
I didn't expect that you can only have up to 1000 files inside the HTML5 files. How disappointing. Our mod will grow big, as well as our other games to as well. Seriously? Is this what you gave?
Pls help! find us competitor that have more capacity than it this! Sorry for inconveniences. In the meantime, please download locally the offline binaries here yeah.
In the meantime, you can still download native builds bellow. check them out!
also here GameJolt https://gamejolt.com/games/last-funkin-moments/634559. Play Online now there instead.
https://github.com/Perkedel/kaded-fnf-mods (README, CREDITs, Source Code) Friday Night Funkin mod. yay finally.
We have modified again from what Kade has added to the original Friday Night Funkin. So there you have it. here's another, Last Funkin Moments. Enjoy until the last drop of funkin.
It is standalone! (yes, we rendered everything to here this ZIP file). Just extract to a new folder. inside this bin folder, you'll see that KadeEngine.exe. open it up, enjoy yeah!
Yeah you might be disappointed for why not have just the mod, why entire software?. Great question. FNF asset loading at the moment is not procedural, unlike Stepmania, and the fact that FNF was a Jam submission. things must be made fast, thought fast, most importantly done, and playable. and this is end here, says that. alot of refactor is required. No worries, they're going toenhance it more. Oh yes? oh, yeah. I see. that's fate. they chose the fate. We better not to be hostile ever again. let's us dip our greens in for you guys. and we'll broadcast the visual for you gamers to observe in the future.
anyways, here it is, the mod fnf at its glory. while the funkin last, enjoy, before everything went.
thancc for your attention.
Try download the software instead. Choose which OS you have.
Um, somehow the Brave Browser went uh, deviant. I turned off part of the shield and it keeps blocking necessary tracker in order to make loading stuff works. I even disabled the shield for this page, and apparently Brave still blocks whoever Google is. And the the game broke in Brave.
If you have the same trouble, perhaps we should try Microsoft Edge Chromium instead. hopefully that helps.
See GameBanana modpage for change loggehhere or our Odysee athttps://Odysee.com/JOELwindows7
Featuring:
forked from KadeDev/Kade-Engine top left there!Friday Night Funkin (c) FNF crews (>100%)
Kade Engine (c) Kade Dev (<100%)
by JOELwindows7
Perkedel Technologies
GNU GPL v3 (Software, the code I added)
CC4.0-BY-SA (Assets, the stuff I added)
| Status | Released |
| Category | Game mod |
| Platforms | HTML5,Windows,macOS,Linux,Android |
| Author | Perkedel Technologies |
| Genre | Rhythm |
| Made with | Inkscape,Haxe,Audacity,LMMS,OpenFL |
| Tags | 2D,Friday Night Funkin' (FNF),Moddable,Singleplayer |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Configurable controls,Interactive tutorial |
| Links | Source code |
And just run Last Funkin Moments binary. The icon looks like this:

if it instead it got bin folder, then the Last Funkin Moments.exe is in the bin folder.