

The game is about "imaginary" aliens (apart from the controversy and such nonsense), called the Moo. After the events of the first part of the game, they returned to their home galaxy to find their planet completely destroyed and begin to search for the reason for that widespread bloodshed and the spread of monsters. One of the Moo begins to do that. He begins to confront monsters and bosses and make friends or not make them or help peaceful monsters or not help them. "Depending on the player's choice",,,

1 - Moona
Moona. She is a curious and sometimes annoying character, and she is characterized by her illogicality. We can say that she is like Snas from Undertale. And a salute to (TobyFox), by the way. Let's get back to the character topic... If you do not help this character while playing, you will discover strange things in the game, such as secrets or hidden things. I will leave the dark side for you to explore.
2 - The Moo's
These creatures are kind and non-hostile, but when attacked, they show no mercy, and you can discover this from the first part of the game.
Yes, this time the RoboFoxStudios and DuckStudio team decided to use realistic voice recordings, which makes the dialogues in the game fun and not boring. I mean, instead of making the player feel bored and read every line, we will make the player listen and enjoy the game's story instead of making it hell for him 😂🫡... I hope to see your opinions about this idea.
Retro Liser was and will remain a unique experience for us. It's the first successful game for RoboFoxStudios. We hoped to offer something of this level in the second part, not only in terms of story or difficulty, but also in terms of graphics, soundtrack, and music.
By the way, the game will feature a new technology in our RoboFox Game Engine, "RFGE." This technology, called LogicWeb, adds amazing graphic effects to our games, such as lighting effects, brightness, and shine.
---As for a frequently asked question about Retro Liser, how were the game made to look as amazing and shiny as the first part? The answer: Quite simply, the elements that will be part of the tilemap are drawn very simply with slightly light colors, then a bright background is added with dark edges, making the graphics appear very high-quality.
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I haven't played it, I was just commenting on the images you included. Although I saw in a comment beneath mine you mentioned you use AI in your process :/ gen ai really shouldn't be used in creative spaces... if you are going to use it you really should be disclosing that in your games project settings