Detective GUI is a puzzle platformer, played with mouse and keyboard.
Game is 5 chapters long
Status | Released |
Platforms | HTML5,Windows |
Rating | Rated 4.6 out of 5 stars (62 total ratings) |
Author | Joqlepecheur |
Genre | Puzzle |
Made with | GameMaker |
Average session | A few minutes |
Languages | English |
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This is really amazing! The game is relatively long (for its genre), yet it never ceases to surprise with new ideas, that always feel smart and fun. I really had a good time discovering it. The only levels that bothered me were those about counting, which are a bit laborious and not forgiving if you do a mistake somewhere. But overall, it was a fantastic journey!
Came across a small bug. Level 6 on episode 4, I had found the code... freely given to me. But then nothing happened. I thought it might be something else... and I tried to enter a few levels in strange orders, thinking that might be it... But alas.
When I went back to level 6, I was told I was shy. This is odd to me... but because there was the code my first time entering.
Well I gained a bit of privacy and saw the same code again- and this time it worked. May be a rogue variable set as a 1 rather than a 0 initially for level 6. Worth looking at.
I just released an update. In it, I totally reworked the codes. Basically if you had started with one random good input, if after that you did a full good input it wouldn't work, you had to insist a little bit.
Now it is much more clear, with visual feedback on what you input, and if code is good or wrong (only after input of the 7 digits).
Thank you for the kind comment!
I was Stuck on "Sabotage" level 5-3. Tried jumping on the Overlord. Waiting. Even erasing Chapter 5 progress because the level was called Sabotage...which didn't work :(
Finally figured it out though :)
Very enjoyable. Hits the frustration wall every once in a while but not enough to stop coming back for more.
It might be a bug, lets see.
You need to add for each ghost its score in level 1 + 5 + 8
So to properly deduce, you need to have completed both level 1 and 5. Let's put uber noob aside, as its score is not asked in the level 8 question.
The coins supposed to be collected in lvl 1 are: Ninja=6 ; Inhu=4 ; Croc=5; Poly=5
In level 5, there is only 1 ghost you really need to count, as you should have confirmation for the rest if you completed the level (level name was a clue).
Again in level 8 there is a 'trap', look carefully at which ghosts are there, level name and smalley's text are clues.
If still with what I am saying you are unable to find the good numbers, please just straight tell me how many you counted in each level under Chapter3 development log please.
I appreciate your feedback to make the game better :)
A-ha... so it is a "bug" however unintended. Smalley gave me a clue to solve 5, and I said "That's neat" and discarded the information when passed. 8 surprised me with "Now know more information". When I go back to Smalley, he says "Not Bad". He doesn't remind me of that clue that I once had. It has changed. I guess I should start over and replay everything in one sitting? :D
So I'm a mad lad. I actually brute forced it. Here's a cleverly cropped image designed to be deleted later. I think the labels got swapped. Even so, the numbers I was getting did not line up with what brute forcing revealed in the end. There are two innocent players here which we are in agreement. I hope this helps!
you need to input all good numbers for the door to open. You might want to download latest version, and check in the walkthrough around 25:30 if it does not work for you. I realize I gave you false information on inhuman, got tangled :(
croco and poly = 5+4+2
Inhu-el = 4+5+8
for NF you are on the good track, 6+6 and then not +0 but in a possible range if you know what I mean.