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anna anthropy

138
Posts
2
Topics
6,038
Followers
42
Following
A member registered Nov 22, 2013 ·View creator page →
@cyborgurl.bsky.social

Creator of

A puzzle game by Anna Anthropy we ported to the GBA
Puzzle
A remake of Doug Beeferman's DOS classic
Puzzle
Play in browser
A Pulp TwineVenture!
Interactive Fiction
Play in browser
A game to play when your partner's away
An invasive game of domestic horror
3 TTRPGs about digital worlds out of time
A little game
Interactive Fiction
Play in browser
🔞 Three solo rpgs about kink and objectification
A two-player rpg about cards and secrets
A mech drawing RPG for one player
Feel free to peruse my wares.
Adventure
Play in browser
An all-ages story game about tricked out wheelchairs
🔞 An interactive exploitation flick
Interactive Fiction
Tread carefully, adventurer!
Adventure
Play in browser
Free tattoo ideas
Visual Novel
Play in browser
A simple Bitsy demo
Role Playing
Play in browser
🔞 A gay sex slasher
Visual Novel
A self-indulgance
Visual Novel
Play in browser
A cautionary tale
Visual Novel
Play in browser
Generate a character
Run in browser
A Bitsy game to finish
Educational
Play in browser
A rom hack for an obscure 1985 video game
Platformer
A teeny Bitsy adventure
Adventure
Play in browser
A ZZT spookemup
Adventure
Play in browser
A bedtime story
Adventure
Play in browser
A Quest for Fish
Adventure
Play in browser
🔞A supernatural romance
Interactive Fiction
Play in browser
A day in the life of a hard-working pirate
Visual Novel
Play in browser
A note to my students
Educational
Play in browser
🔞A consensual tickle torture zine
Two meet in a ballroom, then on a battlefield.
Based on a true story
Visual Novel
Play in browser
A role-playing game about slime girl fashion
A small town for Avery Alder's Monsterhearts
An enterprising youth could make a fortune.
Interactive Fiction
Play in browser
Get to know the neighbor downstairs.
Interactive Fiction
Play in browser
Meet Encyclopedia Frown. She's a cat.
Interactive Fiction
Play in browser
A very small invasion
Shooter
Play in browser
A zero to four player octopus bouncing game
Platformer
A game about video game characters
Essays on platformer level design
Educational
an Alternate Reality Thing
Educational
A game to play while carrying groceries
A role-playing game of managing expectations
A role-playing game of scientific inquiry
A dress-up role-playing game
A ritual game to pair with a meal
A game to play while lying in bed.
A role-playing game
Role Playing
Enter the enchanted world of Dominaria!
Play in browser
Alone at last.
Play in browser
Another day, another dollar.
Play in browser
Waiting for creativity to strike? Strike first!!
Run in browser
Found poetry from type-in computer games

Recent community posts

Thank you. I remain tremendously happy with it.

It's just a single page, yes! Due to the space constraints, I couldn't fit a more detailed and structured explanation of what the game is "meant" to look like. But I think that in a self-propelled experience, non-explicitness is good - at the end of the day, it's the player who determines what their experience with the game is. It asks the player to be a "game master" as well, if you like. It's okay if that's not for you!

Nice! I've added your game to the Princess Sword collection.

There's an email address on my profile page!

Thank you! I'm really happy with how it turned out. I developed it forone of my children's books.

If there's any sort of debug code that'd let me skip back to where I was, that'd be super appreciated - I just finished whichever season ends with the Big Maze.

Hi! I was playing this game and enjoying it, and then (I was up to season 5 or 6) the game suddenly deleted my saved data?

Specifically, it cleared my game in slot 1 (it now says "start a new game in slot 1") and replaced slot 2 with a save at the very beginning of the game? (There's a "press A to redeliver" note that triggers the very first dialogue with the postwoman from season 1.)

Seems like a weird bug! I was enjoying the game a lot up until that point.

to be clear, this is a game i made years ago! i just never got around to uploading it here.

No idea, sorry! This game is over a decade old and is simply not optimized for modern platforms, nor am I interested in doing the work to modernize it at this time.

i have given thought to what the Sad Middle-Aged Reboot of jill would look like.

There are a few reasons I'm not currently charging for this game. One of them is that this game is over a decade old and I'm not really able to or interested in updating it for contemporary platforms. As such, I'd ask that people who want to support this game go buy one of the many other games on my profile. You don't even have to play it, I won't know.

Mighty Jill Off is the full, original game. Jill Off With One Hand is a one-button bonus game - an infinite jumper.

Mac versions are posted! No promises whether they work on a 2020s Mac - let me know if you try them!

I'll have to dig around for it! If I can find it I'll put it up for download.

good eye! i made this back in my baby game dev days when i didn't know how to draw pixel art yet, so i traced some of the tiles from Legacy of the Wizard! there's a little bit of wizard dna in the music too.

That's so cool, thanks for letting me know! I feel honoured.

great! thanks for sharing this.

TOO LATE!! i bought it

this looks cool as hell. i've added your game to the Princess Sword itch collection. thanks so much for sharing it!

thanks for making and sharing this! i'm glad you enjoyed the game. btw, my first name is "anna."

Hi again! The game is published and I would love to give you a copy. Is there a good way to contact you privately? Alternately, drop a line to the email in my previous comment and I'll reply with a download link.

The ambiguity is partly a result of the limited space available in one-page games and partly because I think leaving room for interpretation makes story games more flexible. Ultimately the two players are the arbiters of the experience they're going to have and the stories they're going to tell, so I'm okay with the rules not always being fully explicit about what my intention is. This is one case where I think the ambiguity makes the game better, so I am reluctant to give an "official ruling."

Yours feels like a very straightforward interpretation of the game's language, though!

Thanks! Definitely link the blog post when it's live!

This is unfortunately a problem with old flash games and I no longer have access to a dev environment where I could update the game! So, regrettably, none of my standalone flash games will run on new Mac computers.

thanks! if you want a dice-based alternative to coins, you can roll six-sided dice and count odd numbers as tails and evens as heads!

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