Dive into this unique concept of classic Pac-Man gameplay connected with No Man's Sky exploration experience.
Travel through the universe full of planets. Each planet is a randomly generated, unique Pac-Man world. Explore them to find 10 cherries and finish the game!
This project of mine was started in 2017, and I forced myself to finish it into a somewhat playable game in a week. It's still lacking some sound effects and gameplay polishing, but I'm letting you play it in this unfinished state anyway.
Your spaceship needs fuel to run. Collect pellets (and ghosts) to refill it.
Once you have enough fuel, you'll have access to a launchpad that is located within the ghost house. With it, you can leave the planet and traverse to other ones. Make sure you have enough fuel to reach them, though. If you run out of a fuel in space, you lose.
Knowing how ghosts behave will help you finish the game more easily. There are four ghosts that behave exactly like the original:
All of these four ghost have a "retreat" period when they all retreat to their retreat points, placed on furthest points from the ghost house of the planet.
On top of that, there are four more, brand new ghosts that never retreat:
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Suggestions:
* Explain in the description how to avoid the super-fast Among Us ghost that randomly shows up and kills Pac-Man (this one is the most important suggestion. if nothing else, do this. or remove it if it's truly unavoidable)
* Rename your original character "Kinky" to something else (my suggestions are "Klunky" or "Backy"), because there's already a Kinky in the main Pac-Man roster that behaves completely differently
* Recolor Cringy and the purple one (my suggestion is to make them lighter versions of their colors, so Cringy is light green and Kinky/Klunky/Backy is lavender), since similarly to Kinky's rename, there are actual Pac-Man ghosts that are very similar in color to them (Funky and Sue) and players can get very confused if they're used to dealing with those
* Turn down the friction in deep space, since it's more realistic and more fun to glide around in a near-zero-friction environment while you're looking for planets. If that would make it too easy because you don't have to use nearly as much fuel, maybe you could have a "crash" mechanic where you lose a life if you slam into the planet too fast?
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The concept of the game is reeeeally interesting.-The gameplay mechanics are really well thought to expand what you could expect from a PacMan game. I think that taking this as a baseline you could add some extra mechanics or features to the game to make it bigger and more replayeable.
-Visually the game looks amazing and it has some nice classic pacman vibes.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
It is not a sphere, just the usual Pacman map displayed with a cool projection. A sphere cannot be tiled with squares like this (a beautiful math fact). Also the surface of a sphere is non-Euclidean so the angles on it work differently. If you made a loop and returned to your original location, the world would be rotated because of this (another beautiful math fact). Non-Euclidean geometry produces a very different gameplay.
There are some games in truly non-Euclidean (spherical and hyperbolic) variants, but there is no (publicly available) Pacman yet I think. There are some a bit like Pacman but still far away.