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Tilengine

2D retro grapics engine with true raster effects for creating 8/16 bit style games · Bymegamarc

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Tilengine Guides still in Works?

Hello, 

firstly thank you for this great project! It's really fascinating working with the library and having a very low-overhead approach to tile-rendering. 

Since many of the pages in the Guides from the official website lead to empty pages, I wanted to ask if we can expect some more information in the future? 

Since the last update was two years ago, its probably also important to asked if you are still working on the Engine or has progress been halted?

Plenty of thanks!

Hi!

Many thanks for your interest in this library, I hope you're having fun using it.

As a project I maintain in my spare time, I can't say it's either in active development, nor abandoned. I work on it from now to then, especially when someone that is actively using it in a project asks for support, reports bugs or suggests new features. That's what drives me to go active in these cases. For example I pushed quite and update to the C# bindings some weeks ago. And I keep the domain, hosting, forums... So it's definitely not abandoned.

Regarding the documentation, you're absolutely right, it's half-baked. I must admit, I'm a software engineer, not a technical writer, and english is not my main language, so the documentation gets left behind. And I know I should fix that, of course!

So don't expect updates to arrive on a regular basis, but if you're using it, you won't be alone either, as I can provide advice, tips, examples and maybe new features.

Have you registered to the forums in https://www.tilengine.org/forum/? If so, I'll need the username you used to register, as to avoid bot registrations I have to activate legitimate accounts by hand. You can PM me with the username.

Best regards,

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