I appreciate you taking the time to give it another go, and for the further feedback. I'll definitely take that on board. As for plans to update it, I might dabble with it a bit (fixes here and there, some polish around the menus and SFX). I'm not sure whether we'd add more features. We did have ambitions for all kinds of things but they became out of scope. Either way, I'm grateful it's something you want to share with some friends!
Hey, thanks for the feedback and for checking the game out! The browser version should be OK, but bear in mind that you can control the camera rotation with the mouse (as well as the zoom level). It's a shame you got stuck on the platform - there's a chunk of game after that. It's definitely possible to get up there, but I suspect the jump height could be made a little higher. I didn't have time to sort out the trees, unfortunately but they were definitely on my radar! It's worth having a scan of the controls on the main Itch page because you can return to the previous checkpoint with K (thus avoiding any loss of progress), and you can sprint (this will come in handy with jumps).
I thought this was a cool game and it's pretty fun trying to move the items around to balance the scales. I didn't have so much trouble with the randomness of it given that items could be moved. Maybe there could be a mechanic where certain items track the player and others don't. Some could even damage the player if they land on them
Thanks for checking the game out. I think those are all fair pieces of feedback. With a bit more time we would have play tested more and tweaked some of those things. For instance, we did dabble with the idea of moving away from a laser (which uses a raycast behind the scenes) to a spotlight with an area for detection. We also considered having a cooldown-based ability to "boost" the power of the laser which might have helped with the grow/shrink speed issues.
Really cool submission!
Some of the good things that stood out to me were:
I think being able to see the odds when you get into a fight might be a nice feature for the future. Maybe even introducing flee mechanics with probabilities, too.
Great work!
This was fun, challenging and addictive!
Here were some of my favourite things:
Here's some constructive feedback:
Great submission, well done!
Congrats on your first jam submission! Also, thanks for the stream the other day.
Here's some of the things I really liked about the game:
I think these small enhancements are worth considering:
It was a fun and solid submission, nice work!
This was awesome!
My favourite aspects were:
Some really small things I think would make it even better:
I had a blast, great submission!
I think maybe my best bet with static spike traps is to maybe introduce a small collider on the bottom section so that if you're running into them without jumping, you just hit a wall. Then if you jump onto them you take damage. That, paired with some SFX to better indicate taking damage would probably be a big improvement. Thanks for both of your input!
I had a lot of fun with this one. Here are some of the things I liked the most:
From the layout of the vehicle, it looked like you considered other survival metrics like sleep or training at the gym? Or maybe they were just there to set the scene. Either way, that was cool, too.
Nice work!
This was pretty fun when I got the hang of the controls. My default is to lean on WASD but that's pretty much impossible with the sword and bow controls (arrow keys are the way to go for this one). The enemy variety was cool and the platformer aspects weaved into it was a unique touch. Nice submission!