A downloadable [game not found] for Windows and macOS
Hi so much! You are a little old lady who needs to clean up a big magical cellar. Learn colorful mind-bending spells, or just hit stuff with your broom.
| Updated | 4 days ago |
| Status | Released |
| Platforms | Windows,macOS |
| Publisher | |
| Rating | Rated 4.9 out of 5 stars (28 total ratings) |
| Author | jakeonaut |
| Genre | Platformer,Puzzle |
| Made with | Aseprite,Godot |
| Tags | Colorful,Female Protagonist,Godot,Pixel Art,Puzzle-Platformer,Retro,Singleplayer |
| Average session | A few minutes |
| Languages | English,Portuguese (Brazil),Chinese (Simplified) |
| Inputs | Keyboard,Gamepad (any) |
| Accessibility | Color-blind friendly,Configurable controls,Interactive tutorial |
| Links | Steam |
In order to download this [game not found] you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:
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For anyone else going back in for it, I couldn't figure it out, but I bought the game on sale, and for something this good, I didn't mind paying it again; I'll give the second "copy" to a friend or something. Thank you so much for adding it here, too! This old lady doesn't like DRM, so Steam wouldn't have been an ideal solution for me, but I really appreciate your going the extra mile.
Ah, I'm sorry that just paying an extra dollar didn't work, if you had let me know I could have just you the zip file directly, but I am flattered that you were willing to pay again!
By the way, I just saw your review, thank you so much! Which boss fight in particular did you find most frustrating? I'm working on a larger update/DLC to the game, and I was thinking of revisiting the bosses and maybe add alternative ways to get past them to be less action-required.
It was the boss of Tadpole Bog; I don't know if it was my loadout (feather fall and air walk) or what, but it seemed a little overly difficult to get out of the way quickly enough. The win came from what felt like a lucky perfect run, but I still probably could've just come back after increasing my health more.
Omg I'm so flattered!! THank you so much! I saw your comment on Steam too and I really really appreciate it! If I can make your time with the game any more exciting please let me know :) I am still working on small updates to it and a plan for a mini free-DLC with an extra area and some more goodies.
Haha, will do!
Yeah, I saw you mention the mini DLC on Steam. Hyped for those updates too (alternate and/or secret ending? 👀) whenever you get around to it 😄! (whether or not you're able to release it by early May, given how real life loves to make a mockery of game dev timelines 😔)
I do love me some secrets and exploration, which is part of the reason I enjoyed the demo so much - so after I stop getting my ass kicked by the rocks fall everyone (read: me) dies boss, I can resume secret hunting again. 🔍 I imagine there are more hidden goodies and nooks & grannies crannies to explore.
Oh yeah, one minor bug: I'm guessing I wasn't supposed to be able to view the Map on the pause/menu screen on a fresh save file, before actually finding the Map? :p
I appear to have softlocked myself shortly after being introduced to ghost, as I replaced the ghost with air-walk and I hit the save point, thus preventing me from simply dying to respawn up above!
Another, more minor issue, is that you can't tell the game to ignore your controller, or adjust the glyphs (but that's fairly minor, as most games won't let you switch the glyphs if you're using dualshock controllers)
I'm very much appreciating this though, and am eager for the end of october!
Ah, yes I think the current build has that issue in the airwalk mushroom room. I will upload a more recent build that fixes that!
As for the controller input issues, I definitely agree! I added controller support relatively recently before demoing at MAGWest, so it was a bit of a rush job. The final release should have better controller options :) !
This didn't help( I launch the game and see this. At the same time, if I press buttons, I can hear that the game is responding. I'm using Win10. I’m working in Godot 4.2 and haven’t encountered a similar problem before, but I can’t figure out what’s wrong. Anyway, thanks, I’ll be waiting for the game’s release.
Hm, that's so interesting! I'm running Godot 3.5 something. I'm sorry to hear this isn't working for you! So you don't see the Main Menu screen at all, just stuck on the splash screen?
I've made available an older version of the demo, titledglitchdungeoncrystal_2.2.0.zip,maybe that one works better? Otherwise I'm at a bit of a loss. If you run the .exe file from the command line, do you happen to see any error output or anything at all?
Yes, I can see it! I hear the sound of the jump, but the screen is still static. I didn't notice any errors on the command line.
Here's what I'm seeing https://ibb.co/DMXwR3M
Huh, that's just the splash screen for the old demo version, so I bet it's the same issue! I've never encountered this before, if you're interested, maybe we could schedule sometime I could send you a development build of the game project to see if you could run it on Godot not as an executable, and see if you see any error messages that way. Send me an email at jakeonaut@gmail.com.
Really sorry about this hassle, noone else on Windows has seemed to indicate a problem like this.
an reworking of the first three areas and several mechanics. progress has been being made quickly, and this will probably be the last "public" demo before the final release!
and no!! i loved links awakening growing up but I am actually not familiar with this particular bug! I definitely was inspired by pokemons missingno and glitch city though!
Playing around with the latest build, and I'm noticing two things as I faff about:
1. You have to move for a little bit in order to turn around, which makes it hard to do in a small space.
2. Either your broom can only interact with one thing, or smacking an npc cancels all other actions (I hit the chicken, and it prevents the butterfly/moth from getting hit and collected)
I get the feeling I'll be playing every build that gets put out XD
this was lovely! i can't wait to see how things get creepier honestly -- hearing the high priestess at the end of the demo be like "i'm so glad you found me" got me thinking about how potentially insidious (or tragic) her character will be -- i similarly can't wait for the story to unravel! is our protagonist in the demopast Nana perchance? i wonder how evocative this project will be in its completion!
just in general, everything about this project has reminded me of the Princess Remedy games -- interesting stories that have to do with healing people and places, those two!
oops! thanks for pointing that out, it seems i somehow broke all collision with non-tile objects, but it should be fixed now and I just uploaded a new version.
I'm really glad to hear you enjoy spending time in it! I love your phrasing. I want to add an NPC who has this face (^v^) cherishing this strange, broken world now!
Heh, the impression I got is that the world is torn asunder, but nobody really knows why. From how it feels, enough time has passed since whatever caused this (assuming the world wasn't just always like this) that people are just... used to living in a corrupted reality. The implications I've seen from playing the original and this one are that spellcasters are fairly rare, but not unheard of, so some people have gotten comfortable somewhere to help guide any that come by (although for a bit of fridge horror, I wonder if the corruption could lead to a person losing themselves to simply repeat themselves ad nauseum, an npc in every sense of the word).
As for the face, I actually use it as a smiling bird, but other ascii (and unicode) faces are always just so much fun, and fit surprisingly well into a game like this!
Thanks for fixing the bugs, and extra thanks for the response!
I don't remember when exactly I downloaded the demo, but I have recently replayed it and just wanted to mention that this is a very lovely project. It's hard to explain, but for some reason it has a cozy, homely feel (which likely comes from the combination of vibrant spritework and music). It's one of those small, little-known games that I accidentally stumble upon online and find an impressive amount of charm and love put into it. I would love to see what it ends up being like when it's done. <3
One question: is there any way to listen to the music used in the demo outside of the game? It's haunting, and I wish I could listen to it more.
Thank you for your kind words, I'm happy that it feels so homely! I have a revamped demo coming soon now that I've found a more cohesive structure for the game..
As for the music, here is a folder with some of it:https://drive.google.com/drive/folders/1KyAmKHul13FApPdirMdUHQBlZoEAlT6V?usp=sha...
pretty much all the music is bymarkeryjane, who I commissioned a couple times to make music for this game (and an earlier 3D prototype of it!). I also find their workhaunting andenchanting
Lovely project!
I'm looking forward to playing some more. You got my attention with the visuals especially, there are some lovely touches to be found. There's some really cute writing at times too... "hi so much" may or may not be the entire reason I checked the demo out. The game plays well, although some areas are a head-bumping festival, and the double jump timing is very tight. Perhaps you could allow us to queue the input, while the brush is at work?
As well, please do allow us, in a future release, to turn off the glitch effects. The death effect and the ever-present rgb shift really get to my eyes.
Cheers! Good luck onwards!
Thanks so much for playing and for the feedback! I really appreciate it!
You actually can disable the glitch effects by pressing CTRL+X, but I will add a prompt in-game to notify players of this, as it can be quite disorienting.
Yes, perhaps I'll slow down the broom a tiny bit and allow a wider window of input for the double jump by letting you queue it the whole time while sweeping.