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Java Design Patterns

    Mediator Pattern in Java: Simplifying Object Communications in Complex Systems

    BehavioralDecouplingGang of FourMessagingObject compositionAbout 4 min

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    Also known as

    • Controller

    Intent of Mediator Design Pattern

    The Mediator design pattern is intended to reduce the complexity of communication between multiple objects or classes in a system. It achieves this by providing a centralized mediator class that handles the interactions between different classes, thus reducing their direct dependencies on each other.

    Detailed Explanation of Mediator Pattern with Real-World Examples

    Real-world example

    Imagine an air traffic control system at a busy airport, where the air traffic controller acts as a mediator. In this scenario, numerous airplanes wish to take off, land, or navigate around the airport's airspace. Instead of each pilot communicating directly with every other pilot, which could lead to confusion and potential accidents, all communication goes through the air traffic controller. The controller receives requests, processes them, and gives clear, organized instructions to each pilot. This centralized system reduces the complexity of communications and ensures safety and efficiency in managing the airport's operations. This is analogous to the Mediator design pattern in software, where a central mediator class handles and coordinates the interaction between different objects or systems.

    In plain words

    Mediator decouples a set of classes by forcing their communications flow through a mediating object.

    Wikipedia says

    In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented programming, programs often consist of many classes. Business logic and computation are distributed among these classes. However, as more classes are added to a program, especially during maintenance and/or refactoring, the problem of communication between these classes may become more complex. This makes the program harder to read and maintain. Furthermore, it can become difficult to change the program, since any change may affect code in several other classes. With the mediator pattern, communication between objects is encapsulated within a mediator object. Objects no longer communicate directly with each other, but instead communicate through the mediator. This reduces the dependencies between communicating objects, thereby reducing coupling.

    Sequence diagram

    Mediator sequence diagram
    Mediator sequence diagram

    Programmatic Example of Mediator Pattern in Java

    In this example, the mediator encapsulates how a set of objects interact. Instead of referring to each other directly, they use the mediator interface.

    The party membersRogue,Wizard,Hobbit, andHunter all inherit from thePartyMemberBaseimplementing thePartyMember interface.

    public interface PartyMember {  void joinedParty(Party party);  void partyAction(Action action);  void act(Action action);}@Slf4jpublic abstract class PartyMemberBase implements PartyMember {  protected Party party;  @Override  public void joinedParty(Party party) {    LOGGER.info("{} joins the party",this);    this.party = party;  }  @Override  public void partyAction(Action action) {    LOGGER.info("{} {}",this,action.getDescription());  }  @Override  public void act(Action action) {    if (party!= null) {      LOGGER.info("{} {}",this, action);      party.act(this, action);    }  }  @Override  public abstract String toString();}public class Rogue extends PartyMemberBase {  @Override  public String toString() {    return "Rogue";  }}// Wizard, Hobbit, and Hunter are implemented similarly

    Our mediator system consists ofParty interface and its implementation.

    public interface Party {  void addMember(PartyMember member);  void act(PartyMember actor,Action action);}public class PartyImpl implements Party {  private final List<PartyMember> members;  public PartyImpl() {    members= new ArrayList<>();  }  @Override  public void act(PartyMember actor,Action action) {    for (var member : members) {      if (!member.equals(actor)) {        member.partyAction(action);      }    }  }  @Override  public void addMember(PartyMember member) {    members.add(member);    member.joinedParty(this);  }}

    Here's a demo showing the mediator pattern in action.

    public static void main(String[] args) {    // create party and members    Party party= new PartyImpl();    var hobbit= new Hobbit();    var wizard= new Wizard();    var rogue= new Rogue();    var hunter= new Hunter();    // add party members    party.addMember(hobbit);    party.addMember(wizard);    party.addMember(rogue);    party.addMember(hunter);    // perform actions -> the other party members    // are notified by the party    hobbit.act(Action.ENEMY);    wizard.act(Action.TALE);    rogue.act(Action.GOLD);    hunter.act(Action.HUNT);}

    Here's the console output from running the example.

    14:05:15.081 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hobbit joins the party14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Wizard joins the party14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Rogue joins the party14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hunter joins the party14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hobbit spotted enemies14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Wizard runs for cover14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Rogue runs for cover14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hunter runs for cover14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Wizard tells a tale14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hobbit comes to listen14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Rogue comes to listen14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hunter comes to listen14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Rogue found gold14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hobbit takes his share of the gold14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Wizard takes his share of the gold14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hunter takes his share of the gold14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hunter hunted a rabbit14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Hobbit arrives for dinner14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Wizard arrives for dinner14:05:15.083 [main] INFO com.iluwatar.mediator.PartyMemberBase -- Rogue arrives for dinner

    When to Use the Mediator Pattern in Java

    Use the Mediator pattern when

    • A set of objects communicate in well-defined but complex ways. The resulting interdependencies are unstructured and difficult to understand
    • Reusing an object is difficult because it refers to and communicates with many other objects
    • A behavior that's distributed between several classes should be customizable without a lot of subclassing

    Real-World Applications of Mediator Pattern in Java

    Benefits and Trade-offs of Mediator Pattern

    Benefits:

    • Reduces coupling between components of a program, fostering better organization and easier maintenance.
    • Centralizes control. The mediator pattern centralizes the control logic, making it easier to comprehend and manage.

    Trade-offs:

    • Mediator can become a god object coupled with all classes in the system, gaining too much responsibility and complexity.

    Related Java Design Patterns

    • Observer: Often used together, where the mediator pattern can use the observer pattern to notify various objects about state changes. Mediators effectively act as a channel of communication managed by an observer.
    • Facade: Mediator simplifies communication between components, similar to how a facade simplifies a subsystem interface, but a mediator’s colleagues can communicate back to the mediator.
    • Command: Commands can be mediated as they are dispatched to their receivers, encapsulating a request as an object.

    References and Credits


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