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Mirrorbound

Made forYandere Game Jam 2025!

You are the ghost of a murder victim haunting a mirror on the school stairs. One night, another evil spirit appears in the building, chasing a living student. In a moment of strength, or perhaps weakness, you pull the other monster into the mirror with you.

Fortunately, the process seals Homura's full power and memories. He's become a relatively sweet amnesiac who's easy to take care of... or torment. Unfortunately, he'll regain both very soon. 

Now you have three days to seduce, intimidate, or succumb to an amnesiac evil spirit. 

Please be aware that this is a demo build.

Features & Warnings: 

  • Interactive Twine story demo
  • Yandere/yangire romance (obsessive ghost/violently deranged evil spirit)
  • About 20,000 words
  • 1 day with 3 events (full game will have 3 days and multiple endings)
  • A rudimentary stat system
  • A romance that can be relatively cute, obsessive, or completely deranged
  • Dark themes including death, murder, violence, obsession, stalking, confinement, haunting, and generally unhealthy romance.
  • A very tense game of tag
  • An unreliable narrator

If this sounds a bit grim, please take care of yourself.

Cover image edited from nileshbirhade. It isn't tagged as AI in the source. I will remove it if this changes.

Updated 12 hours ago
Published 17 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorKDblack
GenreInteractive Fiction
Made withTwine
TagsBoys' Love,Ghosts,Horror,LGBT,Psychological Horror,Romance,yandere,Yaoi
Average sessionA few hours
LanguagesEnglish
InputsKeyboard,Mouse

Comments

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This game is such a cool concept but for some reason I can't move past the first day no matter what I do. Still, love what I've been able to play so far

Sorry for the confusion! This is a demo build, so it ends shortly before the conclusion of day one. I'm glad you've enjoyed it so far.

i love love love the text colours changing!! 

Glad you enjoyed the text effects!

The shifting colours REALLY communicate the nice back-and-forth here as it looks at the protagonist from an introspective angle. (Or maybe reflective?) It's especially neat in that the outside-context character who's learning things does it through our narration. I oddly felt compelled to be as monstrous as possible the first run - staring in the mirror and acting a bit direct with him about arson... but it ended up bringing me a bit closer to Homura by the end, just kind of disarmed by how openly he took it all. It's a great dynamic! Almost feels like... one of us is touching a stove without feeling anything?

Later playthroughs just really helped hammer in how EXCITED the protagonist could get at something changing, even at his own peril, even with his own narrow perspective. That really makes me interested to see who we'll learn more about first, if either of them - and if that'll be consistent across playthroughs. I especially liked how an almost straightfoward "thanking" about the black flames on my first playthrough, during my third playthrough, turned into a deeper analysis of the two. My last playtrhough was on the game of tag, I think that was my favorite out of them!

I'm glad to hear you liked the text effects! I did a lot of experimenting with those in this project. And happy that Homura's slow exposure to the world through the player's choices is interesting. There's definitely some slow boiling going on, haha!

Yeah, the protagonist is definitely the yandere here, though Homura isn't exactly stable himself. Especially once he started regaining his memories. 

It's good that the game of tag came across well! I worked hard to build tension on that one. Thanks for playing!

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Updated 12 hours ago
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