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A short experimental game where you control a magnetic lamp and a telekinetic eye.
Controls:
Mouse + Left Click
WASD/Arrow Keys + Ctrl/Space
Made for two jams:
Asymmetrical Jam where the theme was "Two Alternate Dimensions". I also took on the optional challenge to make the game colorblind-friendly.
Brackeys Game Jam 2020.1 where the theme was "Holes".
Tools used:
Game Engine and Graphics: Construct 3
Music: Reaper
SFX: Audacity
Status | Released |
Platforms | HTML5,Windows,macOS,Linux |
Author | Jorava |
Genre | Puzzle |
Made with | Construct |
Tags | 2D,asymmetrical,construct-3,Creepy,digital-toy,Experimental,Funny,jazz,Short,weird |
Average session | A few minutes |
Languages | English |
Accessibility | Color-blind friendly,High-contrast |
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Very interesting game all together, I don't know Construct 3 so I won't worry too much about technical details.
The objective wasn't immediately clear, until I read the controls and pressed space, then it became kind of obvious. However past that point was just sheer luck, much likeBlazing Sword Entertainment said, a more clear goal would be great, or even a subtle but easy to understand goal, there is a lot of ways to show a player they are advancing in the puzzle or doing well without a single word, just SFX. Speaking of which I loved the SFX aha, "homemade" impression SFX always win me over though :P
Above all else it was still enjoyable, although I wasn't able to complete it, I found the 5-10 mins playing around interesting and fun, and that's all a game really needs.
FYI I could pull things from 1 dimension to another as well, looks like a bug crept through the cracks.
I enjoyed it! Loved the sound FXs.
At first I was pretty lost as to what I was trying to achieve. Without a clear goal I ended up stacking boxes as high as I could and stumbled into the ending without really understanding how I won. While the mystery of what I was suppose to do was the core of my fun, I think some context would go along way. Something telling me a goal like a opening screen with "Destroy the ..." would help keep my interest without giving away the mystery. Then when I reached the end I would have a better sense of achievement.
Pros:
Interesting split focus, trying to keeping up with the top while not losing a box can be challenging.
Decent "toy box" trying to mix the elements on top let me feel pretty creative.
Cons:
Lack of a clear Goal.All in all it was fun! Great job.