variables in the operating system shell; for example,set DEBUG=1.

  • Use pragmas in the source code; for example, define the compilation variable as follows:

    #define DEBUG
    #Const DEBUG=True

    To undefine the variable, use the following:

    #undef DEBUG
    #Const DEBUG=False

Compilers that comply with the Common Language Specification (CLS) are permitted to ignoreConditionalAttribute. The C#, F#, Visual Basic, and C++ compilers supportConditionalAttribute; the JScript compiler does not support the attribute.

Note

In Visual Basic, theAddressOf operator is not affected by this attribute. For example,Call CType(AddressOf delegate, Action) always invokesdelegate, althoughCall delegate() might not.

ConditionalAttribute is applied to the methods that are defined in theDebug andTrace classes.

For more information about how to use attributes, seeAttributes.

Constructors

ConditionalAttribute(String)

Initializes a new instance of theConditionalAttribute class.

Properties

ConditionString

Gets the conditional compilation symbol that is associated with theConditionalAttribute attribute.

TypeId

When implemented in a derived class, gets a unique identifier for thisAttribute.

(Inherited fromAttribute)

Methods

Equals(Object)

Returns a value that indicates whether this instance is equal to a specified object.

(Inherited fromAttribute)
GetHashCode()

Returns the hash code for this instance.

(Inherited fromAttribute)
GetType()

Gets theType of the current instance.

(Inherited fromObject)
IsDefaultAttribute()

When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited fromAttribute)
Match(Object)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited fromAttribute)
MemberwiseClone()

Creates a shallow copy of the currentObject.

(Inherited fromObject)
ToString()

Returns a string that represents the current object.

(Inherited fromObject)

Explicit Interface Implementations

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited fromAttribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited fromAttribute)
_Attribute.GetTypeInfoCount(UInt32)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited fromAttribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.

(Inherited fromAttribute)

Applies to

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