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Steven Colling

222
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2
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2,425
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A member registered Feb 09, 2014 ·View creator page →
www.stevencolling.com@StevenColling

Creator of

Interface elements, icons and input prompts!
200 item icons for your rpg, roguelike or strategy game!
Tool to generate hex tiles from image and data files in batch.
Tool to re-color and assemble images in batch.
A round, sans-serif typeface for body text: clean, unobtrusive, fully kerned!
A round, sans-serif typeface based on my ink pen handwriting.
Clipboard tool to copy and paste images with ease into image editing software like Krita and Photoshop!
An RPG final boss battle with a cute, evil twist!
Action
Play in browser
136 status icons to describe positive/negative effects on players and enemies alike!
Set of figures like soldiers, animals and monsters to use in your strategy video game or tabletop rpg product!
Terrain/biome icons for your game or print project!
Set of hex tiles and icons for fantasy maps in your video game or print tabletop rpg!
Hex tiles and icons for game/print projects + island generator!
126 stylish, hand-drawn items for adventurers!
Free pre-alpha version of the orc tavern simulation game Orcish Inn. This free offer doesn't include the final game!
Simulation
Trichromatic and 16x16 pixels sized tiles, objects and monsters for a roguelike dungeon crawler.
An unusual puzzle game about crafting with a lovely atmosphere and some adorable creatures stabbing rabbits. For real.
Puzzle

Recent community posts

I used XNA/MonoGame for this. I never used Godot or GameMaker, at least not yet! :)

This should be transparent as far as I'm aware of... can you send me your script file, so I can have a look? (info@stevencolling.com)

Edit: this was a bug and it is now fixed in the version 1.3 of Tile Builder! Thanks for pointing out the issue. :-)

Do you meanthis? If so, there isn't really a source file (it's all drawn on one layer). If you mean the shore around the example map at the very top, it's also directly drawn around that map on one layer, but here is thesource file nonetheless.

Hey BlueCorvid!

Sorry for the inconvenience! :(

The tiles should work with HexKit. Also sorry for the cascade of questions, but I hope we can fix the issue together! Which tiles are you trying to make work with HexKit? With a border or without one? Flat or pointy? What do you mean with "empty borders"? Can you post a screenshot of it looking weird?

Thanks for taking the time!
Steven

The documentation in the pack includes (almost at the bottom of the page) a color palette table of all the colors used in the Isle of Lore 2 series! :)

You could render a square and then use the single elements from the pack (trees, bushes etc.) and create the tiles in the engine direclty. What do you think?

Do you require square tiles for a video game project and if so, which game engine or framework (Unity, Godot etc.), or for a print project?

I will answer your question in the "Isle of Lore 2: Hex Tiles" comment section! :)

Yes, it's totally fine to use it like that! And I'm always happy to receive things done with my art! :D

I'm considering it for Color Mapper and Tile Builder! :)

The idea was to make overlaying images (like borders, locations etc.) easier and more consistent, especially in respect to some tile mapping programs where you have a fixed tile size. That means you could switch out tiles with different borders and apply location overlays without having to change anything regarding their size or positioning, as everything is 840x840px.

Do you need help cropping them or was it more a question out of curiosity? :-)

Thanks! Great to hear you resolved the issue and thanks for sharing the solution with others here! :)

It's a .NET console application. I'm not familiar with Linux (at all), but have you tried to use WINE or similar? If you find out that I have to re-compile or re-package my app in a different way (on Windows) to make it possible to emulate on Linux, let me know! :)

Sorry for the late reply, but I was traveling! Have you managed to get the Steam key and/or did you write to the itch.io support? I think there should be a "request key" button somewhere on the purchase page (do you have the email from the purchase with a link to click on to get to the purchase page, by any chance?). From my side, there are still enough Steam keys available and ready to go.

It wasn't my intention to go back and redraw the older asset packs, but batch-saturation could be something I could either write a tool for or add to Color Mapper... let me think about it! :-)

Hey! Let's have a look at this:

1. Depending on if you want to make a flat-bottom or pointy-bottom hex map, copy all the flat-bottom or pointy-bottom tiles from "HexMapMaker\Tiles\Isle of Lore 2" into a new folder somewhere. All the folders with flat-bottom tiles start with "flat." and all the pointy-bottom tile folders start with "pointy.".

2. Create a new map with "File > New" and choose flat-top if you want flat-bottom tiles (or pointy-bottom otherwise).

3. Go to "File > Import Tiles" and navigate to the folder you copied the tile folders into and click on the "Select Folder"-button in the bottom-right of the file dialog. Do not select or navigate into any tile folder!

4. A window should open up where you can adapt a yellow line. Change it in such a way that the yellow line is right in the middle of the thick black tile border. It usually already is when I'm importing tiles. Then click "Save".

5. In the toolbox window where you can choose the tiles from, select "Isle of Lore 2" (or whatever you named your tile folder) from the drop box.

6. You should now be able to click on the tiles in the tile palette and then place them on your hex map.

If you get stuck somewhere, let me know! :)

You didn't miss anything! After your comment, I added that info to the web page today! :D

Thanks! The pack comes with 2 more borders (one thicker and one thinner) and together with myTile Builder tool you can re-export all the tiles automatically with a thinner border (or no border at all).

I'm actually thinking about releasing the source code!

Not sure if I understand correctly, but the old version (legacy files with pale colors) has sprite sheets in a folder called "Sprite Sheets" (top level). But you want the new version (darker, more saturated) as sprite sheets, correct? If so, I would sadly have to refer you to sprite sheet creating programs (or texture atlas generators). Or did I misunderstand something? :-)

(There are also no legacy files (pale color palette) in the isle-of-lore-2-hex-tiles-regular-final.zip)

Sorry for the inconvenience!

So you bought the pack here on itch.io and downloaded "isle-of-lore-2-hex-tiles-regular-final.zip" (not "old-legacy-files")? Can you post a screenshot of one of the assets you refer to?

Thanks!

Edit: we resolved the issue over email! :)

Sorry for the inconvenience. I didn't update the pack on all other storefronts yet, but you can shoot me a mail at info@stevencolling.com and I can give you the packs you bought on Roll20 here on itch.io. Would that be a solution for now? :)

Great to hear you enjoy it! I put the sawmill on my list of figures I might add some time in the future! :)

Yes, it is! If you got problems setting it up, write me at info@stevencolling.com or ask for help on myDiscord! :)

How many variants of that element exist in the pack. The "60x" next to the pine tree, for example, means that the pack contains 60 pine trees. The idea is to have some variation with the elements, so a forest doesn't consist of dozens of identical trees! :)

Yes, I just released the update for Strategy Figures and will do it for Terrain Icons and Status Icons, too! :)

Thanks! :3 I hear the request for a GUI pack quite often, maybe if I find the time one day!

A Mac version is very unlikely, sadly. I do not own one myself and have no experience with the operating system. Sorry! :(

Yes, it will come to the other stores, too! If you bought it there, write me to info@stevencolling.com so I can give you an itch.io-key! :)

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