A downloadable asset pack for Windows



*For inquires, email leejasontom@gmail.com or DM via Twitter*
This work is licensed under a Creative Commons Attribution 4.0 International License
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | jasontomlee |
| Made with | GameMaker |
| Tags | 2D,asset,DRM Free,Fonts,free,GameMaker,gamemaker2,pause-menu |
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I made some changes to go to the menu, but when it does the audio stops, it only starts playing again if I pause and press resume.
/// Select Button ///
if ( kConfirm ){
if ( pause ){
// audio_play_sound( sound[1], 0, 0 );
switch( b ){
case 0: // Resume
alarm[0] = game_get_speed(gamespeed_fps)* 0.1; //resume timer
break;
//case 1: // Opções
// global.origin_screen = "jogo";
// room_goto(rm_config);
//break;
case 1: // MainMenus
room_goto(rm_menu);
alarm[0] = game_get_speed(gamespeed_fps)* 0.1; //resume timer
break;
case 2: // Exit
switch os_type
{
case os_android:
android_game_end();
break;
default:
game_end();
break;
}
break;
}
}
} //end Confirm statement
}
Hiya, i'm trying to change the font, but it says
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_pause:
Variable obj_pause.n(100040, -2147483648) not set before reading it.
at gml_Object_obj_pause_CreateEvent_1 (line 46) - bstring[ n ]= " RESUME "; n++;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_pause_CreateEvent_1 (line 46)