A downloadable game for Windows
Undead Development has released on Steam Early Access!
for more features and content get the Early Access version here: http://store.steampowered.com/app/682140/Undead_Development/
Undead Development is a zombie survival game with a creative building system for the HTC Vive and Oculus Rift.
This demo shows off the the introductory level where you can scavenge for loot, break apart furniture, board up your home, and defend against the undead. Use the dynamic nailing system to come up with creative ways to defend yourself.
This demo is in beta. The gameplay features are all implemented but I am still polishing mechanics and finding issues. Let me know if you find problems or think something should change to improve gameplay. Once I fix major issues and polish some mechanics I will start developing more content (lots more weapons/tools and bigger levels) to eventually release an early access version onto Steam.
Steam page: http://store.steampowered.com/app/682140/Undead_Development/
Known Issues:
© Copyright 2017 MASTERSTRIKE LLC
Status | In development |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Author | Ladrik |
Genre | Action |
Made with | Oculus Rift,HTC Vive |
Tags | htc-vive,Virtual Reality (VR),vive,Zombies |
Average session | About a half-hour |
Inputs | HTC Vive |
Links | Steam |
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Hi there, this game looks pretty great. I'm not sure if you plan on keeping this as a paid-only game or continuing to offer a limited demo. In any event, I figured I'd ask you anyway.
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!
best game idea ever so fun to play not sure where i report bugs but i only have 1 also im playing on the rift so it may be diffrent but if you teleport as the round starts and your out side the house you gut stuck out side and then you cant make your way back and finaly i got to wave 17 :) but by then there were so many undead aswell as guns and bits on the floor the game laged for about 1/4 - 1/2 a second every time i shot a zombie also once all the building supplys get broken you just get left with a wall of bear traps as nothing else spawns.
regardless of that still the best demo ive ever played
ps "average session about a half hour" XD
Hi sorry I never got back to you I was fairly new to itch.io at the time and it was over 120 days before I realized you had replied to my comment.
Anyway I got Undead Development as soon as it was out on steam and have been playing every update since. just played the v9.2 update that launched earlier today and its probably the best one yet, however I did run into a couple of bugs.
the first minor one was after I had died ( during a wave where you movement rate is limited ), I chose to exit back to the main base where you can select the level when I spawned in I still had the movement speed limiter and had to wait for the timer to move around the base.
I also had an old bug were you tool belt spots become unusable.
And one with the new bag mechanic I think up until about round 4 it was working perfectly, then one time when I emptied it, it stayed in the air playing the up and down emptying animation. so I tried to empty it again to see if it would fix the bug but instead it spawned a second bag with the same problem. (The items that came out of the first glitched bag then disappeared and the came out of the new glitched bag) any items that I put in the bag after the bug had happed would not come out of the bag, instead it would making the original two items disappear and come out of the bag again.
I tried to empty the bag again what resulted in another small bug where a (vacuum recycler) thing got stuck to the middle of my screen at Hight and rotation of my head (I would guess at the spawn point for the bag emptying) ill try attach a picture
I’m afraid I have no idea what triggered the problem the only thing I can think of that I had done differently was that it was the first time I put a vacuum recycler in the back pack but I don’t think that was the problem.
Regardless I still really enjoy playing the game and always recommend it to people who are looking for a new VR game. But you would be surprised how many people shrug it off because it’s not multiplayer. Maybe something to look into in the future.
If you have any questions message me back here ill check this time :)
thanks and keep up the good work
Hey RanDomDood, sorry this is a late response. I wanted to let you know that the new demo version should have fixed the broken controls on Oculus. I still don't own a Rift but other players have said the game works pretty well now for the most part. I am hoping to use the funds from Early Access to purchase a Rift and better support it.
This game is about as bare-bones as it gets right now.
...AND I FREAKIN' LOVE IT. That nailing system is a stroke of genius. Can't wait to see what the dev adds to this. Made by just one guy too, impressive!
Here's 20 mins of gameplay, in case you want to check out the game but can't afford the hefty price of ABSOLUTELY FREE WHY AM I EVEN POSTING THIS JUST CLICK THE DOWNLOAD BUTTON ABOVE AND TRY IT OUT YOURSELF