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Charles Reverand

62
Posts
17
Followers
14
Following
A member registered Aug 09, 2016 ·View creator page →
www.charlesreverand.com

Creator of

A DUEL OF THE ONE TRUE THUMB!
Action
Play in browser
Explosions that are bigger than ever! Oh, and a new voice too!
Puzzle
What do you mean? Playing games is the job!
Platformer
The Short Fuse factory could use a few... new employments.
Simulation
Play the first three installments of Short Fuse in one package!
Puzzle
With a partner, even a penguin can fly!
Platformer
It's pool, but with an extra 'o'!
Simulation
Play in browser
Idle games meet turn-based combat in this sea adventure!
Strategy
Play in browser
What's up with the person on the other side of the intercom?
Simulation
Experimental Game Design Project 1
Strategy
A 3D Puzzle Platformer where you use abilities provided by spirit companions to escape to the surface
Puzzle
The fate of Christmas is at stake!
Action
Play in browser
A hamster? In a ball? Going down a building!?
Adventure
Play in browser
Do you believe in the luck of the draw?
Card Game
Play in browser
My homework projects for Intro to Game Programming
Play in browser
Act as an overlord, controlling the rotation of cubes!
Puzzle
Play in browser
Puyo Puyo recreated in p5js!
Puzzle
Play in browser

Recent community posts

Great interpretation of the theme! I was a bit confused by the UI since there were no indicators for food/stamina. Really great job!

Wow, the graphics and music are amazing!

Really fun and polished game! I like the depth added by the split piece. I wish I was able to pick up/rotate pieces without clicking on the bottom buttons. I would definitely play more!

This is an awesome game! I really like how the dash works, it feels really nice to zoom across large gaps. I was a bit confused on the distance the spear could be tossed, but I figured it out pretty quick.

Yup! It took me about 30 minutes. I liked the letters and the intro was really well done!

Fun game! Using a boomerang is a very interesting idea. I found that you didn't really need to catch the boomerang since you could just wait for it to ricochet off the walls. Maybe a few more levels or a limited number of bounces could help expand on the mechanic?

Thanks for playing! Yeah, some more feedback would go a long way.

Very creative game! I thought the lights were referencing the same tile, so I was a bit confused at first but I got it on the second try.

I liked how the light mechanics worked. I was confused by the key in the initial room, but after that was good for me. I think a few more light puzzles would really help this game since there seems to be a lot of mechanics with the ability to change the lantern's brightness.

Very interesting game, I was confused by the last part with the walls of the maze changing.

I really enjoyed this game. The sprites are really well made. I was able to get up to level 3, after that it was really hard to get the rocket around the planet without hitting it.

I got past the first ring! I think that was around level 4? I had a few issues with the sensitivity of the ball, but it was really fun to try to get it in the hoop with the barriers. It would be nice if there was a line or something similar so I could see I aimed for the previous shot. I found myself losing progress since I had to look up and couldn't keep track of where I was aiming. I'm not sure if there are a lot more levels, but it would be cool to see some weird effects to make some sick trickshots. Great job!

The pointy texture was my favorite!

This is a really fun game! I think the graphics, gameplay, and sound all work incredibly well together. I thought it was a bit frustrating how low the jump was since I would sometimes find the goblin catching me by a pixel or two but other than that it's a great game!

Thanks for playing! I'm glad you enjoyed it. Good to know about the projectiles, definitely something we can improve on.

Reminds me of the "Learn to Fly" games, but in 3D. Great work! Flying around takes a bit of getting used to, but it is enjoyable. One remark is that it takes a while to get started since you need to wait for the paper airplane to get folded before starting each run.

It took a little while to get a hang of, but I can see how the game could be interesting. I liked the strategy of choosing where to place your rolls to optimize your score and prevent the opposing player from racking up points. On the other side, the game seems to rely a lot on randomness, which makes the game feel a bit cheap at times. Great job!

There's a lot of neat touches in this game. The camera in the corner tracks you, the fan on the ac unit is spinning, someone keeps neglecting to restock the vending machine >:(, and the sound effects of the cases are really nice. You can really tell that a lot of work went into this game. In terms of improvement, I would try to to add some variety in the cases. I could see this game becoming quite fleshed out with a more comprehensive story, increased weight to decisions, etc. Great job!

it's a fun puzzle game! It seems like this style of game (control two characters at once) was popular in this game jam, so it's been interesting to see the differences in each entry.

The choice of landscape is very unique for this jam and pairing that with farming was a great choice. It definitely makes you feel alone. In terms of gameplay, the core was nice, but there was little variety. Maybe if there was a reason to plant certain crops?

I like the dynamic between the key and the player. The only thing that was annoying was that the player moved really slow.

I really enjoyed this game. The snapping between office spaces was very satisfying. It would've been nice to see some sort of expansion with the ending scene (red vs. blue?)

I like the idea of the game but it seems a little bare right now since the ground character has little to do other than move around.  The more static grid-based movement is interesting, but it was easy to lose your way as you turned. Maybe this would be fixed if the camera wasn't first person?

Spooky! The intro cinematic was really well done with the news segment. It would be cool to see this game expanded to add more development to the story. What happened to the rest of the main character's family? All of the other bedrooms were empty.

Nice small game.

If you're trying to play, you need to upload the scratch file (.sb3) as a Scratch project

I really liked how the camera leaned into turns and the cutscenes were really well done.

I wasn't quite able to figure out how to play. I collected a bunch of slimes and they followed me. I don't think the bombs did anything other than knock me back a little bit. It's a fun little relaxing game though.


Also, I wasn't able to play the game right off the bat. InsideGameJam-2022.2_Data is another folder of the same name that I had to drag out first before I could start the game.

I really like the unique concept, but I'm not sure how well it fits in as a game on its own. It definitely feels like it needs something more, like what Max-Inc said.

Interesting game, definitely plays better on the downloaded version. I like the spin of using clones in an eerie, portal-escque environment. I had some issues with the controls and sliding, it seemed to make me fall of the edge of platforms a lot.

What a good brother Luigo is...

A really funny game and deceptively challenging.

Really fun, I enjoyed talking to everyone. I was able to get through everything except the code of the lockbox

Making your game multiplayer is quite a risky choice, but I think it works pretty well for this type of game. Though it'll mean that it'll be hard to find other people to play with as time goes on. If you want to improve on the game, I would suggest looking into a different camera control system.

Really fun game! I fumbled the keys a bit in the beginning (Space/W), but I got the hang of it quickly enough.  Some of the jumps were a bit difficult (I think because spikes spawned at/near the edge?). Also, the sprite work was really nice. Even though there weren't a lot of frames, you could easily tell the motion and intent.

Fun little story. Were the  babanos programmed to run away from you? It seems like they were flying across the map. D:

I like your take on the theme. The later levels start to take advantage of moving both characters in interesting ways simultaneously while also featuring alternative paths. If you had time for more levels, I would've loved to see more of that sort of style. 

Really interesting game! The graphics and texturing work really go a long way to give the game a unique feel. I feel like it would've benefited from some more puzzle aspects. My biggest complaint is that the camera wasn't always positioned the best. Great game!

get them interested with potato with a gun and then hit them with the 180 of brick with a gun. much fun.

I was a bit confused since you need to hold x for a while and I got stuck on a few edges. The game is nice though and the aesthetic is done great with very fitting ambient/ball sounds. 

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