A downloadable game for Windows, macOS, and Linux
Help the minions of the underworld across bubbling pools of lava with rickety bridges and non-regulated constructions. Will you go for the easiest route, or test your skills and aim for the coveted skulls? Return to completed challenges to perfect your builds!
Hellgineers is a content packed game made in PICO-8 withhours of gameplay. Get max rank on all thechallenges, or just relax and play around with thefun physics and quirky characters.
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Build a bridge (or something similar) that safely gets the minions of the underworld to the other side of a chasm . Increase the rank of your construction by staying within budget, or grabbing the tricky-to-get skulls. Different demons require different strategies to solve each challenge - so put your thinking cap on!
Use the mouse to select levels and click buttons.
Design/Art/Code: Johan Peitz (@johanpeitz)
Music/Sound: Vav (@VAVMUSICMAGIC)
Font: Somepx (Somepx)
In order to download this game you must purchase it at or above the minimum price of $4.95 USD. Your purchase comes with a Steam key. You will get access to the following files:
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Hi mate, I'm absolutely loving this so far. Im about 15 in! The only thing I'd mention is I'm having real trouble with the move node command. I don't have my mouse handy, so I'm using the track pad. Dont know if that's a problem, but it's very rare that i can get it to work. I basically just have to delete a node if it's in the wrong place.
Thanks, glad to hear you like it!
The move node is a bit finicky because nodes are stuck to bridge segments who can't exceed their max length. So if a node is sent between segments that are already at max length, it becomes very hard to move. This was discovered a bit late in the process and unfortunately I couldn't really do anything about it. In retrospect I should probably have cut the feature and just relied on deletion.
Ah, I see! Gotcha. Thank you for the explanation. No problem at all. I'll stop trying to use it, haha.
I'd love to know a little bit more about the physics behind it, do you have a write up or anything? I can see how the gravity/ stability works for example but it would be cool to know about what dictates the chord/ rope breaking force. Do you calculate tension or is it more of an impact force?
Thanks! Verlet integration is really fun to work with. Very straight forward and the results are always entertaining. :D
Here what I based my original code on --https://stackoverflow.com/questions/42609279/how-to-simulate-chain-physics-game-...