So i played the game and i enjoy it alot, but i got alot of moments where i didnt know what something does or whats the difference between some parts/weapons.
I personally think thjs could be fixed in 2 ways:
Give a description of the part/equipment piece and it's stats.
Add a panel with all the stats mech has, like lock on time, damage the weapons do, or amount of energy mech has.
at least thanks for an honest response, and i think that simplifying the mechanics doesnt hurt the system, like, i once was playing in one small camp, where dm used simplified type chart and a d6 and it was fun, it was quick, but allowed to think a bit. The only thing i do see troublesome to make is power for moves, as i still dunno how it is determined