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Bastian

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A member registered Jan 30, 2019 ·View creator page →

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Some nice ways of doing the lua game developing .
Some of them are still alive.

Recent community posts

Additional idea explanation

You can simplify the game by using screens you need to conquer correctly by shooting, talking or making right actions.

For example here on this screen you see that you will need a good trained policeman to shot the robber trying to run away or hide behind the obstacle. But do not shot the civilians that run around in panic. This version would be done as one screen levels where you progress and decide where to go in the story.

image.png

And here is the training shooting target example where you progress from junior stage and you get better aim response. That means junior in mission will shot at target correctly but the % of missed will be greater than % of shotted. Make the target pop up with people that give points or take points on the screen. No need to make realistic animations when you are just a beginner in programming.

image.png

Hi, so the theme is PLAN. And i play as a designer this time that will not make the game but encourages other developer teams to do it.

It is about a BANK robbery and the main team is the police that the player needs to train and prepare for the U.S. bank robbery.

  1. Make a map with rooms like a bank blueprint with various things like escape roof, bank tresor safe, underground, parking place, bank rooms for the clients etc.
  2. Spread the robber with various job tasks like : hack the tresor code, open the tresor with the blowtorch, prepare a chopper escape, keep hostages, get the bank car.
  3. The player first trains the policeman in sort of an academy way : learn to shot (like the movie police academy where they shot at people targets with old woman, robber, boy, man with a suitcase), learn to sprint, learn about explosives, hostage scenarios answer to keep them calm with questions and selecting a narrative like way.
  4. Then the policemen as a team you have trained in some numbers are on the job after the bank robbers. You have some time to spend until the robber go away so you need a plan and finish the mission without much life loss as possible.
  5. The policemen are spread around by selecting what forces you need to call from the group into the building and you look at the scenario where they shot and safe the people and progress to next waypoints in the building. You can even decide where to look next, or let the computer decide where they should go next.
  6. The plan thus is only to keep them in good condition and heal them with medikits while the operation goes on. Everything else does the computer and you only watch.
  7. This is the first mission. And other mission like this could be added later.

You con ask me but only here on the conversation board. Please no PM’s. I have less time this jam to that is why i shared a nice idea.

If you “buy” it and make some game from it. Please, mention my nickname from this page in the credits at least. Have fun till the jam ends.

Also if you want to speed up the sort you can skip the string conversion of y,x as hash and use instead a number representation. When the coordinate is multiplied by a equationhash_position = y*100000 + x you get a big number which is easier to calculate, takes less space in bytes and the table sort will be faster.

Looking for a pixel art app for windows platform? Please look here for some solution : 

Is there a way to get a zip package for the editor? The exe did not unpack at all. Just an error. I have no idea what is wrong in the windows.

And how about a save file to not start from beginning each time?

Will the engine be released for other game makers?

Added some walkthrough.txt file to provide at leas a hint for those who were stuck without any progress. Hope it helps you forward without cheating to the end. :)

Thanks for the feedback. The minimap is not really necessary. Map is just a 4x4 rooms with one room hidden below the surface. But i suggest that at least a name of the room in top line would be a nice touch to the design to help players to move around.

Can you try the windows exe from the zip archive?

Did you run the .love file on desktop or mobile? Or did you run the .exe file on desktop?

I never thought this game would be so hard. It is just 4x4 rooms where you shoot some target with the laser and then something may open in the room or in previous rooms. :) 

The map is 4x4 rooms with some hidden secret room. :)

The game is rather small in size of map. All hints lead to one goal. Most of the time you shoot something with laser 'Q' key or use things on something near with 'E'. Listen to sound changes in area. Draw the map on paper. Some notes are only there to provide a fun. Other notes tell you try this, then figure out the rest by looking for changes. Some changes in a room A affect other room B. That should help to progress. :)

Are you running the .love version? The windows standalone exe has the love 11.3 i use this should work for everyone if not some hw specific problems. Try it please.

Just to consider as an option for later. This game could work on mobile device and with a good autosave after each dungeon battle it would provide some fun on long train road trips. :)

Yes, i see it there but the download button shows a typical window of itch.io and it hangs there. I have no idea why. It is not blocked by browser because i have already downloaded and testet .love files of others. Could you please check this?

I tested the game and it has some bugs. Would you like to read about them?

The idea is cool. The character kawaii like cute. The only thing i missed is some nice tune. 

Nice graphics. Please look at the w,s,a,d controls. I pressed it and from the menu into the game transition worked. But in the game only arrows work. :)

Nice game, but could you provide a way to end the app like escape key?

Hi, can you provide a love file or exe? The web version hangs on 1/2 and nothing happened after 5 minutes of waiting.

Post here some voice examples let's say 3-5 short clips around 10-20 words.. or maybe like 20 seconds clips so people would at least try what your voice is about and then decide if it is good for the project collaboration. :) That would be good i think.

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