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zetef

27
Posts
10
Followers
6
Following
A member registered Apr 14, 2017 ·View creator page →
zetef.github.io

Creator of

Recent community posts

i am so sorry guys but i released the game in prototype stage hoping the concept would be seen by people because i still haven't figured out how all the interactions would play out. i am so sorry for the inconvinience but i promise there will be a working game by the end of the week. i really love this project to leave it unfinished

so i tried to play the game in the browser and it seemed the controls did't work, so i downloaded the source to run love on it and spitted out this error:


$ love source.love
Error: bad argument #1 to '?' (ImageData expected, got Image)
stack traceback:
        [string "boot.lua"]:637: in function <[string "boot.lua"]:633>
        [C]: at 0x5209ba30
        [C]: in function 'newImageFont'
        main.lua:35: in function 'load'
        [string "boot.lua"]:488: in function <[string "boot.lua"]:487>
        [C]: in function 'xpcall'
        [string "boot.lua"]:650: in function <[string "boot.lua"]:639>
        [C]: in function 'xpcall'


a bug? i don't know, but the game won't play.

also great idea! i would love (no pun intended) to play this game!

hey guys! could you make a 32-bit version of this? the game looks very fun!

my only one was to have only one room. not very creative, i know, but i think the main mechanic of attracting and repelling only one of the colours could have made a pretty entertaining game: black and white

(could have made because i haven't figured it out how to implement the main mechanic unfortunately) 

verry interesting and smooth! but i don't know how to pass the level where you hit the ceiling with the head every time. i can't even acces the card in the middle of the pit. good idea anyways!

maybe I haven't read the chapters carefully but I am very interesed how you lowered your memory when making the game Prove Thine Worth. usually my love2d games are in the high 20's-30's mb of memory usage and I really want to lower that number. any tips or an article on this topic would be really nice. awesome tutorials anyway! keep up the good work! 

wow. this level of detail... I wonder how did you randomized the answers when I talked with the first girl. pretty impresive.

wow. I am speechless. thank you!

am I supposed to go anywhere I want in the room where I don't want to update? also great game!

I really did not thought about that, but it would be cool if in the future update you can change the player's speed in a specific room, or all the rooms. I enjoyed your tool!

I see what you did... you made the character invisible

it would be awesome if someone would do a list of commands you can put in your source code, not the HTML one. I would like to do one, but I do not understand all of the code.

hey, buddy. some rooms have tiles that you aren't supposed to get trough. just sayn'

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