Additional idea explanation
You can simplify the game by using screens you need to conquer correctly by shooting, talking or making right actions.
For example here on this screen you see that you will need a good trained policeman to shot the robber trying to run away or hide behind the obstacle. But do not shot the civilians that run around in panic. This version would be done as one screen levels where you progress and decide where to go in the story.
And here is the training shooting target example where you progress from junior stage and you get better aim response. That means junior in mission will shot at target correctly but the % of missed will be greater than % of shotted. Make the target pop up with people that give points or take points on the screen. No need to make realistic animations when you are just a beginner in programming.
Hi, so the theme is PLAN. And i play as a designer this time that will not make the game but encourages other developer teams to do it.
It is about a BANK robbery and the main team is the police that the player needs to train and prepare for the U.S. bank robbery.
You con ask me but only here on the conversation board. Please no PM’s. I have less time this jam to that is why i shared a nice idea.
If you “buy” it and make some game from it. Please, mention my nickname from this page in the credits at least. Have fun till the jam ends.
Also if you want to speed up the sort you can skip the string conversion of y,x as hash and use instead a number representation. When the coordinate is multiplied by a equationhash_position = y*100000 + x you get a big number which is easier to calculate, takes less space in bytes and the table sort will be faster.
The game is rather small in size of map. All hints lead to one goal. Most of the time you shoot something with laser 'Q' key or use things on something near with 'E'. Listen to sound changes in area. Draw the map on paper. Some notes are only there to provide a fun. Other notes tell you try this, then figure out the rest by looking for changes. Some changes in a room A affect other room B. That should help to progress. :)