ya I got lost when I tried to spend too much time on other things & overlooked the base mechanic (attack, movement etc...) I'll focus on the basics first next time to make sure the game is fun to move around !
I actually added sound effects but had to remove it cause I suspected it's causing an issue with exporting to HTML5, until now I still don't have any idea why it didn't work~. The lesson learned for me is to always have a backup even for a game jam!
It's a great visual! although it's a bit confusing as to where I should go sometimes and get stuck a few times (since you've multiple routes, similar to sonic). I feel like it'll be better if you lighten up the path that can be travel so that it's easier to tell for players.
minor suggestion is to include an invincibility timer when collided with enemy, it's kinda annoying to get pushback by the same enemy multiple times (altho admittedly I could've walked the other way to avoid it too~)
the only thing is that my score is not updating after killing the monster, and marble reset every time I lose health, which is a bit weird considering I'm not yet dead.