A downloadable game for Windows
Remnants is a top-down exploration game about descending underground into a mysterious abandoned facility.
-FEATURES-
-Every room in the game is drawn from the ground up, pixel by pixel-
-No combat, no complex puzzles-
-A non-binary protagonist with a sick cloak-
-A carefully composed soundtrack of experimental music (features some guitars by Jack King-Spooner, check him out: https://jackspinoza.itch.io )-
-May contain traces of sulfur and/or the slow and inevitable dripping suffering that comes with the passage of time-
It is also compatible with Mac and Linux by using Wine or EasyRPG.
The game is free since I want everyone to be able to enjoy it. However, I do appreciate donations immensely! If you enjoyed your time with Remnants and can afford it, please consider giving me a dollar or two. Thank you! <3
The soundtrack can be downloaded for free on Bandcamp:
https://june-flower.bandcamp.com/album/remnants-ost
"Its a gosh darn frickin gaming experience I tell you what" - MysteryLime
"cool music" -the Vinesauce guy
Status | Released |
Platforms | Windows |
Rating | Rated 4.6 out of 5 stars (115 total ratings) |
Author | June Flower |
Genre | Adventure |
Tags | 2D,Atmospheric,Exploration,Non violent,Pixel Art,RPG Maker,Singleplayer,Top-Down,weird |
Click download now to get access to the following files:
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Hello Again!,
Here I send you a screenshot of the almost finshes stages of the game I am developing, I included the E99% Ergonomy logo, crediting to you. See if you like or not.
rt.com/jaymaxgames/art/Roborev-Samples-Npx-945589007
I would like to know if i can use it (adding credit to you of course for another projects I am developing, which are going to be free Tapas comics, or illustration I did, related to my game, or the characters of it.
Thanks JMC
A very lovely experience! I learned so much about environmental storytelling and art in general. Exploring the surreal ruins of a lost civilization further and further down became such a strange adventure but the increasing bizarreness of every screen keeps you going. It's a short game but every moment is packed with feeling.
Hello, at first, to congratutale for your work. I would like to know which are the terms and conditios of the usage of a graph made by yours in a commercial video game project. In my case, i would like to use the logo of "99%Ergonomy" of the Rec room as a clothes brand in the world I am developing, appearing the logo itself in billboards around the game. Should I do a payment? a credit? a margin of benefits?,
Thanks.
Jorge
Played through this tonight in the dark on my back porch and loved it!! The visuals are so beautiful and striking, and they scratch an itch for me that games simply aren't doing anymore. Often I long for the glowing pixels of a spectrum or amiga game that bring me so much nostalgia. Your art is vibrant and just fun to look at.
The sound design was a nice touch. I particularly liked the menu noises which were kind of like ASMR to me. Great music too, especially those tracks with the guitar. Everything fit well. Also really dig the title screen music.
Gameplay was simple but effective. Having most useful objects glow was handy when everything is interactive. Even so, I went out of my way to look at most objects in the game because the descriptions were often funny or interesting. I never felt stuck which is nice.
The story seemed a little bare-bones but did its job. I thought the most immersive moments of the game, other than the exploration gameplay, were the moments where you go down a level. Great cutscenes! My favorite exciting moment was just entering the first level from the forest. I felt like an urban explorer. The elevator scene was neat too. Only one gripe: at the end I felt like I was having the story about the forest thrown at me all at once at the end rather than observing it earlier, but I enjoyed the journey there nonetheless.
I'm very glad I was able to find this game tonight (via random clicking on Twitter) and play it! I paid for the "extras" too and was delighted by them. No spoilers. I definitely look forward to what you make next.
reviewed here in abstract, couldn't find a language for it otherwise.https://glitchout.game.blog/2020/05/28/abstract-review-of-remnants-by-june-flower/
I enjoyed this game quite a bit! The artwork for all the rooms and setpieces was wonderfully detailed, and the color palette was vibrant and beautiful. That combined with the fun, weird bits of text and music made for a very surreal, creepy atmosphere. I also really liked the way the game lets you muse about what strange things could be going on in its world as you explore each room. Overall it was a great experience, and the art and extra game were nice extra tidbits for the $2 :) My playthrough is here for the curious:
Exceptionally cool game! It totally nails the sci-fi Dying Earth genre: exploring a long dead space, sifting thru layers of culture, trash, etc, but making meaning out if none of it. The rooms are crazy detailed and exact, no bit ever repeated. The "crafted pixel by pixel" method really suits the gameplay/setting, where you ponder over each intricate bit, taking of it what you can then moving on. The fact that each area is 100% fillied with something, even if it's rubble or layers of paint...this is an area that has been lived in so much it's impossible to understand!
I look forward to your future output. Great stuff!