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Sang Hendrix

659
Posts
9
Topics
1,803
Followers
106
Following
A member registered Feb 14, 2014 ·View creator page →
@sanghendrix96

Creator of

Delete unused files in your project, but much smarter and easier
Create parallax map in realtime using a visual editor, WYSIWYG
Transform your events into light emitters, preview in real-time
Quickly create lively environment / weather effects, preview in real-time
All expansions of RPG Maker Action Combat but cheaper
Fix big characters sprite issue when they're under star tiles
Call heroes, choose your upgrades, and fight evil
Strategy
Add Difficulty Scaling system to your RPG Maker Action Combat project
Create game UI or custom menus using pictures and drag-n-drop
10 premade skills for your RPG Maker Action Combat project
A collection of pixel game vfx for action games
Switch control to other events, make them act as the player
A package of multiple plugins that give you the best looking scenes
Easily create hotbars UI on screen, a plugin for every project
Display icon or text on events within a few clicks when player are in range
Create high quality ABS, action games right inside RPG Maker
Create bloom effect for any events easily and automatically
Easily display animations and bring your characters' actions to life!
Display bubble message without adding escape codes
A simple, yet highly customizable scene shop for RPG Maker MZ
A multi featured plugin that modify your mouse behavior to be like most modern games
A scene title with video as background, more commands, custom pictures, etc...
Auto generate translation file and translate your game without replacing your in-editor text
Automatically search for pages with a comment and activate the corresponding self switch.
An alternative scene option that allow you to create categories
A RPG Maker MZ plugin to create directional shadow
A complete solution to rebind keyboard, gamepad, with extra features!
Create motion blur effects for events when they're moving
Change your default Scene Shop in RPG Maker MZ projects to something Undertale-ish
A psychological horror action RPG where everyone can be eliminated and your choices change the entire plot.
Role Playing
"There's a reason why you're the only one who is willing to believe."
Role Playing
"I hear the voice... it's calling me to fall into its trap!!"
Platformer
"Don't tell the secret to anyone..."
Role Playing

Recent community posts

Not the first time I've heard people saying my plugins are too good to be true. 😂

It goes fullscreen on and off, blurry or not isn't related to fullscreen but rather how RPG Maker render things in linear and not nearest.

There's no guarantee plugins will work with plugins. Each plugin modify the rpg maker framework and if you use plugins from multiple devs then it's bound to happen. Unless you can ask Visu for an non-obfuscated version, it's out of my scope.

I'm not entirely sure I understand the issue, but if you're asking for a compatibility patch with another developer's plugin, I'm afraid I can't offer support for that. My plugin is designed to work properly with RPG Maker as intended, and any conflicts caused by third-party plugins are unfortunately beyond my scope. I hope that helps clarify things!

Yeah, zoom plugins might break visual plugins. I've been trying to make my plugin compatible with Multitweak zoom but it's not an easy task. I'll let you know if there's an update.

Not as much. If you want to improve performance, you need to optimize your eventing and other plugins. Lower resolution only scale down your window, it won't improve performance by a lot.

Yes, it scan all the game including plugin parameters (settings) and plugin commands.

Make sure you've delete the save folder and see if it works. For further questions, please ask me in Discord so we can chat in real time.

You don't need to insert anything. Simply click on Extract Now in visual editor or via plugin parameter. The plugin will extract that new line to existing CSV.

It's not the same as regular show message, but I'll add supporting for n[x] in next update.

Hi! Rain is already included in RPG Maker by default, so currently, I'm prioritizing on effects that aren't in RPG Maker.

Simply writeBar customer under Original column and translate it like any other lines.

What do you mean in the names?

If you mean speaker name, then yes, it's translatable. Pretty much your whole game can be translated.

Hi, this plugin is just to change the layout of default scene item, it won't add new features to it that relate to changing behavior of scene item.

 I can't visit your link due to it requires access. You can provide screenshot of your eventing here or in Discord server so I can provide support better. But if your case is too specific to your game, which means not common in most case scenario then I can't modify my plugin just for that case.

 "unequip empty items" set to true does not work.

-> I've just tested it and it still works on my side.

is there any script/command that returns last used item ID from toolbar?

-> There isn't one like that.

 "personalize" the "use now" command for different items

-> This one isn't super necessary so I'm not planning on implement that at the moment.

Try this:

<slot text: $gameVariables.value(id) + ":" + $gameVariables.value(id)>

Hi, please send me a dm via Discord and I'll send you an itch.io key. Patreon doesn't allow users to edit files in shop anymore.

Hello, yes you can. If you need help how to implement it, do tell me.

The layer system works like in Photoshop. In each layer, you can load a file. You can rearrange your layer above or below other layers however you like. You can have as many layers as you like, it's up to your creativity.

This plugin is to build parallax so it'll only stick to parallax. It won't do doodads. Collisions is already supported via Collision Brush, you can see it in the screenshot list. Levels can be achieved using eventing to turn off/on certain layers.

Yes, you can create many types of guns with this plugin because it leverages RPG Maker's eventing system. The plugin provides buttons and tools, how you use them to build what you want depends entirely on your eventing skills and creativity.

Your issue was due to Dot Move System compatibility. It should be fixed in this update.

https://sanghendrix.itch.io/rpg-maker-animation-solution-rpg-maker-mz-plugin/dev...

Also, please don't share a demo with the plugins in it publicly, it's against the policy and the terms of use. I've removed the link in your post. If you need further help, do join the Discord so we can have a private conversation.

Update:After working via direct message, we've detected the issue was due to another plugin. I'll mark this as Solved.

Yeah, a super large image, let's say like 4k, would decrease performance. This is a common issue with parallax mapping in RPG Maker. I do want to do more research about optimizing this. Can you send me your parallax images via direct message on my Discord channel? I'd love to test it myself.

If possible, can you record a video and send to me via the Discord server?

Hello! Please watch this video tutorial and you'll be able to create a duel wield system.

Hi. I've just tested on a blank project as well just to be sure, but the issue didn't occur on my side. Let's make sure you've updated your MZ core version to 1.9.0 and MZ software version to 1.9.1. If after that it still doesn't work, do send me the demo with the issue via my Discord direct message.

How about this. Try creating a completely blank project with just Dot Move plugin and Animation Solution and see if the issue still presists.

Hi, this plugin was made to create fixed UI on screen. If you want to make event HP bar where each event has hp, you can try RPG Maker Action Combat, because this plugin isn't made for that. The feature to display bar on player/event was something I did for an user's request a long time ago. I don't plan to extend that feature because it wasn't my design for this plugin. 🙏

Thank you so much for choosing the plugin. I hope you'll be able to create amazing things with it. <3

Make sure you have notetag <hp: hahaha> and have an enemy hahaha in database.

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